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NeverEnough

+MODDER
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Everything posted by NeverEnough

  1. "Just tried it out and it seems the Mighty Mouse Rockets don't seem to fire." Copy and paste this info into your current F-102A_Data.ini, and delete the original Weapons Station section. Be sure to open the Weapons Bay Doors before firing. // Weapon Stations -------------------------------------------------------- [GenieStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=INTERNAL AttachmentPosition=-0.067,0.641,-0.224 AttachmentAngles=0.0,-1.4,0.0 LoadLimit=1500 AllowedWeaponClass=AHM AttachmentType=USAF ModelNodeName=gstat MovingPylon=TRUE DiameterLimit=1.15 LengthLimit=5.1 BombBayAnimationID=8 BombBayOpenTime=0.50 BombBayCloseTime=1.00 MinExtentPosition=-0.65, 4.95,-0.75 MaxExtentPosition= 0.65, 2.40, 0.00 [LeftFrontMissileStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.419,1.473,-0.244 AttachmentAngles=0.0,-1.15,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon1 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [RightFrontMissileStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=INTERNAL AttachmentPosition=-0.419,-0.604,-0.244 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=IRM AttachmentType=USAF ModelNodeName=Pylon2 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [LeftRearMissileStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.254,1.473,-0.308 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon3 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [RightRearMissileStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.254,-0.604,-0.308 AttachmentAngles=0.0,-1.15,0.0 LoadLimit=650 AllowedWeaponClass=SAHM AttachmentType=USAF ModelNodeName=Pylon4 MovingPylon=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=1.00 PylonMass=55 PylonDragArea=0.02 [LeftWingStation] SystemType=WEAPON_STATION StationID=6 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-3.611,-3.661,-0.913 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_L PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RightWingStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=3.611,-3.661,-0.913 AttachmentAngles= LoadLimit=650 AllowedWeaponClass=FT AttachmentType=USAF ModelNodeName=Pylon_R PylonMass=55 PylonDragArea=0.02 FuelTankName=Tank360_F102 NoJettisionTank=TRUE [RocketTray] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=INTERNAL NumWeapons=12 AttachmentPosition012=-0.549,1.802,-0.343 AttachmentPosition011=-0.473,1.802,-0.371 AttachmentPosition010=-0.394,1.802,-0.384 AttachmentPosition009=-0.279,1.802,-0.41 AttachmentPosition008=-0.21,1.802,-0.439 AttachmentPosition007=-0.125,1.802,-0.443 AttachmentPosition006=0.105,1.763,-0.454 AttachmentPosition005=0.185,1.763,-0.434 AttachmentPosition004=0.258,1.763,-0.416 AttachmentPosition003=0.381,1.802,-0.378 AttachmentPosition002=0.46,1.802,-0.361 AttachmentPosition001=0.533,1.802,-0.329 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1700.0 AllowedWeaponClass=RCKT AttachmentType=NATO,USAF DiameterLimit=0.5 LengthLimit=3.2 //BombBayAnimationID=7 //BombBayOpenTime=0.50 //BombBayCloseTime=1.00 MovingPylon=TRUE AutomaticDoors=TRUE ModelNodeName=
  2. Wow, that looks like some nicely maintained polished aluminum! Great job....
  3. "I have Windows XP and there is no way to run the game without DirectX 10!" It runs just fine for me and many others on XP with Directx 9.0C!
  4. F-102A

    Wow Pappy, that is a really nice skin! This bird is certainly shaping up nicely.
  5. Now this is a very nice addition for a long awaited aircraft model. Thanks for your work Ordway!
  6. File Name: Dirty Bird Exhaust Effect File Submitter: NeverEnough File Submitted: 13 Apr 2009 File Category: Effect Mods Dirty Bird Exhaust Effect By NeverEnough This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104. After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky. The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming. If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft. Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom. Click here to download this file
  7. It was Spillone104's J79 Exhaust Effect that provided the impetus to investigate how to increase the exhaust plume volume, while keeping his J79 Exhaust Effect's extended tail. The first thing I learned, was that Spillone104 must have spent a ton of time and effort working with all the different emitter parameters to put his Exhaust Effect together! The next thing that reared its ugly head was that combining the long exhaust plume with more volume results in a significant increase in emitter particles. The huge increase in particles rendered would just kill frame rates, and would create a slide show if multiple aircraft were on screen together. This feeble attempt at "improving" the Dirty Exhaust Effect created by Deuces back in November, 2004 proved to illustrate how innovative the Effects Gurus have been with TK's sim and how steep the learning curve is to better utilize all that TK has given us to work with!
  8. Only the left and right sidewinder stations have "AllowedWeaponClass=IRM,FT". Have you added IRM to the AllowedWeaponClass= line on any of the other stations you want to load sidewinders on?
  9. Well, you can download it right now! Thanks a million for this one Veltro!
  10. Wow Veltro2K, this model looks wonderful! After all the "vaporware" versions of the F-102 that we have seen glimpses of and nothing more, Veltro brings it home. Terrific job.
  11. Wow, if you look real close you can see Mel Gibson and Robert Downey Jr. This looks outstanding!
  12. Dirty Bird Exhaust Effect

