-
Content count
2,869 -
Joined
-
Last visited
-
Days Won
2
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by Polovski
-
Any Chance for fixing the Black City Ground Textures and rivers for AMD GPUs?
Polovski replied to Tonci87's topic in WOFF BH&H2 - General Discussion
Yeah no fix currently. The only real answer is buy an NVIDIA GPU. -
Some Development images from Beta WOFF Over the Top:
Polovski posted a topic in WOFF BH&H2 - General Discussion
Some images from Beta WOFF Over the Top: Note the distant horizon - that can show up to 150 km now! -
Some Development images from Beta WOFF Over the Top:
Polovski replied to Polovski's topic in WOFF BH&H2 - General Discussion
Thanks. This is out now! -
WOFF BH&HII 'Over The Top' is now available!
Polovski posted a topic in OBD Software - News Releases
WOFF BH&HII 'Over The Top' is now available! WOFF 'OVER THE TOP' Guys Please Note: We recommend UNINSTALLING ALL MODS before installing WOFF OTT. Many mods will no longer be compatible with WOFF OTT because of fundamental changes in the Campaign Engine and the Run Time Engine. NOTE:- The Consolidated Custom Facilities Airfields Mod is NOT COMPATIBLE WITH WOFF OTT - do NOT INSTALL it. We are working on incorporating this into WOFF as an official addon to be released as a free patch. If in doubt rather reinstall BH&HII first! -
Some Development images from Beta WOFF Over the Top:
Polovski replied to Polovski's topic in WOFF BH&H2 - General Discussion
More I'll have to reduce the size in future! -
Some Development images from Beta WOFF Over the Top:
Polovski replied to Polovski's topic in WOFF BH&H2 - General Discussion
Really adds a lot Rick Here's some more. -
Some Development images from Beta WOFF Over the Top:
Polovski replied to Polovski's topic in WOFF BH&H2 - General Discussion
Indeed he does ! Here's a couple more pics -
Some Development images from Beta WOFF Over the Top:
Polovski replied to Polovski's topic in WOFF BH&H2 - General Discussion
Haha soon soon. I the meantime here's some more pics courtesy of Hellshade -
Gunsight on earlier Nieuports
Polovski replied to fjoffe1976's topic in WOFF BH&H2 - General Discussion
Possibly, we may be able to look at various things like this later after release of WOFF OTT Expansion. -
Sopwith dolphin in upcoming expansion
Polovski replied to WitchyWoman's topic in WOFF BH&H2 - General Discussion
Thanks WW. Initially, it will arrive with the 2 forward Vickers. If all goes well with the Expansion, we hope to release other variants with the extra gun(s).- 1 reply
-
- 2
-
-
Rick Rawlings Let's Play WOFF
Polovski replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
-
joy2key will help as the posts above.
-
Rick Rawlings Let's Play WOFF
Polovski replied to Rick Rawlings's topic in WOFF BH&H2 - General Discussion
You could be onto something there Rick ! Nice ventilation in your DR1 wing btw. -
Hi all, There's a new Development News update for September 2024 up on the WOFF website now, with new images. Also, the new name for WOFF B&H II Expansion is revealed! Enjoy. https://www.overflandersfields.com/index.html
-
That's a good point WW. I use about 8 buttons and usually end up pressing the key on the keyboard instead anyway :) Main ones are throttle, mixture, blip, gun. Maybe some for bomb / loadout selection and firing of the ordinance. I guess you could add the Z key F6 readout etc, things like that.
-
Thanks WW, No problem, totally understandable. Things are tough across the board for most folk these days. Hang in there I hope you do well and get through the tough time. We are hanging in there, not that far to go. We decided to spend more time on a flyable aircraft model for inclusion, but then we'll test more. Not too far to go now.
- 1 reply
-
- 2
-
-
turn off (audio) radio messages?
