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MigBuster

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  1. Header2017_720-EN.jpg
    In English In German In Russian In Chinese

    DCS World 1.5.7 Update 5

    This week we have released a fifth update to DCS World version 1.5.7. The primary feature of this update is to fix the server crash that could happen if a client has been disconnected by time-out.

    You can find the complete DCS World 1.5.7 Update 5 changelog on the DCS forum.

    DCS: Strait of Hormuz Map Teaser

    In addition to the development of new aircraft for DCS World, the creation of new theaters in which to fly in are an equally important aspect of the simulation. Today we are happy to provide a little look at the next map coming to DCS World: DCS: Strait of Hormuz Map! As we get closer to release, we will be providing more details on this new combat theater coming to DCS World.

    Teaser Video:

     

    Screen_171108_161633-238.jpg Screen_171108_162248-238.jpg Screen_171108_162357-238.jpg
    Screen_171108_163042-238.jpg Screen_171108_164021-238.jpg Screen_171108_164335-238.jpg

    Sincerely,
    The Eagle Dynamics Team

     

    • Like 1
  2. imageproxy.thumb.jpg.ccfe78aba7044b34921aede92dbfdb01.jpg

     

     

    Early Access review:

     

     

    You may be aware that CAP2 V810.4 is now available in the Steam beta branch.  You can read more about the update here. We will push the beta over to the default branch once we’ve ironed out any issues using the initial feedback.

     

    How to access the beta

    Right click on the game in your library and select properties.  Then go to the beta tab and select the beta from the drop-down menu. Please note, the VR beta is still the old version.  We will however be enabling this very shortly, we will drop you a line when we do.   If you don’t yet own CAP2 you can get it here.

     

    We need your feedback

    Whether you are new to CAP2 or are just downloading the latest patch, we want your feedback.  Here’s how to give it:

     

    Reviews: If you are enjoy/are enjoying CAP2 we would appreciate a quick Steam review as this massively increases visibility within the store and helps spread the CAP2 word.

     

    Bugs: Please report all bugs in the main bug thread as this speeds up development and helps us keep track of what’s been reported. For VR related bugs and feedback please use the VR Pilot's Lounge.

     

    Dev Sit-Rep: Keep an eye on this thread for what’s going on behind the scenes.

     

    MagsTV

    You may have seen the MagsTV video for CAP2 which is definitely worth a watch.  It’s worth noting that we are taking the feedback at the end of the video into consideration along with player feedback and demand.

     

    As always, thanks for your support and patience, we appreciate it.

     
    Sim155 Ltd
     
     
    'this is exactly the sort of sim I want to play and there's not been enough of them in recent years. I have feeling this will turn out cracking'  
     
    'I'm still having fun with it despite any early bugs which are being worked on and the Devs are closely working with the community feedback'
     
    'in my opinion the Devs are the most active devs I've come across on steam addressing game issues and listening to those who are currently testing the game'
     
    'from flying the Harrier what little I have SIM155 is going to knock it out of the park'
     
    'I am really starting to like it after flying around a bit, can't wait to see how it will develop'
     
    'showing a lot of promise. Buy it if you want to support development'
     
    UNSUBSCRIBE - If you want to unsubscribe from these emails please respond to this email, inserting 'UNSUBSCRIBE' in the subject box.
     
    uc?id=0B8qDpZwVp_56RlNwWURwUU9STmc&export=download
    Sim155 Ltd | 38 Westminster Oval | Stockton on Tees | TS20 1UX | United Kingdom
    Reg in England No: 5722013
     
     

     

     

     

    • Thanks 1
  3.  

    It’s been a year since our last Mudspike DCS Fall Fly-In. Although we might be stretching the definition of Fall a little, we will be hosting the 3rd Annual Mudspike DCS Fall Fly-In on the weekend of December 2-3, 2017.

     

    DCS World 1.5.X and 2.1.X servers will be running with various sandbox-style multiplayer missions. Server connection details will be posted the week before the event as well as a proposed schedule of mission events or themes.

    The Friday evening before the event we will be hosting the missions early. This would be a great time to check in, check your install and ability to connect to the servers and fly with some people in a very casual environment. Saturday and Sunday will follow that same pattern but Friday is an unofficial early start.

