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MigBuster

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Everything posted by MigBuster

  1. Yeah that feature was in WOI - makes things much better. SAM radars are protected with AAA in WOI though I havnt got round to checking if thats been changed in WOV/WOE also.
  2. How long have you waited around for? Previously in WOE/WOV I could just bomb it to the target and they would appear as soon as I hit the IP - in WOI though if I fly there at over 400 kts for example I have to wait around a bit till they start to roll. I remember this happening in SFP1 - but in WOI it seems to be part of the game.
  3. I tried exactly that in WOV - exported the A-10 tgas into the cockpit folder for the A-6 - and it didnt work I also copied over WOEs objectdata.cat and got WOV to use that - didnt work either hmm
  4. The game doesn't come with static aircraft in the "GroundObject" folder - with the new patch it will just use any aircraft from the "Aircraft" folder . the higher you set the graphics the more planes you will get - sometimes they are only placed at certain airfields so use F6 to see them
  5. Try putting cockpit textures to the top setting in graphics->options If its already there you may need to bump the AA/AF settings up for your graphics card
  6. The "Things You Need to Update Thread"

    Yep - uses the in game dynamic shadows
  7. Yeah should be press E - try diving on the target - from high - never had much luck with standard Walleyes -flippin useless.
  8. Instead of going high you go low - this should help maintain a bit of energy too
  9. Easier to use cannon in 1967 or 1973 as the missiles are pants and the Shahak/Nesher only had poor short range heaters like shafrir1/2 AIM-9B/D The AIM-120 came in in about 1996 for the IDF - they were both long gone by then.
  10. The distance depends on how much kinetic energy you can give a bomb before releasing it - as it has no power of its own. With JDAMs it comes down to the speed and height of the A/C. However with LGBs only - depends on the weather as it cant see through clouds etc - modern pods can laze upto 40,000ft, 90s pods maybe 25K or more- problem is the aircraft has to keep lazing the target the whole time till the bomb hits.
  11. Just thought this was just to make it a bit more life like - the pilot would have to select the target manually by moving crosshairs over it first AFAIK.
  12. The real MiG-17 has a very poor/slow roll rate maybe its down to that too :)
  13. The "Things You Need to Update Thread"

    Noticed in the WOE 1979 default campaign - in WOECAMP2_data.ini the F-4E squadrons have a typo: //----- Player Unit [AirUnit017] AircraftType=F-4E Squadron=313TFS ForceID=1 Nation=USAF DefaultTexture=USAFCamo2 <------meant to be USAFGreen1 Whether it cause any issues - I dont know because ive fixed it before playing.
  14. The "Things You Need to Update Thread"

    When putting older A/C into wov/woe from my previous install I have opened the xxx.ini (eg f-16a.ini) and changed the shadow code to this: [shadow] CastShadow=TRUE ShadowCastDist=10000 MaxVisibleDistance=800
  15. did it CTD before you added the Berlin Crisis in? Berlin Crisis may need some changes before it works in the new version
  16. Yes agree - the first one to feel good out of the box - helped a lot by the first good stock terrain. The planeset you get with it is pretty comprehensive - although I don't like the menu screen - luckily Kout has provided some free ones for download. After playing a lot of default campaigns which are very good with everything set to Hard - Have added better high level flak, SA-7s , better sky, runway, and some missing weapons like the GBU-15, and early ECM pods used by the F-4s in 73.
  17. TK said it does destroy the actual amount the enemy and yourselves have. Also hitting warehouses reduces supply - should be the same for wov/woe.
  18. If the Weapons show up okay in the latest weps editor in weapondata.ini then they are installed OKAY Next to check would be to see you have the correct models and skins in the weapons folder - which you should have anyway err as an example [CenterlineStation] SystemType=WEAPON_STATION StationID=7 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 0.0,-0.37,-1.06 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=1000.0 <---- is this to small for you store? increase it AllowedWeaponClass=BOMB,FT,EP <------EP signifies it can take an ECM pod like ALQ-119 etc AttachmentType=NATO,USAF <------is this correct? ModelNodeName=pylon_centerline PylonMass=86.18 PylonDragArea=0.02 FuelTankName=Tank300_F16 <---------this has to be the correct name for the fuel tank to show in loadout screen There may be other params that specify max length of the store etc Also no SOVIET stores can be loaded on the above even if you put WP/SOVIET attachment types because they are ENEMY nations
  19. Gotta be an in game thing - have you modded anything? replaced any ini files with older ones etc? What height are you dropping from? - are you diving and putting the target in the pipper after pressing E? Also what bombs are you using - some are hopeless anyway.
  20. First thing to try is check whether you have the file F-15A_Data.ini in the F-15A folder - if so cut/delete it out of there so it uses the original from the cat file then try it.
  21. runs without any problems on my Commodore ViC 20 btw
  22. No idea on the runway thing Try downloading the greenhell and terrain again and installing. Afterburners not showing up - means the thing you need isnt in the "effects" folder normally. look in the jets data.ini and go to the engines section to see what it needs. Check the F-15 to see if it has a skin and whether its the right skin for that model - sounds like some files may be missing or in the wrong place.
  23. Red Crown seems as before to me - sounds like something maybe screwed - If you have added Mods in do they have old ini files? that could be one problem if the gome is now missing some of the new changes it needs.
  24. you using XP or Vista? and you set it to run in Win98/Windows ME compatibility mode ?
  25. Click Open - then browse to find Weapondata.ini which should be in your \Objects\weapons folder
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