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Polovski

+DEVELOPER
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Everything posted by Polovski

  1. Great stuff ArgonV you deserve it for sure !
  2. standalones

    Not sure as it is all still owned by OBD, do you mean the original P1/P2 Shorts and then you modified it?
  3. Sounds like you are runnig non English OS.. if so check the faq even though that is for P3. Phase II free version is not supported in this Phase 3 forum by the way... so please take it to that forum.
  4. Guys if you send me the details of the generic changes via PM? We may be able to make changes quickly to all the files depending on what exactly is changed, for a test.
  5. Lewis Gun

    Buffin you have ALL your ammo from ALL drums already loaded all at once. A drum in reality held 97 rounds only. You can simulate a reload shift+c in some craft. Basically it does not reload just animates..
  6. can i put this up?

    Np, yes always best to ask sitting duck. I don't know who made em, maybe ask at the main cfs3 forums too?
  7. Be2b repoduction ......

    A true craftsman and artist, really wonderful work.
  8. Indeed, and I have no idea how to make missions so can't really help more on that. Now you know why WM is burnt, he has to place all objects in TWELVE theatres!!!
  9. I'll put a link on our website Jammer thanks. Parky, Catch and others with some cool vids, if you send me the youtube embedded links I'll add them to a user vid page on our website. Cheers Pol
  10. can i put this up?

    The problem is every single author would have their own policy.. so you have to find out who made it, and ask if there is no readme with it. Mostly authors put a read me and say "please always ship this read me with any distribution" so everyone knows ;) We can't tell you how to handle someone else's work.
  11. What version is BH&H?

    The shipped version is and always has been 1.0. You then need to download and install the latest update 1.30 and then 1.30c mini patch. Simply head to the downloads section on our website all is explained.
  12. I don't follow you sj. Should be fine. We cannot make a new mission builder that would be the dev time for 2010 gone ;). Make sure the active pilot is at the same rough date as the mission! i..e create pilot, fly, now go make mission for that date. All the data should be correct. Make sure you make the mission for that date.
  13. Superb Jammer very sobering and entertaining.
  14. Yeah sorry OvS, not bad moves for a Parasol though.
  15. Morane Saulnier Update ....

    Thanks WF2 good to see, I think it needs reshaping aspect ratio wise, but cool.
  16. OK guys as a follow on from the thread on futures, here's some "possibles" for the future for your interest. This is not all, or definitive of course. All being worked on currently on the factory: D.H.5, Morane Parasol Type L, Nieuport 24.
  17. Now why is that?

    CFS3 handles that Bullethead and changing CFS3 to make it handle the ending in another way GRAPHICALLY is a lot more work with possibilty of other issues coming from it.
  18. Hats off to OBD software!

    Welcome and thanks for the virtubeer [tm] Slick about the only type we get to see these days I think ;)
  19. Unbelievably a/c and pilot. Would have been some fight if they had them back in WW1.
  20. standalones

    Stumpjumper, what have you got in mind exactly?
  21. Is campaign dynamic

    Lol Parky, well I carefully used the word "may" in there ;) but don't tell your missus.
  22. Is campaign dynamic

    We know what you did, we just do not use some of the info yet. P4 we may well do. One point, the idea is to make 17 hours whilst trying to do your duty to your best - not ignore everything and make 17 hours. If you take it that far you may as well sit on the field for 24 hours and have done with it ;)
  23. Flyboys

    Don't forget Aces High good too though, good acting etc. "Wings" I am really enjoying that is very good in getting the feel right for the period 1915 and the struggle with the BE2 and the dreaded Eindeckers, with some surprisingly good historical points made in the story which proves it can be done AND made entertaining.
  24. Super stuff Dej more please ! :) Well done to the other cartoon making guys here for the inspiration too I'd say.
  25. Hauksbee Modelling prog is mostly GMax (some are started in 3d Max).
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