    Virtual pilots of all experience levels are welcome!

    If you have been putting off playing in a multiplayer environment then this is a perfect opportunity to give it a try. Even if it is only to log in and be part of a group, many of us are more than willing to help out, offer advice or work in some training time over the course of the event. None of us are experts on all of the modules in DCS World but many of us are willing to learn and share what we might know. (BeachAV8R edit – I might be there to show you what NOT to do as I demonstrate walking around after ejecting..) We do have a few real world pilots (civilian and military) and they are often willing to share their knowledge as long as it does not cross some conflict-of-interest or classified lines. It is quite a thing to work through (or even to listen in to) a cooperative combat environment with an Air Force officer in charge or to talk aviation with a skilled, learned commercial aviation pilot...............

    .http://www.mudspike.com/mudspike-3rd-annual-dcs-fall-fly-in/

  4. Header2017_720-EN.jpg
    In English In German In Russian In Chinese

    DCS World 2.1.1 Update 6 Released

    This week we released the 6th update to DCS World 2.1.1. This update primarily addresses improvements to the level of detail and lighting of the DCS: NEVADA Test and Training Range Map.

    You can find the complete changelog here.

    DCS: F/A-18C Hornet - Cinematic Gameplay Video 1

    DCS-FA-18C-Hornet-Video.jpg

    With the addition of "Glowing Amraam" to our team as our video producer, he's been busy creating all sorts of new multimedia content. For this week, we have our first Hornet cinematic gameplay video. We hope you enjoy it as a taste of what’s to come.

    Video: https://youtu.be/23T-f12yobQ

    DCS: AJS-37 Viggen Available on Steam

    DCS_AJS-37_capsule_large_2017.jpg

    DCS World Steam Store

    Trailer video: https://youtu.be/EgxrkpcwsWU

    The AJS-37 Viggen is a Swedish double-delta supersonic attack aircraft from the late Cold War. It was the backbone of the Swedish Air Force during the Cold war, serving as the main attack and anti-ship platform. The AJS is the 90’s upgrade of this 70's era aircraft, adding several advanced weapons and systems functionalities. The aircraft was designed around the pilot, with an excellent man-machine interface, supporting the pilot through the smart use of autopilot systems, radar and HUD symbology in order to deliver the ordnance onto targets from treetop level with high speed attack runs.

    The aircraft is armed with multiple weapon systems ranging from programmable stand-off weapons such as the RB-15F anti-ship missile to the BK90 Cluster munitions dispenser to various bombs, rockets and missiles for a wide range of target types. The aircraft can also carry gun pods and the Sidewinder series of infrared-guided missiles for air defense and self-protection purposes.

    Key Features of the DCS: AJS-37 Viggen include:

    • Highly detailed and accurate 6-DOF (Degrees of Freedom) cockpit.
    • Extensive and highly detailed aircraft modelling systems such as:
      • CK37 aircraft computer with navigation data, time on target, and fuel calculation systems.
      • Data input / output interface and pre-planned data cartridge functionality.
      • Automatic dead reckoning navigation and terrain contour matching position update system.
      • Flight instrument systems.
      • Electrical and hydraulic systems.
      • TILS Tactical Instrument Landing System.
    • Advanced RM-8A jet engine modelling with thrust reverser, compressor surges and stalls.
    • Sophisticated high-resolution air-to-ground radar technology modelling the PS-37/A radar including:
      • Multiple radar amplifications and filter settings.
      • Obstacle detection mode.
      • Memory mode.
      • Air-to-Air mode.
    • Highly accurate advanced flight model based on real performance data and documentation.
    • Maritime reconnaissance capabilities to determine position, course and speed of vessels.
    • Advanced programmable weapons such as the RB-15F anti-ship missile with multiple waypoints and the configurable BK-90 "Mjolnir" Cluster munitions dispenser.
    • Detailed modelling of over 14 unique weapons and miscellaneous stores with multiple versions and delivery methods, ranging from rockets, bombs, to advanced air-to-ground missiles such as the command-guided RB-05A and the TV-guided RB-75 "Maverick" missiles.
    • Comprehensive 400+ page flight manual.
    • Extensive interactive & voiced training tutorials.
    • Several campaigns and missions including:
      • Caucasus campaign*
      • Mini NTTR DACT campaign*
      • Mini Caucasus introduction campaign.*
      • Instant action and single player missions.

