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Everything posted by Polovski
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Has to be this for me, an epic and a classic cinema moment - For A Few Dollars More - Final Duel Music by: Ennio Morricone Vesion with orchestra http://www.youtube.com/embed/-xPxMAhMRfk
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2 weeks 2 weeks 2 weeks :)
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OK thanks, yeah there is nothing we can do. We looked through the log and it shows nothing wrong at all. Could even be CFS3 itself throwing a wobbly. If there is 1 random flight bad out of 10000 flights that are fine and only a few people see it it's very hard to find out why, and not a show stopper.
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If it only happened once in all that time then pass it as a PC glitch and move on. Maybe someone put bad petrol in their crates ;) I've asked WM to look v v quickly in case there's something very obvious but if it's a one off or rare and no one sees it often then it's not worth spending time on to be honest. P4 P4 P4.. :D
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A lot of fiddling to make a DM that is 5%-10% harder just not worth it - most of the time things you see would be placebo. Been there many times. You need to make bigger jumps,50% etc. For the moment easiest thing is to just whack up the bullet spread in Workshop makes sure you get close and aim for something useful. The main problem is everyone wants smething completely different. You lot are hardcore, but many others aren't or who want more booms and fire yet not too many kills ;). Where it is is good for most. We had several polls over the years and got what we got. We'd have to make another optional DM as we had before - maybe we can build it in using the backup tool, but we'll have to see.
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Very promising new career you have their Dej ;) Super job.
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The first DM we did was tough like this in the early Phase 1, helped keep kills realistic, and less effects were seen given nothing was wrong most of the time. Most people seemed to prefer soem hollywood and more effects so we made it less tough slightly in P2. People didn't like it was too easy so in P3 we ended up with something in between, and then an extra tough DM. IN the end we merged into a semi tough one lol. There are so many variables - if all is perfect and just like real life damage, most people would still get too many kills as we have many 1000's of hours extra flying mostly. Or you make the NUMBERS correct then people who are not so good say it's too tough or get bored because no flames and booms ;). So we made it best we can (fairly tough) and gave options to lessen it or tweak gunnery etc. Harder would go back to P1 method full circle but maybe that's an option...
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OT: Fallout 3 - Game of the Year Edition
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
There's a few sites out there with anti crash Tips Olham :) Remember to use VATS system to help aim http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System -
Hi Lewie, yes Avangate are the distributors and deal with purchase and delivery so really they are the first point of contact. As far as I know that's how it's shipped and usually the DVD arrives fine so I guess someone decided to open your packet or sit on it or something very odd. Given the circumstances contact them and cc us on the email and we'll what can be done.
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PC requirements and a few questions
Polovski replied to Av8er's topic in WOFF UE/PE - General Discussion
Hi Jesse, we recommend, and only test with, ATI or nVidia - I have no knowledge of the Intel graphics but in the past they have been poor for games. The new ones are meant to be better but I have no idea if it will work OK to be honest. If you lost your backup and did not purchase download insurance (which keeps the download available for 2 years!) you'll have to re purchase (just like if you lose a disk). -
Short answer no. May be possible in future but it's not exactly top priority. OFFLog has nothing to do with combat recording so ignore that.
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Olham some people here like tea weak, but many others like myself do not and drink it as it should be strong so you can taste actual flavour of the tea ;) Tourist places often make especially bad Tea as they use bulk / cheap small tea bags too. Lewie I'm really not keen on the flowery teas prefer an Assam or for quick drink a strong brew of Yorkshire Gold :) (use two tea bags per cup often lol). Thanks for the comments Hellshade we'll post some pics as soon as we can got one or two tasty ones.
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Lol Olham yes more TEA = more productivity :)
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Morris of course we will do an update soon, when we can :). We don't have a webmaster, that's me so when I sort the web I stop my P4 work. We don't even have a tea lady Many teams complain about being "a small team" when they have 20-30 people - we are very very small team
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A Beauty: Wingnut's ROLAND D.VI by Ray Rimell
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Yeah we can have one Olham no problem :) - the problem as with all craft is when :( Lovely model that. -
OT: Fallout 3 - Game of the Year Edition
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Seems strange to ban those things, I mean they didn't have computer games back in WW2 Olham :) FO3 super game - although I wasn't enjoying until I realised it had the VATS assit aiming . One of those games that gets better when you get deeper in. FONV is good but has a few more story and graphic glitches for me, also armour seems less "cool" so far but hey ho. -
Why do you want that gosd?
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Maybe the ground gunners all put claims in too, and your CO laughed when you said no no they were all mine damn it.
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Quick Scenarios are more difficult?
Polovski replied to Pawgy's topic in WOFF UE/PE - General Discussion
No Pawgy these are already setup scenarios for quickness - no messing with settings etc that's the idea of them. Of course others can create or edit the missions or edit the xml of ones already there to change the height so when you leap into one it's different. Missions as I think I mentioned before are by default in C:\OBDSoftware\CFSWW1 Over Flanders Fields\missions\scenarios and under folders for each country (so whatever country your pilot is created for will see only his country missions). -
Terrible what is going on there and I hope the Japanese people get all the help they need. One thing though considering they are sitting on a major fault in the earth and it is called the "Ring of Fire" as a hint, and given they have smaller quakes often, you would think they would have lots of backups for coolant stored in other locations, offshore, underground larger battery supplies or pumping facilities etc whaytever it takes. Nuts. Even without that quake threat there needs to be lots more backup facilities for reactors with other threats around.
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Quick Scenarios are more difficult?
Polovski replied to Pawgy's topic in WOFF UE/PE - General Discussion
Possibly because you start at greater height in the scenarios. You need to quickly adjust mixture or drop to lower alt where your craft will perform much better. WW1 craft have very different performance at altitude, some are terrible. Many dogfights entailed dropping down onto your unspecting enemy rather than circling at 18k feet where performance would be poor. The DH5 was one example of a bad performer at altitude. CFS3 QC will usuallty not have friendly / enemy lines defined (i.e. everything other than your start field and start field ground units will be an enemy in CFS3 old QC). -
No don't jettison. You need 1) choose them as a loadout before take off. Some craft have Bombs + Flares combos or you can choose flares only etc. - mostly 2 seaters but some single seaters too like DH2 and others. 2) In flight select them first using Backspace key (default) to cycle through until the flare colour you want is shown. You need the status messages turned on to see of course otherwise press it once if you only have flares or guess/try pressing more if nothing happens on 3). 3) fire using bomb release switch (can bind to joystick) or press default bomb /weapon release = RETURN key.
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WM has worked a lot on scenery and maps but I cannot comment on total object accuracy - hopefully if he sees he can comment. Some stuff as always is under wraps currently too.
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To the devs: Sneaking up on Scouts without getting noticed
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
Thanks guys we needed to big up RexH some :) -
To the devs: Sneaking up on Scouts without getting noticed
Polovski replied to Olham's topic in WOFF UE/PE - General Discussion
As some see already in P3 sometimes you do find those reactions already. Yes it may be possible Olham, we are working on making AI even better for P4 and all these kinds of actions and decisions are being worked on where possible. Once that all works well then yes you have to add randomness. No promises of course for what it will or won't do yet as making good AI is notoriously difficult in sims and games. It has to deal with all possible situations and variable settings/aircraft etc. Also a computer pilot has to appear human too, the fact it's pretty convincing most of the time in OFF most of the time already shows what great work RexH has done but we hope the new stuff will be better :).