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Everything posted by PFunk
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Monkey on the runway
PFunk replied to mue's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is....big... -
Strike missions in SF2 NA
PFunk replied to Gepard's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
The easiest fix is to reorder the EnemyNation entries and make somebody other than SOVIET EnemyNation001. -
I've actually been working it, so I'd like everyone to get a look at what's coming up. Here's the first images so far of the new Aegean Sea Terrain and the Su-30MKG Flanker for the HAF. More shots will be incoming as work progesses. What's done so far? Completely tiled, and coastlines and airbases leveled. Rivers implemented. Elevated altitude lakes leveled. All airbases are placed, working, leveled and Off-Map airbases added for TuAF All EW and SAM batteries added to map. 74 TargetAreas and climbing. Haven't even gotten to military bases like naval facilities and FOBs or even urban/industrial targets. There will be no custom tileset, it will use the stock IsraelME tiles. If someone wants to make a new tileset, awesome. I don't have that kind of time. This particular map is going to be meant to be Greek vs. Turkish conflicts only and I am leaning toward this not being a NavalMap. However, expect a companion map to come out that is meant for Cold War scenarios and will incorporate naval combat. The allowable years for this map will be 1974-present, nothing earlier. The Cold War Aegean Sea map will go all the way back to 1946. Also, expect an update to the Archipelago map I created a few years ago.
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Spending a little time in SF2
PFunk replied to streakeagle's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I tried DCS. I really did. For the last five months, I've tried to get into it. Just can't. -
What's the Status of the Series - Cause I Dearly Miss my IAF Jets.
PFunk replied to Arrow's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
The status of SF2 is that we have what we have and it's all we'll ever have. Has some great advantages in that it is remarkably flexible and it has as much soul as the creator of the stuff you're using dares to put into it. It has an avionics suite that is easily approachable. It features in-game aircraft that no other company has even touched. And, thanks to the efforts of a very stalwart group of people, an exceedingly large number of places to fly and things to do while you're there. That said, it has a number of ridiculously bad flaws that make it impossible for me to enjoy any longer. The AI can no longer use external countermeasure racks and we're not even really 100% sure it can use external ECM pods. You cannot fly at night during a campaign if its a naval map. The stock red side carriers are non functional and took the efforts of modders to fix. The AI is atrociously bad at situational awareness. I'm actually moving on to DCS and Combat Air Patrol 2, which is still in very early access phase, but looks promising. -
AI and external ECM/Chaff-flare dispenser
PFunk replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, that was kind of a bone headed question on my part. The AI using external chaff/flare pods would be pretty easy to notice. Not so much for the ECM. -
AI and external ECM/Chaff-flare dispenser
PFunk replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Did anyone ever test to confirm that AI can at least use the external ECM racks? -
AI and external ECM/Chaff-flare dispenser
PFunk replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I'm presuming external ECM racks don't work. You can put them on to make them look correct, but there's no guarantee they're working. If the AI can't use chaff/flares, I'm presuming the only thing they can use is drop tanks and external weapons. If you're like me, and you're running the most recent update with SF2NA, all aircraft need to have internal ECM/chaff/flares in order to mimic their real-life counterparts. -
AI and external ECM/Chaff-flare dispenser
PFunk replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This. That would be ridiculously bad if the external ECM pods don't even work. -
AI and external ECM/Chaff-flare dispenser
PFunk replied to guuruu's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yep. Game-breaker in a lot of cases. Just make the ECM and CM dispensers internal and the external pods as like datalink or something. Not that the datalink provisions work, either, but at least you still have the look as well as the capability. Now, wait. Does this inability extend to ECM jamming pods? I thought it was just the external chaff/flare dispensers. -
The official wild speculation release thread of 2017!11
PFunk replied to Madfox01's topic in Digital Combat Simulator Series General Discussion
DCS will not likely be creating anything even remotely 5th gen. Not even really 4th+, for that matter. The only reason we have the A-10C is because of their military contract. -
This New Plane Looks Interesting...
PFunk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
http://combatace.com/gallery/image/34230-17309958-1257284754362786-8116633508603353349-o/ I noticed this on the header of the site, in the gallery. Looks kind of like the Russian Yak trainer, it has AA-11s on the wingtips, but it also has Mavs on the pylons. Is this an original design, a 'what-if', or is it a new trainer design from an aviation firm we haven't seen yet? Pretty cool, like something marketed for an air force on the cheap. Whoever's it is, good luck and keep up the good work. Hope we see it soon. -
This New Plane Looks Interesting...
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's amazing. Today's combat trainers are capable of a lot of the same things as the front-line fighters of the Cold War. I wouldn't mind having the Yak-130 (or the Italians' license-built version of it) myself. -
This New Plane Looks Interesting...
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I figured it was a 'what-if'. I'm presuming it's for the first-gen games because of their FB page. Wonder if it can be ported over into the 2nd-gen titles. -
Well lookie here...
PFunk replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I don't hate anyone and certainly not someone I've never met personally. The topic seemed important, and rather than cause a stir, I simply removed the post and apologized. If nothing else, this has served to remind me of something very simple. This is just a video game. So, no worries. I'm not angry or anything. -
Well lookie here...
PFunk replied to tn_prvteye's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I have removed my posts from this thread so as not to offend anyone's sensibilities and I have also apologized for my behavior to ThirdWire via FB. Have a good day. -
Strike Fighters modern combat for PC
PFunk replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I remember that. AC5 came with the Hori flight HOTAS. It was awesome, it almost made me buy a PS2. If my TMaster T16000M HOTAS works on the PS4, that'll be the platform I buy the game for. Aside from, I'm crossing my fingers and hoping Combat Air Patrol 2 knocks it out of the park. -
Strike Fighters modern combat for PC
PFunk replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I see TK has returned to PC game development (cough, snicker...)... And it'll look better. Probably let you even use a real joystick. -
Hey, Stary...Could You Do Us a Favor?
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Not that easy, or at least I don't think it is. Can't find the operation for reordering it. Again, the water comes out fine, it's the land that's the problem. -
Adding Carriers to Germany, Israel Campaigns
PFunk replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yeah, you're going to have to do that every time in the single mission editor. I don't think it can do it otherwise. The only way the single mission editor can place a carrier natively is if you have SF2NA. -
Adding Carriers to Germany, Israel Campaigns
PFunk replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Okay, you're going to have to go 'old school' and use baffmeister's instructions. I haven't done that in so long, I'm not sure I'd get it right. There's also a set of instructions for adding carriers in the old SFP1 Knowledge Base that I know works. Look at the planning map of Israel and check out what coordinates would put a carrier in the water and just do trial-and-error until you get it in the water. I'll try to noodle through it on my end. -
Adding Carriers to Germany, Israel Campaigns
PFunk replied to Nefarious's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
That might be his best option. I have one I made, but the one from the '48-'56 Expansion works pretty darn good. LOL. Didn't even think to ask, "Hey, do you have North Atlantic?" -
Difference between Red Crown and Hawkeye?
PFunk replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Pretty much. It detracts from the game's atmosphere, but it doesn't affect gameplay.