Polovski replied to phoenix1001's topic in WOFF/WOTR - FAQ/Technical Issues
Glad you are enjoying it. Sorry I missed this thread. Unfortunately, there is no real easy answer. You cannot disable the radio sounds totally. Although, some sounds are only used if you are the leader and calling a vector to the target. Other than that the only way you could make them "less system intensive" is to replace each sound with a tiny sound file such as a 0 byte or very tiny sound file. However there are lots of the sound files, and you would have to replace all of them or most of them. There are also several sets that get called in depending on your pilot nationality, but if you play only 1 nation mostly you could just replace those. Basically you need to ... First backup the whole folders and files found in ..\WOTR\WOTRScenery\Sounds\Radio contents to somewhere outside of WOTR Then replace all the wav files found in the 3 folders in ..\WOTR\WOTRScenery\Sounds\Radio` (there are two sets in the Britain folder so in ..\WOTR\WOTRScenery\Sounds\Radio\Britain\Set1 ..\WOTR\WOTRScenery\Sounds\Radio\Britain\Set2 for example) Try flying and see, if there's an error you will need to replace them. There are other tips that may help in the WOTR FAQ (see section 13 for example). This is available from the Support page on the website to help with performance. Reducing some settings in Workshops (trees, Terrain, Scenery, Airfields, number of aircraft and much more see FAQ section 13 for example). Updating sound drivers to the latest for your motherboard sound card, latest motherboard and chipset drivers etc can help with performance too. Also assigning TrackIR, and other programs to not use CPU0/1 and only use other cores can help too. Other tweaks can help such as using faster SSD drives and so on. -
It seems pretty good but there are other similar tools out there too, some paid some freeware.
-
Hi Slo-Mo, the engine itself supports only 32. Possibly something we could do in the future, not sure. Glad you and the guys and gals above are enjoying too. You could try using Joystick buttons/key mapping tools such as JoytoKey? Official site; https://joytokey.net/en/
-
Technical issues - New player
Polovski replied to JohnWick75's topic in WOFF/WOTR - FAQ/Technical Issues
Welcome JohnWick75, WOTR is more demanding that WOFF generally, there are various tips in the FAQ for example section 13 if you want to smooth things some. CPU is very much more important and the main core raw speed, perhaps try freeing up cores by limiting background apps or assigning them away from CPU 0/1. -
Any Chance for fixing the Black City Ground Textures and rivers for AMD GPUs?
Polovski replied to Tonci87's topic in WOFF BH&H2 - General Discussion
As per the thread I pointed you to last time you queried this, AMD drivers caused this they changed along the way. We don't have a fix for that, as rivers are treated differently within the engine. We do not own any AMD GPUs in Dev (and have no funds to buy GPUs/PCs or much free dev time to work on this stuff) but if you have time or someone does these are possibilities ..... 1) The textures are pretty standard DDS DTX1 (no alpha). There are a lot, as each season has a set. You could limit your testing to Summer only, and open and convert to DDS DXT3 or something to see what happens. A DTX editor such as DTXBMP (Martin Wright's) can do this. https://www.mwgfx.co.uk/programs/dxtbmp.htm However note opening a DDS and then resaving it again, loses quality each time. So make a master backup to revert to for any tests. You could download The River Mod by Olham which changed the colours just to show you which files are involved in Rivers. See Sandbagger's site http://www.thatoneplease.co/WOFF.html. on http://www.thatoneplease.co/terrainWOFF.html If it works then cities would be next ;) 2) There is also an alpha/beta Terrain water mod by Xavier that uses vector rivers that may help with rivers - I have no idea if it fixes the issue with AMD though. See Sandbagger's WOFF and WOTR Mods site. I don't see working links at the moment but perhaps someone can post a working link, VonS maybe? -
Hi all, We have a small Development news update on our Website. This is regarding the WOFF BH&H II DLC / Expansion! Please check the News section out there! https://www.overflandersfields.com/index.html
-
Glad you sorted it Stavka.
-
Slightly OT - two-seater combat ca 2024
Polovski replied to shredward's topic in WOFF BH&H2 - General Discussion
Democracy init ? I think politics is a no no anyway in the main forums, so I think the less, the better on this one. -
Slightly OT - two-seater combat ca 2024
Polovski replied to shredward's topic in WOFF BH&H2 - General Discussion
The old skills need needed Shred :)