    * may not be available in early access.

    Sincerely,
    The Eagle Dynamics Team
    • Like 1
  5. Header2017_720-EN.jpg
    In English In German In Russian In Chinese

    DCS: AV-8B N/A VTOL by RAZBAM Available for Pre-Purchase with Discount

    We are very pleased to announce the start of the pre-purchase period for RAZBAM's eagerly awaiting AV-8B N/A VTOL! During the pre-purchase period, this module will be priced at $49.99 USD. Once the Early Access is released in late-November 2017, the price will be $59.99 USD.

    Pre-purchase now in DCS e-shop

    Pre-purchase Trailer video

    The AV-8B project was born in the early 1970's as an effort to address the operational inadequacies of the AV-8A first generation Harrier, aimed to dramatically improve the capabilities and performance of the early AV-8A's. The AV-8B made its maiden flight in November 1981 and entered service with the United States Marine Corps in January 1985. It later evolved into the AV-8B N/A (Night Attack) and AV-8B Harrier II Plus.

    First flight of a modified AV-8B in the night attack configuration was on June 26th, 1987. Deliveries to the USMC began in September of 1989 to VMA-214 at Yuma, Arizona. Follow-up units based out of Yuma received their Night Attack AV-8Bs by the end of 1992.The AV-8B N/A variant (originally known as the AV-8D) had its first operational development in 1984 and included use of the NAVFLIR (Navigation Forward-Looking Infrared camera, consisting of a GEC-Marconi FLIR system mounted in the nose) for night operations. Additionally, GEC Cat's Eyes night vision goggles were provided to the pilot as well as a revised cockpit with color MFDs, a wider field-of-view HUD display, a color CRT digital moving map, and a complete "heads-down" operation capability. The AV-8B N/A also sports four Tracor ALE-39 countermeasures dispensers along the top of the rear fuselage, in addition to two ALE-39 dispensers along the lower rear of the fuselage. The AV-8B N/A also fields an updated version of the Rolls-Royce Pegasus 11-61 (F402-RR-408) vectored-thrust turbofan engine.

    4-238.jpg 10-238.jpg 19-238.jpg

    The subject of this study level simulation is the AV-8B N/A Bu No's 163853 and up which are the latest variant of this very capable AV-8B version.

    Key Features of DCS: AV-8B N/A VTOL by RAZBAM include:

    • Advanced Flight Model that provides realistic performance and flight characteristics of a Vertical Takeoff and Landing (VTOL) aircraft
    • Highly detailed external 3D model and textures with animations
    • Highly detailed and accurate 6 DOF cockpit with high resolution textures, specular and bump mapping, and mouse-interactive controls
    • Highly realistic modelling of the aircraft systems including electrical, fuel, hydraulics, lighting, engine and navigation that includes:
      • Digital Engine Control System (DECS)
      • Automatic Fuel System
      • Air Refueling System
      • Electrical Power System
      • External Lighting
      • Internal Lighting
      • Hydraulic Power Supply System
      • Flight Control System (FCS)
      • Head-Up Display (HUD)
      • Up-front Control (UFC)
      • Option Display Unit (ODU)
      • Multipurpose Color Displays (MPCD)
      • VREST Computer (for jet-borne flight)
      • Air Data Computer (ADC)
      • Environmental Control System (ECS)
      • On-Board Oxygen Generating System (OBOGS)
    • Realistic weapons, sensor, and defensive systems include:
      • Air-to-Air and Air-to-Ground GAU-12 Equalizer 25 mm (0.984 in) 5-barreled Rotary cannon pod
      • 6 under-wing pylon stations holding up to 9,200 lb (4,200 kg) of payload which include:
      • AIM-9 Sidewinder or similar-sized infrared-guided missiles
      • AGM-65 Maverick Air-to-Surface missiles
      • Mark 80 series of unguided bombs (including 3 kg [6.6 lb] and 14 kg [31 lb] practice bombs)
      • Paveway series of Laser-Guided Bombs (LGBs)
      • Joint Direct Attack Munitions (GBU-38, GBU-32, and GBU-54)
      • Mark 20 Cluster Bomb Units (CBUs)
      • AN/AAQ-28V LITENING targeting pod
    • ALQ-164 ECM Pod
    • Several skins
    • Detailed Operational Manual and Pocket guide
    • Instant Action, Single, and Training Missions
    • Detailed representation of the USS Tarawa (LHA-1), lead ship of her class.
    22-238.jpg 28-238.jpg 30-238.jpg

    Steam Halloween Sale

    From 26 October to 1 November, Steam is having their Halloween Sale. We are taking part with 40% off on most of our Steam library.

