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Canadair

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Everything posted by Canadair

  1. ah yes you could model ASM as ARMs and script the mission as SEAD. They will launch their arms. This leaves open the problem for other guided weapons, but we already know. Besides in campaigns, AI never gets tasked antiship, so in order to setup an antiship campaing, which is what started everything, you need to have ships formations as targetareas. Which is okei; the system will generate a "strike" mission either for you or for AI, and hopefully a SEAD mission, which would be the REAL antiship assuming the ships have radar which is true for many cruisers etc. and easy to do for others (there are some ini from fubar) Works and I have made a campaign that implements this. Only problem is that I ve never seen SEAD flights bigger than 2-ships, so no big-soviet-bomber formations. Am I missing anything here Fubar?, Thanks for this discussion anyways..
  2. Let me think. Designate the whole runway as a "truck" ? still the problem is the "strike" mission... Redesignating LGB etc etc for AI as freefall? it is an idea but it makes loadouts a mess, and each player mission one would need to rearm
  3. I am not rehashing, assuming I can't, because it is old, it is not intersting, everyone knows etc etc On the other hand, Basher is obviously a new user and I was updating it BTW, since I strongly agree with you that KB is a valid tool and many user could incur and rightfully so enquire about the ground-attack thing, that could be part of the KB itself To Fubar, I beg, if you have a solution please explain me
  4. Well hmhm can you point me (and others) to the proper solution please? Seriously..
  5. http://bbs.thirdwire.com/phpBB/viewtopic.p...202&start=8 You mean in this topic fubar?
  6. f-15 mid air breakup

    Single engine in blue-water-ops? yes I know A4, F-8. etendard, etcetc..but but...
  7. f-15 mid air breakup

