Jump to content

MigBuster

ADMINISTRATOR
  • Content count

    9,096
  • Joined

  • Last visited

  • Days Won

    27

Everything posted by MigBuster

  1. Hmm I was wondering why the Russians wouldnt think to destroy the Polish missile bases first - then launch their ICBMs if they had to go that way - I will send em an email Saw this on the bbc - I didnt think Syria could afford JS tbh http://news.bbc.co.uk/1/hi/world/middle_east/7574311.stm I imagine relations will worsen for a bit - and they may get better or may get worse - who knows - and for more top analysis on Current Affairs PM me
  2. Think they would have taken the F2/3 over any Lightning in the 1980s despite the latters performance - its mission was to CAP miles off the coast of England waiting for Russian bombers and I there isnt much that could beat it for range. - The Lightning had poor range and very poor weps load (and was single seat) - over the F-4 it also had an internal gun and was a bit faster and needed to work in a high ECM environment. figures on Internal Fuel I have: Lightning FMk6 ~1290km Phantom F-4D ~1500km Eagle F-15C ~3000km Tornado F.2 ~3600km Not sure on its dogfighting ability - cant have been that bad though surely. btw Pretty sure it can carry 4 x 2250 litre drop tanks too
  3. the dx9 is the same version i have what version is the unpatched unmodded version currently?
  4. I got the impression you hadnt put any mods in - was it okay before you put in the weps pack? so you have the correct version of DX9c on there? have you put in this fix? http://forum.combatace.com/index.php?showtopic=12148
  5. How frequent is it and at what point does the error occur?
  6. Most Successful? WOE - F-15/F-16/A-10 WOI - F-15/F-16 WOV - A-4 FE - Spad 220hp As far as the F-15 in WOE goes my tally was a lot better than 80-0
  7. A disaster in Madrid.

    A Terrible disaster! RIP
  8. Opening the bomb bay - spot on I had got the typo - thought id changed the bombbay too - obviously not - remember changing it in the past [bombBay] SystemType=WEAPON_STATION StationID=1 <---------19 StationGroupID=1<------------6 StationType=INTERNAL Now they will fire - but only if give them a LAU-3A only loadout for some reason - which is progress - cheers
  9. Pretty sure you can still get it from the main NVIDIA site
  10. I use a GeForce 7600GT and have been told that the best drivers for the GEForce 7600 are the last ones properly made compatible with it - in my case Forceware 93.71 Neither Falcon or any 3rd wire games would respond properly to advanced settings made with the latest drivers. Have you installed the actual drivers for the monitor also - or are you using the Windows default ones?
  11. US Elections

    go Paris Hilton!
  12. New deadly trap in A-stan.

    Was gonna say - 10 seemed quite large compared to recent events - Kabul region as well - S
  13. Actually Mailbu - do your wingmen attack tanks during CAS missions? - something ive recently noticed - they attack static targets okay - but give em a moving tank they put the canopy back and dont bother . No other planes have this problem so have been trolling through comparing and changing the data ini to see what it could be - have been testing the A-1D in WOE and the A-1JVNAF in WOV - would be interested to know if anyone gets the same thing?
  14. So did you take out the weaponsdata.dat file and it now works? Basically if you take that file out the game and it works - you are using the wrong editor The game will default to use the original loadout file which is why any extra weapons wont now be there. you need to compile the weaponsdata.ini with the correct weapons editor What version have you got SF patched up to? - will say on the main menu
  15. missile object.dll error was caused by using a wrong editor amoung other things - if you remove weapondata.dat from the SF "weapons" folder does it then load up? Drop tank names have to be specific to the name show in the jets xxxx_data.ini ie this if from an f-104 [RightWingtipStation] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.304,-0.176,-0.513 AttachmentAngles=0.0,0.0,-90.0 LoadLimit=250.0 AllowedWeaponClass=IRM,FT AttachmentType=NATO,W_GERMANY ModelNodeName= PylonMass= LaunchRailNodeName=missile_rail_wt_right LaunchRailHeight=0.15 LaunchRailMass=24.95 FuelTankName=Tank170_F104 <------- the drop tank it can use [LeftWingStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-1.883,0.400,-0.665 AttachmentAngles=0.0,-3.0,0.0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=BOMB,RP,CGR,ASM,IFP,FT AttachmentType=NATO,W_GERMANY ModelNodeName=pylon_left_inner PylonMass=72.58 PylonDragArea=0.02 FuelTankName=Tank195_F104 <------- the drop tank it can use hope that helps
  16. cool - will add it to my other razbam fixes :close_tema:
  17. Help, No Bombs in FE

    Only use it in stock form - the bombs only appear when I actually drop them though
  18. Musharraf Resigns...

    End of an era - but surely its critical now that they get someone good in charge- fingers crossed
  19. CTD

    See the Vista thread in the KnowledgeBase should apply to FE
  20. What settings do you play on? - in options you can change "flight flight" to normal, easy or Hard - so if you are new to this then try out some different settings. To change the actual flight model for individual jets - well thats described in the aircrafts xxxxxx_data.ini file - so if you know much about Aero engineering you can just go right on ahead and change it Will assume you installed this in WOE yes?
  21. Only found one called UMC2 or something - it does open 3rd wire LODs and skins but I thought it was even more annoying - so i ditched it- it was obviously written for other formats with 3rd wire as a side - but it did mention in the read me he needed to work out the LOD format header or something Someone said you can take out some of the menus out to start the game quicker - though not sure what they removed. suppose you could do this to a test install of wo*
  22. Using tankers

    No idea - but If you can then the keys would be exactly the same as you use when in the F-16 I would think.
  23. So you get no sound at all? you dont even get the music at the menu stage? Assume you have been through the steps in the Vista thread? But other games work okay? and you can play music etc? Thing is the game works out of the box so I dont think anyones ever had to change those files above - although yes they are correct and should have those symbols in them since your askin - shame TW dont support Vista yet - Ive no idea if there is anything you can change that would get it working tbh. Have you tried any earlier drivers for that sound card - latest drivers are not always the best.
  24. You dont need to lock onto anything in this game - Point jet in general direction of a radar and fire if you have RWR and it has a flashing square on it point the jet towards that etc Best to standoff a bit - the Shike or Standard ARM dont seem that good close in - although they often miss anyway. must be loads of old threads on ARMs etc.
  25. No you need something like FRAPs or Gamcam if you want to record the game play
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..