    DCS World Steam Store

    Sincerely,
    The Eagle Dynamics Team
  6. Was thinking the F-100 was a candidate:

     

    4. What was the worst thing about flying it?

    Pilots like to say the Hun invented adverse yaw, and one did have to be careful with lateral stick input at high AOA. Final approach speeds were relatively high (166 KIAS + fuel in the D; higher in the C). It was underpowered – like a lot of the early Century-Series airplanes – and we had two power settings: “not enough” (military power); and “just okay” (afterburner). It was hard to fly really well.

     

    http://hushkit.wordpress.com/2013/04/17/f-100-super-sabre-a-fighter-pilots-perspective/

  7. On 10/22/2017 at 12:48 PM, hawker111 said:

     

    Is it true that the F-16A can pull a 9 G turn at a lower airspeed than the F-16C?
     

     

    Should add that the reason it only pulls 9G over a certain number of knots (e.g. 360) is because unlike most aircraft priour, it is prevented from doing so by a limiter based on Angle of Attack as well as G. 

    This limiter allows a max of 15 degrees AoA at 9G in AA mode (CAT1) and 18 degrees AoA at 9G in AG mode (CAT3)

  8. Firstly will assume you mean instantaneous and not where it can sustain 9G (totally different things)

    Logically being the lightest you might expect that to be the point on an EM chart for a clean F-16A Block 1 at Sea Level with about 1000 lbs fuel remaining....which isn't much good for any combat away from the base but might get your desired figure :lol:  

    The charts for the F-16A I have are nowhere near as useful as there are for the Cs because it requires weight conversions based on assumptions such as that only weight is relevant and that scheduling in the FLCS didn't change.

    The small tailed F-16As likely turned better, (according to various pilots) but (paradoxically) that doesn't necessarily mean they were better in the BFM / DACT over the Cs if that is what you are after..........especially the GE Blocks 30/50 or even 60.

     

     

     

     

    • Like 1
  9. Header2017_720-EN.jpg
    In English In German In Russian In Chinese

    DCS World Autumn Sale 2017 Continues

    Just three more days! Our Autumn 2017 sale will end on 23 October at 0900 GMT. During this period, get up to 50% off on most DCS World products.

    A-10C-180x162.jpg FC3-180x162.jpg Ka-50-180x162.jpg L-39-180x162.jpg CA-180x162.jpg
    MiG-21bis-180x162.jpg C-101-180x162.jpg HawkT1-180x162.jpg AJS37-180x162.jpg M2000-180x162.jpg
    Bf-109-K4-180x162.jpg P-51D-180x162.jpg DCS-180x162.jpg SpitfireIX-180x162.jpg Fw190D9-180x162.jpg
    Mi-8MTV2-180x162.jpg F-5E-180x162.jpg F-86F-180x162.jpg MiG-15bis-180x162.jpg UH-1H-180x162.jpg
    DCS_Normandy1944_180x162.jpg DCS_WWII_Assets_180x162.jpg F-15C-180x162.jpg Su-27-180x162.jpg NTTR-180x162.jpg

    Please visit the DCS e-Shop, modules section, maps section and campaigns section.

    DCS: F/A-18C Hornet Update

    Work continues at a brisk pace on the Hornet and now that that project is further along, we can start to provide more regular "mini-updates".

    Image-19-10-2017-356.jpg TCN-356.jpg

    UH-1H: Argo Campaign Available on Steam

    UH-1H_Argo_Campaign_175.jpg

    Video Trailer

    DCS World Steam Store

    "Argo" is a story-driven campaign comprising a series of Naval Operations with the iconic UH-1H. As a pilot of the Hellenic Navy, assigned to the recently obtained FFG-46 Argo Frigate, your day-by-day missions include a variety of demanding tasks such as flying in all-weather conditions, Search & Rescue ops, Cargo delivery, Troops transport & Antisubmarine warfare.