    A few questions: How many bombers has USAF lost in the last two months? I guess a B-52, a B-2 and a B-1B And this in-flight-breakdown is really freaky. How many F-22? Less than 200? And the Navy? Basically revolving around superbugs, and with this debatable F-35 promise. Chinese have Su-27, plenty of them, so do Indians. Mig-29 in advanced versions are a dime and a dozen. Think of those planes (large numbers AND good quality) employed in effective way by someone a little bit more-skilled that some camels-breeder. Don't get me wrong, as a Western Citizen I like a powerful USN and USAF as allies against all the bad guys. (you name them) that threaten our lifestyle. But I think something is wrong in the system, I just have this feeling that if we (you guys over there and us in europe as well) don't get it togehter soon, we might be up for bad surprises
  8. Someone else noticed it apparently. I don't think it has to do with detectsystem, rather with Guided weapons "modelling" To summarize: (KB maybe for this, what do you think Moderators?) Guided weapons release specifications are, as for now: -You can release guided weapons (GW) on planned targets and targets of opportunity, assuming they are targetable. (some objects are targetable only is primary targets, don't ask) -Wingman will attack with GW targets that you order to attack. -other elements of your flight will attack AAA and SAM around your target; they will employ GW, but won't attack your primary targets, because of TK's (Game Chief Designer) design choice, in order to "make sure player is focused on attacking primary target.) :dntknw: -AI flights (not player's flight) won't employ GW, unless on CAS or SEAD missions. All above has been discussed in other threads, and opinions have been expressed. I expressed mine multiple times. They are just what they are, opinions, since it is obviously TK's visions and we have to live with his ideas. WOI's system has not changed the above, according to my limited experiments. I don't know about WOI's lates patch effect on what above.
  9. I will tell him to reupload. A question: Norman Knights? I have this link for F-111 cockpits http://www.schmidtwerner.de/products/e_f-111_pit.html Is this the ne you are talking about? edit: did a quick check. The link I have is for Knights' pit. I'll remind alfonso not to post any file coming from that pack. Is there a reason why they don't want this pic posted anywhere, just for curioisty?
  10. Yeah Falcon4 A Falcon4 system with SFP1 looks and moddability..dreams
  11. Thanks Alfonso. Wasn't there a cockpit for RF-111G around?
  12. With those aircraft I observe consistent (read always) crashing on final approach, both for AI and for player's aircraft when left on autopilot in SFP1 For Gripen I am NOT talking about the WOI-beta FM Must be something simple, and I know some other many users have been experiencing this. Is there a solution? happens consistently in every terrain
  13. Many thanks starfighter; when you are feeling better, (best wishes fot your health) could you elaborate more on the subject? I dlike to understand better, how the various figures in flightcontrol entries relate to eachother
  14. Quoting Atreides: Has anyone else here encountered this issue ? When playing single player strike missions that once Alt+N is hit the flight warps and when the ground target button is hit the target is a considerable distance away, I then hit Alt+N again and it said near home base (or something to that effect), I then proceeded to have my flight follow me up and flew the distance to the target, before a single shot was fired the wingmen were out of ammo and when I returned to base they'd all crashed. end quote I noticed it for sure with gripen(SFP FM ) and EF2000; I am really curious to understand why, and if this is related to the landing and approach crashes the aforementioned planes seems to have (including the F-22) I think this is an intersting topic to be explored
  15. Any idea about this one? It happens with Gripen, F-22 and EF-2000
  16. Punching this up HAs anyone figured out, in SFP, the wingman crashing thing?
  17. As always, great. Thanks; I am going to play the missions.
  18. Kei, you will have to skin the EF2000 noW!
  19. Curiosity, what is your source?
  20. Thanks for the well done, it is a compliment from you! You think is the other side? I will check, anyway it is a simple edit, I made the entry for the laserpod station from the amraam 2 station , it is only to replace it with amraam 1 station, while keeping it station 14. Try the merc skin! it is fun ! and make sure you get the latest entries, I made a typo in previous post
  21. Following some questions to craig, this is my asnwer. EDITED: IF YOU COPIED ENTRIES BELOW, COPY AGAIN THERE WERE SOME TYPOS Two things and ini for the EF200 First. strike Loadout. In Strike loadout you could have the LaserPod in the left-forward amraam bay. This is how to do it in [Fuselage] section of the data.ini, add.. .................. SystemName[020]=LPStation then in the data add: [DesStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=SEMI_RECESSED AttachmentPosition=0.88,1.3,-0.62 AttachmentAngles=0,0,0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=LP AttachmentType=US,NATO,UK,USN,USAF,SWEDEN Due to same game limitation in loadout screen you will still read 4 meteor. But in the game you should see the laser pod, provided that you have the LP pod in your weapondata, and that you it has the right attachemnts, and it has available dates in the loadout I used the Litening III, MAYBE SOMEONE WILL TELL ME A MORE SUITABLE LASER POD? LIKEWISE, CAN SOMEONE PLEASE EXPLAIN HOW TO HAVE DUAL LGB RACKS LIKE IN THE FRENCH-EF2000 PICTURE POSTED ABOVE?(the above capitalized not to be rude and yelling , but because I can't find the answer on the net, and make the questions more visable in this confusing post) :rolleyes: loadout: Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=GBU-27 Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-27 Loadout[08].Quantity=1 Loadout[09].WeaponType=Typhoon tank Loadout[09].Quantity=1 Loadout[10].WeaponType=Typhoon tank Loadout[10].Quantity=1 Loadout[11].WeaponType=GBU-27 Loadout[11].Quantity=1 Loadout[12].WeaponType=GBU-27 Loadout[12].Quantity=1 Loadout[13].WeaponType=Typhoon tank Loadout[13].Quantity=1 Loadout[14].WeaponType=LiteningIII Loadout[14].Quantity=1 Second: Quick Mercenary Skin. As you know I can't resist mercenary, and Craig's EF2000 really needs some girls painted on its fuselage or fins. I used hoarmurath's skin for the saab draken, a wonderful skin available on CA. http://forum.combatace.com/index.php?autoc...p;showfile=3710 This a good occasion to download and install on a draken. then copy the baeevaluation skin in ef2000 folder and rename it merc. then copy numbers.ini from the draken's merc skin and drop in ef2000's merc folder. Create dhe following decals.ini in EF2000's merc skin folder [Decal001] MeshName=left outer wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal002] MeshName=left outer wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal003] MeshName=right outer wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal004] MeshName=right outer wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal005] MeshName=fin R DecalLevel=2 DecalFacing=RIGHT FilenameFormat=J-35f\mercenary\d\mercr Position=-5.0,1.6 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal006] MeshName=fin L DecalLevel=2 DecalFacing=LEFT FilenameFormat=J-35f\mercenary\d\mercl Position=-5.0,1.6 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal007] MeshName=fin R DecalLevel=2 DecalFacing=RIGHT FilenameFormat=J-35f\mercenary\d\mercname Position=-4.3,1.2 Scale=1.15 DecalMaxLOD=4 [Decal008] MeshName=fin L DecalLevel=2 DecalFacing=LEFT FilenameFormat=J-35f\mercenary\d\mercname Position=-4.3,1.2 Scale=1.0 DecalMaxLOD=4 //[Decal009] MeshName=fin L DecalLevel= DecalFacing=LEFT FilenameFormat= Position=-5.0,1.8 Scale=0.5 DecalMaxLOD=4 //[Decal010] MeshName=fin R DecalLevel=2 DecalFacing=RIGHT FilenameFormat= Position=-5.0,1.8 Scale=0.5 DecalMaxLOD=4 [Decal009] MeshName=fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=insignia Position=1.387,0.35 Scale=1.0 DecalMaxLOD=4 [Decal010] MeshName=fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=insignia Position=1.387,0.35 Scale=1.0 DecalMaxLOD=4 [Decal011] MeshName=fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=J-35f\mercenary\d\mercnum Position=-1.0,0.35 Scale=0.6 DecalMaxLOD=4 [Decal012] MeshName=fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=J-35f\mercenary\d\mercnum Position=-1.0,0.35 Scale=0.6 DecalMaxLOD=4 [Decal013] MeshName=Forward fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=4.0,0.6.20 Scale=0.2 DecalMaxLOD=4 [Decal014] MeshName=Forward fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Typhoon/BAE Evaluation/D/tri Position=4.0,0.6.20 Scale=0.2 DecalMaxLOD=4 PLEASE NOTE ; girls pictures are decals 5 and 6 (mercl and mercr); I ve been tweaking position and scaling of the decals and for some pictures there is some compromise, but the overall result is intersting. Please experiment. It is a good way to appreciate craig's work if you haven't yet, and hoarrmurath's skin that went perhaps a little unnoticed. This is a picture of the loadout. The girl on the tail is a trial and was out of position; with the entries included they should be better positioned.
  22. img00112.JPG

  23. I like this thread. Very interesting to see what Warsaw Pact FELLOW aviators were dealing with in their cockpit And see that their manuals were like ours after all Aviation has no boundaries
  24. Problemi con EF2000 in WOE

    Alex, nel thread http://forum.combatace.com/index.php?showt...0&start=540 Pagina 28, c'è un file avionics che dovrebbe funzionare bene con WOE SFP1 e WOV. Ti ricordo che ti serve il file Radar_HORIZON.tga che è disponibile, per esempio nella cartella cockpit\radar dell'F-16A Blk10 disponibile qui su CA
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