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MigBuster

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Everything posted by MigBuster

  1. Version

    205 downloads

    Alternative Loading Screens for Wings Over Europe - Pack 12 5 x Single Generic Loading screens for people who only use one general loading screen. 5 x Screens at Resolution 1280 x 1024 (5:4) 5 x Screens at Resolution 1024 x 768 (4:3) See the README.txt file when you have downloaded them. cheers MigBuster30/Coolhand29 14-10-2006
  2. Version

    156 downloads

    Alternative Loading Screens for Wings Over Vietnam - Pack 11 5 x Single Generic Loading screens for people who only use one general loading screen. 5 x Screens at Resolution 1280 x 1024 (5:4) 5 x Screens at Resolution 1024 x 768 (4:3) See the README.txt file when you have downloaded them. cheers MigBuster30/Coolhand29 14-10-2006
  3. They are already in the weapons pack - so you either need a plane that uses them by default or you need to add them in to the plane you want to use them on - bear in mind the plane must have a radar capable of using them with! The planes data.ini file needs 'AHM' in it - for example as this taken from an F16 Block 30: [station7_AAM] SystemType=WEAPON_STATION .......... LoadLimit=2000 AllowedWeaponClass=IRM,SAHM, AHM <<<<---------- AttachmentType=NATO,USAF .......... If you want to load them automatically then you need to add them to the correct pylons in the planes loadout.ini file ie: Loadout[01].WeaponType=AIM-120A Loadout[01].Quantity=1 Loadout[02].WeaponType=AIM-120A Loadout[02].Quantity=1 Loadout[03].WeaponType=AIM-120A Loadout[03].Quantity=1 Loadout[04].WeaponType=AIM-120A Loadout[04].Quantity=1 Loadout[05].WeaponType=AIM-120C Loadout[05].Quantity=1 Loadout[06].WeaponType=AIM-120C Loadout[06].Quantity=1 You should be able to use versions of it from 1991 for USAF,USN,UK,SWEDEN,ITALY,ISRAEL,W_GERMANY It came about when it did because it is extremely advanced I guess - even in the Gulf war in 91 Sparrows were proved adequate enough anyway.
  4. havnt seen any tbh - if you cant find any posts on here then search the simhq forums to see if anyone is sorting this. I have only seen air refuelling simulated in Yankee Air Pirate - the add on to WOV so far
  5. The F-16 Block 10 update has a cockpit that uses avionics70.dll with the CCIP etc - so I ported that into my block 30. copy the cockpit folder, the avionics.ini and cockpit.ini files over and point the f-16c_b30.ini to them and also change avionics60dll=avionics70.dll Dont write over the existing files in the b30 folder - rename them to cockpit_OLD or something. The A7E HUD was updated about a month ago - search on the simhq forums - there is a post about it. dunno about the others
  6. Ha - Ive been pressing that key for 3 years in the hope that maybe....just....1 day!! I dont think the feature has been implemented yet - someone correct me if im wrong - one of the many original SF features TK has yet to sort out. So if you need help in the future....well run, fight, ram, or Eject.
  7. Some Pics I Took at the Tinker AFB Airpark

    Some great looking high res pics there - Surprised to see a static B1
  8. Desent jet sims?

    Checkout the Thirdwire series Strike Fighters/Wings Over Vietnam / WIngs over Europe. There are thousands of free mods on this site in the downloads section - including countless Planes to skin. If you were to choose Wings Over Vietnam - you are still in a close combat situation - mainly because the missiles are cr*p - but its an entirely new way of fighting compared to WW2. The avionics are simple - and its a relatively easy game to get into - and once you have been playing it for a while its something you can just play when you have a 15 mins :) check out www.simhq.com forums also to see whats going on: http://www.simhq.com/simhq3/sims/boards/bb...ubb=forum;f=145simhq
  9. In a campaign only certain weapons are available depending on what difficulty you have set the game up to be and what squadron you choose. This can be changed if you wish by altering the particular campaign ini file - but to do this you would need to read the knowledge base on this site. Having only certain weapons to choose from makes things more of a challenge! regards
  10. Could be how WIndows has set your Keyboard up - have you tried going into Options-> controls and remapping the key to another -unused one - or a joystick button - then try that as for bombs not showing up - what the actual 3d models? Unless you have changed the aircrafts loadout.ini file they should be fine. Are you using a 3rd party plane downloaded from this site by any chance?
  11. The only way to tell for sure i guess is have a program on your pc that logs every single file change so your could check it - or ask Thirdwire :) If you have extracted any files from the CAT files and changed them and they are missing after you apply the patch its a good bet they have been changed! - so in this case i would mod them again from the new version in the CAT file. In the case of the recent patch which was small - I just installed it over my modded versions - and took out the sea and terrain mods from the terrain folder - to try out the new sea. Then i just put back some of the bits i wanted. I to have basic fresh installs that i just patch and then copy over - but I will only do this if a large patch comes out like SP4 - its annoying having to install so many mods again :(
  12. Would have thought that card would be fine tbh right click anywhere on your desktop and select 'properties' to bring up 'Display Properties' Select the "settings" tab Click on the "advanced" button Select the "Monitor" tab Make sure it recognises your monitor type make / model Then select the geforce 5200 FX tab or what ever its called Note down the "ForceWare version" if its under 84.21 then its time to download the latest drivers from nvidia and try them - making sure you uninstall the existing ones - the 'add / remove programs' in the 'control panel' should have "NVIDIA DRIVERS" in there somewhere. Hope fully you should have your existing drivers on the disk that came with the card if you need to reinstall them again.
  13. assuming you set the correct aspect angle for the resolution - do you know what type / make of graphics card you have? If you have XP go to: Start->AllPrograms ->accesories->System Tools ->System Information when the system information loads up down the left hand side expand "Components" by clicking on the + sign, to the left of it, then select "Display"
  14. Question

