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Everything posted by MigBuster
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Radar image to small on triple monitor system
MigBuster replied to Dale's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Is the zoom not working (left and right mouse buttons by default) ? Also remember to change the radar range when bandits are closer. Sometimes the radar cant distinguish individual planes at distance anyway - if you are using a 60's varient -
AIM 7 Sparrows won't fire!
MigBuster replied to droptank's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They only fire if you get a radar lock on the target plane as in real life. Taking an F4 for example in the 60's in Normal/Hard level - Set radar to search mode using "Page Up" Set the range using "Page Down" When you see a blob or blobs on the screen select one using "Home" key Lock one with the "Insert" key When its in range <20 miles - you should get a cue - fire the missile. Once fired you need to maintain radar lock on the target till / if the missile hits otherwise the missile will lose target. Note Early Sparrows are bad and often blow up anyway as the real things were! If the target is flying away from you the launch range needs to be <10 miles When using the radar those blobs could be freindly or enemy! Keep the target above you so the radar doesnt get confused by ground clutter At simhq.com there is a full article on AA delivery to get the full picture - they are easy to use after a while - use the search facilities here and at simhq - everything you need to know has already been said -
Strike Fighter Keeps Crashing and freezing
MigBuster replied to SHOOT54's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
At what point is the game freezing? do you get any error messages - tbh this is one of the most stable games ive played - modding can cause problems sometimes - although even then the problem can be fixed. You do not need a high end system for this game - but a 32MB graphics card is a requirement. My Pc a HP Pavillion came has a Radeon XPress 200 board chipset but came with a PCI Express Nvidia Geforce 6200 graphics card installed. in fact I think the chipset is there to help the card: http://techreport.com/reviews/2004q4/radeo...00/index.x?pg=1 To check what you actually have in Win XP: Go to Start -> All Programs ->Accessories-> System Tools-> System Information When system information opens down the left hand side expand "Components" by clicking on the little plus sign - then select Display. there are other ways to see this if u get no joy doing this. regards -
How to destroy Carriers?
MigBuster replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Good stuff - thanks for posting -
How to destroy Carriers?
MigBuster replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
So it sunk after the naval fire - clearly the weapon of choice :) -
How to destroy Carriers?
MigBuster replied to JonathanRL's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
I cant believe that - who made these claims? -
Red Crown request for help
MigBuster replied to Mur's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Thats great info there - thanks for posting that. -
'Vark ECM pods
MigBuster replied to Platinum Rogue's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
cool - bin meaning to look for that for a while now! -
DEBug error
MigBuster replied to alanmac's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you changed the ending date for the game? In the main WOV game folder there is a file called "Options.ini" open this in Notepad and scroll down to the single mission section: [singleMission] AircraftType=F-5C MissionMap=VIETNAMSEA .............. MissionYear=1968 StartYear=1964 EndYear=1973 <----------- Change this to 2020 or whatever then save the file and close it see if that changes anything -
DEBug error
MigBuster replied to alanmac's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Do you not get a box asking you to send a report to Microsoft with that error? it should give details of the dll file causing the problem. The memory ref is meaningless in this situation. What planes have you installed? any modern ones past 1973? Have you had to install any weapons or tanks to go with them? have you altered or moved any of the planes files. So to confirm - the stock planes load up ok? -
DEBug error
MigBuster replied to alanmac's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Does the error message give any details? If you cant load any planes then you need to install the latest version of direct X. If it flags a missile.dll problem - it may be either to do with using the wrong version of the weapons editor to add weapons. also: The plane you have installed could have files missing or corrupt - like the models ".LOD" files for example. Some like the Mig 25 needed the base set to large i think - otherwise it would crash the game. -
Problem with WOE is that there is not much water - whereas WOV had carrier campaigns from the start - am not sure if any WOE carrier missions have been done yet. I dont think there is a list of all mods - there are a lot on this site under the downloads section though so have a browse. Also search the simhq forums - there is loads of useful help already on there. There is an article on how to add carriers on the knowledgebase: Knowledgebase What applies to WOV should work in WOE - Most mods work in SF/WOV and WOE but not all do so be careful. Change one thing at a time and test it as you go along. Make backup copies of any files you change so you can revert any bad changes.