    Version

    248 downloads

    Dirty Bird Exhaust Effect By NeverEnough This exhaust effect was inspired by the work of Deuces, Fubar512 and Spillone104. After looking at lots of photos of the billowing smoke trails generated by the phantastic F-4 Phantom; I wanted to try to duplicate these big, greasy skidmarks in the sky. The Dirty Bird Exhaust Effect is configured so that it may be used in either single engine or dual engine aircraft. The DBSingleExhaustEmitter will produce slightly more exhaust volume than the DBDualExhaustEmitter when used on a dual engine aircraft if you really want to accelerate global warming. If you wish to have a slightly less smokey single engine aircraft, you could utilize the DBDualExhaustEmitter in a single engine aircraft. Also included in the Dirty Bird Exhaust Effect package, is a particularly striking loading screen of the dirty end of a West German F-4F Phantom.
  13. "People we need to lighten up" Sage advice indeed....
  14. Veltro, you are amazing in your capability to crank out great models of previously ignored aircraft. Thanks for your considerable efforts!
  15. It really is not difficult at all. The best bet is to first extract the downloaded aircraft file to a folder you create on your desktop. From the folder you extracted the file to on your desktop, just drag and drop the specific aircraft file into the Aircraft file in the Objects folder of the sim. The aircraft folder you drag and drop or copy from the desktop will be for example "A-5A". Within that folder you will need to check that it includes a cockpit folder, or you will not see it displayed in game when selecting an aircraft to fly. Most likely, you are dropping "a folder within a folder" into your Aircraft folder in your sim. The program will not see the specific aircraft file since it is contained in another folder. If you extract the downloaded plane into a folder on your desktop you named "A-5A Vigilante", within the desktop folder you extracted the files to will be an aircraft folder named "A-5A". If you copied the "A-5A Vigilante" folder you extracted the downloaded files into over to the Aircraft folder in the Objects folder of the sim, you will not see the aircraft in game. If you copy over the "A-5A" folder located inside the larger "A-5A Vigilante" folder from your desktop to the Aircraft folder in the Objects folder of the sim, you're in business. Clear as mud! Try it with the beautiful A-5A Vigilante I used as an example.
  16. Everything is explained and included in Fubar's Megapack right here: http://forum.combatace.com/index.php?autoc...p;showfile=1300 This is a "must have" download, with clear instructions on adding new sound files and the actual sound files are included.
  17. Sid, you must be a compulsive Skinner. You have pumped out a ton of really especially tasty skins for these beautiful birds. Well done, and very much appreciated!
  18. Chinook

    Wow, that is some nicely appointed office space! Great job....
  19. The multi-cultural Cliff's Notes version of the file description is that this is a great improvement for Magoo's MiG-21MF cockpit (which ain't half bad in the first place!). If you get a chance, give this one a test drive. I think it will substantially improve your Fishbed driving experience!
  20. Microsoft has just made available for download the DirectX March 2009 Redist update at: http://www.microsoft.com/downloads/details...07-c693d210f616 This download is the complete developer package, with all the DirectX files included.
  21. Just bored or otherwise, I've never seen Pappy do anything less than first class!
  22. Klavs81, this looks amazing! Be still my heart......
  23. I just love the beautifully executed cockpit and model, but I seem to only enjoy them for a brief period before a Phantom shoots me in the face with a Sparrow! These beauties attract AIM-7's like a trailer park attracts twisters. I get a missile launch warning, and start popping flares and chaff about every five seconds. By the time I lock up the Phantom and fire off an R-27A, boom.... Were the MiG-29A's Phantom Fodder, or is the Blue side on steriods?
  24. Great addition here, Wrench. Thanks for providing a much needed improvement for the WWII folks!
  25. Thanks so much for all your efforts in putting together this latest chapter in the Nato Fighters trilogy. It really has been a time for some outstanding additions to the Thirdwire world.
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