    Electricity supply and Internet access - which island is this Manhatten?
  15. What monitor do you have and whats the native resolution (if its an LCD)? In the grahics settings make sure you also select the correct "Display Aspect Ratio" for your monitor as well as the "Display Resolution". If that is correct then make sure you have the correct graphics drivers for your card - as in check the manufacturers website - and get the latest version if poss. Because its happening to other games it is likely to be your graphics card. Also check whether your card is able to support WOE.
  16. The person that did the flight model can help - I think the author of the model is RussoUK2002 who moderates at simhq.com sometimes.
  17. I would say that the MX440 is the problem. This card despite it being called a "Geforce 4" is more in line with the actual Geforce 2 and you will find that some modern games - like "Heroes of the Pacific" make a point of not supporting it. Unfortunately the only way around this is to get a newer graphics card.
  18. Thought this was a feature - I quite like it - but then again I dont fly any bombers! :tomato2:
  19. Hi CHN From what I can tell - you have downloaded a few planes and put them into WOE. But with the F16 F18 and F14 the screen becomes unsteady - is that right? Does this happen only when you load up the above planes? What do you mean by Unsteady? - Does the whole screen become unsteady or only part of it? Do you get any error messages? Have you installed the latest patches/updates to WOE? Have you got the latest graphics drivers installed for your graphics card?
  20. Random crashes with no pattern could signify a game file or graphics driver problem If it was me i would be checking out the graphics drivers - and if no joy reinstalling the game from scratch - backing up any mods you want to keep of course - and then installing the latest Direct X and SP4. Of course check the PC for any spyware / viruses - or any processes trying to start when you are running the game.
  21. Your PC is more than good enough to run the game - assuming you defrag it and run chkdisk on it when you need to. If all your other planes work then try downloading the Block 10 again and remove the Block 10 you have currently - in case a file has been moved or something is corrupt.
  22. I have the Block 10 and it works okay for me in SF with Service Pack 4. Do you get any error messages and what is the exact wording? At what point does it crash the game? the loading screen? the weapons screen? Bear in mind that WOV only goes to 1973 and so if you want to use the block 10 (1979) in that then you need to change the game dates in WOV if you havnt done so already. I assume the other planes still work okay? ps - make sure the nation is set to USAF in the data.ini file
  23. Hi Mur, No I havnt really messed around with the avionics that much - I suspect you would need several files from the F16 cockpit and then make the relevent changes to the F14's avionics / data/ and cockpit ini files - so its not that straightforward. It may be worth your while mailing the author of the F14 to see if the HUD is being updated already - I know the A7E hud has just been modifed to late 70's standards: http://www.simhq.com/simhq3/sims/boards/bb...;f=145;t=004792 Perhaps they can also give you advice! If you want to have a go yourself - then start with the knowledgebase on this site and search the forums. Also search the forums at simhq - including the archive sections - there is so much information there! Some things to note: Only work on a backup copy of the F14 so it doesnt matter if you mess things up You need to ask permission from the owners of the model files
  24. File Name: F-16 Alternative Jungle (SEA) Camoflage File Submitter: CoolHand29 File Submitted: 13 Sep 2006 File Updated: 14 Sep 2006 File Category: SF F-16/F-15 Skins This is a set of 2 x alternate generic Jungle (SEA) camo skins for the F16. size: 1024x1024 Tested on: F-16C Block 30 (folder:F-16C_B30) F-16C Block 50 (folder:F-16C_B50) F-16C Block 52 (folder:F-16C_B52) F-16N Aggressor (folder: F-16N) F-16A Aggressor (folder: F-16A_USN) Extended tail: F-16A MLU (folder: F-16MLU) F-16A Block 15 (folder: F-16A_B15V) May work on others now and in the future with similar templates - though does not work on the F16A Block 10 (F-16A_10) - (the tail goes screwy) Please read the README file to ensure the decals are installed properly. Many thanks to all involved in the F-16 project (Viper team) and for the templates. Tested in SFG and WOV but should also work in WoE Press the button below to download this skin and save it to your Desktop. Issues: For some reason including Decal001/2/5/6 in the Decal.ini file puts a faint grey line on the nose and a faint dark line under the intake. I will need to try either moving them slightly or putting them onto the skin :( Migbuster30/Coolhand29 13 Sept 2006 Click here to download this file
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