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Sheriff001

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Everything posted by Sheriff001

  1. I repainted the SEA F-104. It's a generic skin too.
  2. Here's something I bashed together: F-104_Droptank_Templates.7z
  3. Does anyone know where I could get some of the weapon delivery manuals for the F-4, F-102, and F-106. The numbers for the F-4 and F-102 manuals are: T.O. 1F-102A-1A, T.O. 1F-4C-34-1-1-1 Here's an online manual for the F-105D Actually, its here: http://www.burrusspta.org/weaponsdelivery.html
  4. Weapon Delivery Manuals

    Those prices are definitely too steep. Here's a good site for manuals: http://www.avialogs.com You can read online for free, or for $14, you can download as much as you like for six months. In relation to SF2, you can get Mirage manuals in English (RAAF Mirage IIIO manuals)
  5. B-2A with MOP

    It probably has "INERT" written all over it.
  6. Come to New Zealand

    Planning is underway!
  7. I can test it. What did you have in mind? I can also check it with RAAF decals.
  8. First Eagles ScreenshotsThread

    "I'll aim between General Melchett's ears"
  9. Delete the Razbam flightengine.ini, and lean into it.
  10. Just a side note, don't put 0 in a ripple interval. If you do, the bombs will drop singly, regardless of the ripple amount.
  11. Sounds like an idea. Canada was originally in MRCA.
  12. I'd go for the Arctic, USSR on one side, Alaska and Canada on the other - Bears, Genies, Voodoos, Bison, Arrows, Falcons, Canucks, Deltas, and Phantoms.
  13. I am working on a set of Australian medals for SF2. Before 1975, Australia used the Imperial system of honours In 1975, Australia introduced its own system. This means that before 1975, one would use the MedalsRAF.ini. Is there a way to start the Australian medals in 1975 without creating separate nations for pre-/post-1975?
  14. Some of the medals (teaser) Victoria Cross for Australia Star of Gallantry Distinguished Service Medal
  15. We are getting close to Halloween.
  16. The only F-106 templates I've seen accompany the Israeli F-106 what-if skin. They're not very useful due to the way they are layered.
  17. Hi everyone. Recently, I've been using the AIM-4 frequently, mainly with the F-102A, but also with the Voodoo and F-106. SARH Falcons seem to track and hit unerringly, however IR AIM-4s will track the target until the last moment, then it will just miss. A proximity fused missile might have detonated, but the AIM-4 is impact fused. Here are two sequential screenshots, taking within fractions of a second of an AIM-4C being fired at a QB-17 target drone. Similar results were evident when firing at QB-47 Stratojets. The missiles were fired at near maximum range (indicated on the radar scope) to give time for the missile to arm (2 seconds) at 6 o'clock. Here is the AIM-4D_data.ini [WeaponData001] TypeName=AIM-4D FullName=AIM-4D Falcon IR ModelName=AIM-4D Mass=61.000000 Diameter=0.163000 Length=2.020000 AttachmentType=USAF,TAIWAN,JAPAN,GREECE SpecificStationCode=AIM4 NationName=USAF StartYear=1963 EndYear=1988 Availability=2 BaseQuantity=24 Exported=TRUE ExportStartYear=1963 ExportEndYear=1988 ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE Streamlined=TRUE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.000000 WarheadType=0 Explosives=3.400000 FusingDistance=0.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=75 MaxTurnRate=15.000000 MaxLaunchG=4.000000 LockonChance=75 LaunchReliability=80 ArmingTime=2.000000 SeekerFOV=3.400000 SeekerGimbleLimit=28.000000 SeekerTrackRate=16.500000 SeekerRange=10200.000000 MinLaunchRange=1500.000000 MaxLaunchRange=10200.000000 Duration=18.000000 CounterCountermeasure=50.000000 NoiseRejection=20.000000 CapabilityFlags=0x00000240 BoosterStart=0.000000 BoosterDuration=1.850000 BoosterAccel=54.650002 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-0.984000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-0.984000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 EODisplayFlags=0
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