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AIM-120 Missile
MigBuster replied to lummet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Overlooked this as my later stuff is all in Strike Fighters - Its in options.ini in the main game folder [singleMission] AircraftType=A-10A ........................................ MissionYear=1978 StartYear=1955 EndYear=1985 <<<--- change this to the desired end year for single missions -
Alternative Loading Screens - Pack 12
MigBuster posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Alternative Loading Screens - Pack 12 File Submitter: CoolHand29 File Submitted: 14 Oct 2006 File Category: SF Hanger/Menu Screens Alternative Loading Screens for Wings Over Europe - Pack 12 5 x Single Generic Loading screens for people who only use one general loading screen. 5 x Screens at Resolution 1280 x 1024 (5:4) 5 x Screens at Resolution 1024 x 768 (4:3) See the README.txt file when you have downloaded them. cheers MigBuster30/Coolhand29 14-10-2006 Click here to download this file -
Alternative Loading Screens - Pack 11
MigBuster posted a topic in Thirdwire: Strike Fighters 1 Series - File Announcements
File Name: Alternative Loading Screens - Pack 11 File Submitter: CoolHand29 File Submitted: 14 Oct 2006 File Updated: 14 Oct 2006 File Category: SF Hanger/Menu Screens Alternative Loading Screens for Wings Over Vietnam - Pack 11 5 x Single Generic Loading screens for people who only use one general loading screen. 5 x Screens at Resolution 1280 x 1024 (5:4) 5 x Screens at Resolution 1024 x 768 (4:3) See the README.txt file when you have downloaded them. cheers MigBuster30/Coolhand29 14-10-2006 Click here to download this file -
Version
205 downloads
Alternative Loading Screens for Wings Over Europe - Pack 12 5 x Single Generic Loading screens for people who only use one general loading screen. 5 x Screens at Resolution 1280 x 1024 (5:4) 5 x Screens at Resolution 1024 x 768 (4:3) See the README.txt file when you have downloaded them. cheers MigBuster30/Coolhand29 14-10-2006 -
Version
156 downloads
Alternative Loading Screens for Wings Over Vietnam - Pack 11 5 x Single Generic Loading screens for people who only use one general loading screen. 5 x Screens at Resolution 1280 x 1024 (5:4) 5 x Screens at Resolution 1024 x 768 (4:3) See the README.txt file when you have downloaded them. cheers MigBuster30/Coolhand29 14-10-2006 -
Red Crown request for help
MigBuster replied to Mur's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Great info thanks!!! -
AIM-120 Missile
MigBuster replied to lummet's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
They are already in the weapons pack - so you either need a plane that uses them by default or you need to add them in to the plane you want to use them on - bear in mind the plane must have a radar capable of using them with! The planes data.ini file needs 'AHM' in it - for example as this taken from an F16 Block 30: [station7_AAM] SystemType=WEAPON_STATION .......... LoadLimit=2000 AllowedWeaponClass=IRM,SAHM, AHM <<<<---------- AttachmentType=NATO,USAF .......... If you want to load them automatically then you need to add them to the correct pylons in the planes loadout.ini file ie: Loadout[01].WeaponType=AIM-120A Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120A Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-120A Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-120A Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-120C Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120C Loadout[06].Quantity=1 You should be able to use versions of it from 1991 for USAF,USN,UK,SWEDEN,ITALY,ISRAEL,W_GERMANY It came about when it did because it is extremely advanced I guess - even in the Gulf war in 91 Sparrows were proved adequate enough anyway. -
Refuelling missions for WOE??
MigBuster replied to Typhoon86's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
havnt seen any tbh - if you cant find any posts on here then search the simhq forums to see if anyone is sorting this. I have only seen air refuelling simulated in Yankee Air Pirate - the add on to WOV so far -
Avionics70.dll vs Avionics60.dll
MigBuster replied to Ben Martin's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
The F-16 Block 10 update has a cockpit that uses avionics70.dll with the CCIP etc - so I ported that into my block 30. copy the cockpit folder, the avionics.ini and cockpit.ini files over and point the f-16c_b30.ini to them and also change avionics60dll=avionics70.dll Dont write over the existing files in the b30 folder - rename them to cockpit_OLD or something. The A7E HUD was updated about a month ago - search on the simhq forums - there is a post about it. dunno about the others -
Red Crown request for help
MigBuster replied to Mur's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Ha - Ive been pressing that key for 3 years in the hope that maybe....just....1 day!! I dont think the feature has been implemented yet - someone correct me if im wrong - one of the many original SF features TK has yet to sort out. So if you need help in the future....well run, fight, ram, or Eject. -
Some great looking high res pics there - Surprised to see a static B1
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Checkout the Thirdwire series Strike Fighters/Wings Over Vietnam / WIngs over Europe. There are thousands of free mods on this site in the downloads section - including countless Planes to skin. If you were to choose Wings Over Vietnam - you are still in a close combat situation - mainly because the missiles are cr*p - but its an entirely new way of fighting compared to WW2. The avionics are simple - and its a relatively easy game to get into - and once you have been playing it for a while its something you can just play when you have a 15 mins :) check out www.simhq.com forums also to see whats going on: http://www.simhq.com/simhq3/sims/boards/bb...ubb=forum;f=145simhq
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I can´t post in the WOV forum?!?
MigBuster replied to JochenPeiper's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
In a campaign only certain weapons are available depending on what difficulty you have set the game up to be and what squadron you choose. This can be changed if you wish by altering the particular campaign ini file - but to do this you would need to read the knowledge base on this site. Having only certain weapons to choose from makes things more of a challenge! regards