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Everything posted by PFunk
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Alternate TFD Terrain Tilemap editor/viewer
PFunk replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Where can I find the most recent version of the TFD Tool? The one I have gives me virus warnings on Norton. Never mind. I apparently have it already. -
RAF Tiger Force Japan 1946...
PFunk replied to dtmdragon's topic in Thirdwire: Strike Fighters 2 Series - Sci-Fi/Anime/What If Forum
SF2 can do just about anything. -
I Want to Thank Some Modders...
PFunk posted a topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You know who you are. You're the guys who, when you make an airplane, you include skins with the mesh details and proper decaling. This means I can fly anything for any air force and the insignia show up. Now, I understand why some folks directly apply insignia to the skins. It often looks more realistic and YOU KNOW IT WILL WORK. It's just a pain for those of us who want to fly an airplane for one military and someone's else's insignia are on the wings. Thanks for going the extra mile for us 'what-if' guys. -
WOI Texture List?
PFunk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench, I know you have one and I can't find in the download section or in the forums. Help me out? -
WOI Texture List?
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That's the one. Thanks, Kev. -
Early Russian BVR Missiles and other useless additional weight
PFunk replied to InvalidTargetArea's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You guys do realize the R-27 SAHM missile has achieved a stunning 4% effectiveness in the conflict between Ethiopia and Eritrea, right? -
Nuclear Reactor for Terrains?
PFunk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Anyone know where I can find a nuclear reactor cooling tower for a terrain object? -
Nuclear Reactor for Terrains?
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Roger that. Thanks, guys. -
Fake Pilot Problem
PFunk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hey, guys. I can't get the canards to show up on the new Su-30SM. I recall having this problem on the Su-33 and I couldn't fix it then, either. I keep seeing the little pilot's butt hanging out of the bottom of the fuselage. -
Early Russian BVR Missiles and other useless additional weight
PFunk replied to InvalidTargetArea's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Is the Weps Pack in the download section that much better than the stock weapons? -
OK, Explain SF2 Stealth Values to Me...
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Dude. I had absolutely no clue of this. Thanks. -
Early Russian BVR Missiles and other useless additional weight
PFunk replied to InvalidTargetArea's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This. I'm just about ready to completely scotch the stock weapons for this exact reason. Yeah, yeah, I know the engine apparently can't tell you that you're getting shot at by an active-homing radar missile, but STILL. -
Fake Pilot Problem
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you. That was the missing link. I have one now with the clear transparency pilot skin and all is well. Appreciate your help and patience, sir. -
Fake Pilot Problem
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Everything's looking good...the canards are now displayed....along with the pilot.... -
Fake Pilot Problem
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LOL. Now I have both showing up. The canards AND the fake pilot. -
Early Russian BVR Missiles and other useless additional weight
PFunk replied to InvalidTargetArea's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
American pilots of the F-4 Phantom used to call the AIM-7 Sparrow the Great White Hope and would fire two at a time during Vietnam, just to rid themselves of excess weight. -
Fake Pilot Problem
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The canards, I presume, belong in the Pilots folder? This may be my problem, because they're not there. -
New Terrain Project
PFunk posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'll leave it you guys to guess it. PF- 10 replies
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New Terrain Project
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'd figured after all was said and done, I'd probably wind up with about 80 TargetAreas total. If every one of them has their own SAM battery, that's pretty much every last SAM battery in Greece getting its own place to call home. Turkey has many more SAM batteries than Greece does, so that's going to have to be planned for accordingly. However, if you figure that at least half are going to be pointing at Syria, well, it's still going to be a nightmare for strike planning. I've got to figure out a way to accommodate the AI and still make it very challenging without resorting to sheer numbers. I know the modded SAM and AAA packs are far more...aggressive...than the stock ones, so the experiment is to see if that makes up the difference or not. -
New Terrain Project
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You are very kind. Thank you for your help. -
New Terrain Project
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm glad you brought that up. This is going to be something of an experiment. We all know the AI can't handle the effectiveness of the awesome SF2 SAM Pack and AAA Pack, it's just too deadly in large numbers. Strike packages would be blown out of the sky. But, let's face it. Some of our terrains overestimate the military inventory of some nations. So, what I plan to do is use the more deadly AAA and SAM Pack weapons, just in somewhat smaller numbers. A target area that had two or three SAM batteries and about a dozen AAA guns might now have only one SAM battery and maybe four or five AAA guns. The weapons you'll be facing won't be as numerous, but they'll be more deadly. I want to see what the AI can do with that. Also, I won't be creating EVERY airbase and target area in either nation. In the case of Turkey, I can't. Half the country isn't even there, and that half has about five airbases. Both the air forces of Greece and Turkey have no real strategic assets (heavy bombers), so there's little reason to create off-map bases. That means both militaries will be at or near parity in numbers. It'll be up to the player to determine how challenging they want to make the in-the-air experience. I'm looking at making: ~ 8-10 airbases for each nation ~ 3-4 military/industrial complexes ~ 3-4 army bases ~ 10-12 strategic nodes for campaign play (a military conflict between these two might not take that long) If this isn't interesting to people that's fine. I don't even plan on using a custom tileset. If someone else wants to, that's great, but I'll be using stock GermanyCE tiles. Greece and Turkey are a lot greener than people think. What I'm curious about is the FRIENDLY/ENEMY dynamic of the game. Can a terrain change the status of a nation's allegiance to the player (just for that one terrain), or, must you edit the NATIONS.INI file to reflect what the terrain says, otherwise, it doesn't show up in game? -
Mirage 4000 (WIP)
PFunk replied to FLOGGER23's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
She's stunning. -
New Terrain Project
PFunk replied to PFunk's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LOL. Yeah, that was about as good of a projection I could get after multiple crops/resizes and still get the distances right. It's going to be a relatively modern terrain. 1974-present.