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Canadair

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Everything posted by Canadair

  1. I can't get past the lack of a good manual, and the atrocious keyb command system
  2. I'll help you with that In the aircraft data.ini you have to locate the entry about the pylo where you want the fuel tanks to be applicable: for example this is su 27: [LeftInnerStation] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition= -4.498,-2.65,-0.00 AttachmentAngles=0.0,0.0,0.0 EjectVelocity=0.0,0.0,-1.0 LoadLimit=700 <------------I think this has to match the mass of the fueltank, whic you can read in the fueltank's weapon data entry. AllowedWeaponClass=AHM,IRM,SAHM,BOMB,RP,2BR,TER,FT,EOGR,LGB,RCKT,MER,lgr,cgr,arm,eogb <----make sure that FT is indicated here AttachmentType=WP,SOVIET ModelNodeName=LeftInnerStation PylonMass=86.18 PylonDragArea=0.02 FuelTankName=RTB-2000 <------------------add this line, with the name of the fuel tank you want, or change the fuel tank that was there before in case you already have this line I hope it is clear; I am sure about the FT and the fueltankname entry, I am not sure that loadlimit applys to fueltanks as well I wll try later Of course you have to do it alos on the pylon on the other side.
  3. Thanks lindr; where are Mig-29 M and Mig-29K ? And what missile air-ground is in Mig-29K screenshot?
  4. Su-34 First REAL COMBAT

    Sorry but I can't take this. In that case do AlliedForce and Desert Storm count? ? Yes they were shooting, but the scale of those operations were way bigger and the superiority of western forces overwhelimg And Afghanistan? Anyway, I can personally say that they used Hinds and Hips. Not sure if Mi-24, or Mi-35; hard to say when they are 3000 ft below you, flying nap of the earth
  5. Little question... In terraindata: TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=16384 //12288 RenderMeshIndexCount=16384 SolidObjectVertexCount=16384 //12288 SolidObjectIndexCount=16384 AlphaObjectVertexCount=16384 <----------by lowering this I should get less trees say I use 12288 //12288 //6144 AlphaObjectIndexCount=16384<-------------this setting must match the one above so it hsould be 12288 as well? //16384 Thanks
  6. Will this be downloadable?
  7. This is the range terrain wit cellinsky's widesky mod, which has nothing to with this, since I have the same problem with default clouds.tga and environment.sys It does happen only in certain terrains; for example Formosa; since it uses WOE name comvention I used CA's stary forest and farms and I get the same problem, which does not happen is WOE's germany CE with the same mod, and neithe rin germanyCE imported into SFP; so it is not environmentsys related, not flightengine.ini related, not game (sfp, or woe) related: Seems terrain related: any idea?
  8. thanks Stary,, as you read above I had it figured out; still now I will have to check all my terrains, since the all-true setupè is not in all terrains data. Strange no one noticed that before; to me this should eb a sticky
  9. could it be maybe the depthbufferwrite =true (instead of false)? in the terraindata's alphaobjecttexturematerial? With Formosa seems better.. I'll check the range Seems solved i the range as well Can someone confirm?
  10. The People's Democratic Republic... of Italy?!

    yes it is actually an amazing load of crap. On the other hand I guess that everywhere there are stupid laws,, wasn't one in florida about "not being allowed to tie your alligator to a pole" Not to mention the few US states where I guess oralsex is forbidden,,
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