    You and Argo's crew have just sailed towards the Black sea for the needs of NATO "Sea Breeze" exercise. NATO is very cautious and takes extra protection measures since it is believed that small ISIL terrorist groups have infiltrated Georgia by exploiting the refugee waves coming from Turkey.

    Your Huey’s performance in the exercise will define its future in the Hellenic Navy as military analysists doubt its competence in a modern Naval environment. The eyes of the whole fleet are on you and your chopper. Are you up for the task?

    Sincerely,
    The Eagle Dynamics Team
    • Like 1
  10. Header2017_720-EN.jpg
    In English In German In Russian In Chinese

    DCS World Autumn Sale 2017

    Starting today at 1500 GMT and lasting until 23 October at 0900 GMT, we are having our Autumn 2017 Sale! During this period, get up to 50% off on most DCS World products.

    A-10C-180x162.jpg FC3-180x162.jpg Ka-50-180x162.jpg L-39-180x162.jpg CA-180x162.jpg
    MiG-21bis-180x162.jpg C-101-180x162.jpg HawkT1-180x162.jpg AJS37-180x162.jpg M2000-180x162.jpg
    Bf-109-K4-180x162.jpg P-51D-180x162.jpg DCS-180x162.jpg SpitfireIX-180x162.jpg Fw190D9-180x162.jpg
    Mi-8MTV2-180x162.jpg F-5E-180x162.jpg F-86F-180x162.jpg MiG-15bis-180x162.jpg UH-1H-180x162.jpg
    DCS_Normandy1944_180x162.jpg DCS_WWII_Assets_180x162.jpg F-15C-180x162.jpg Su-27-180x162.jpg NTTR-180x162.jpg

    Please visit the DCS e-Shop, modules section, maps section and campaigns section.

    DCS: AV-8B N/A Update

    Testing of the AV-8B N/A is well underway and RAZBAM has been doing a great job of fixing bugs as they are identified by our internal and external test teams. Both Eagle Dynamics and RAZBAM are committed to releasing a quality Early Access product.

    Screen_171011_224841-238.jpg Screen_171011_230013-238.jpg Screen_171011_230912-238.jpg

    More WIP screenshots

    Unlike other DCS aircraft that relied on a three-point landing gear system (tricycle or tail dragger), the AV-8B N/A has a unique four-point landing gear system. As such, Eagle Dynamics has created a new landing gear system to support this aircraft. This and other items are being carefully tested.

    Sincerely,
    The Eagle Dynamics Team
  11. from https://forums.eagle.ru/showthread.php?p=3261768#post3261768

     

    Hi Everyone!

    We’ve just returned from our second research trip of this year to the U.S! 
    The first trip of this year was conducted by the art team back in april to collect boring, totally unexciting visual reference stuff.

    The main goal of this trip was for the engineering and research team to meet with SMEs and give them a hands on session with our F-14. 
    Most important to us was to receive detailed in-person feedback on our Flight Modeling, and to then apply that feedback to our F-14. 
    We were also eager to discuss various systems and aircraft functionality, as well as things like crew communication for JESTER and carrier operations.

    After a long and tiring flight from Stockholm to Oakland, we went through the usual routine of collecting our luggage, passing through immigration and getting our rental vehicle. 
    The moment we turn the key in the ignition, "You’ve lost that lovin’ feelin’" starts blaring through the radio. 
    We’re now about one overtime induced hallucination away from believing that developing the Tomcat is a divine mission. 
    No one will expect the Tomcat inquisition.

    The next day, it was down to business. We met our subject matter expert, an experienced US Navy Commander and F-14 / F/A-18 aviator. 
    We hooked him up to a high performance VR-rig in order to have him evaluate our Tomcat and the game was on!

    His overall impression of the simulation model was great, and he was able to provide very detailed and absolutely invaluable feedback regarding parts of the flight envelope or controls that need further improvement. 
    Having brought our development machines with us, we could immediately implement some of these changes and get immediate feedback on them. 
    Some of these include changing the thrust moment arm, adjusting and tweaking the ground effect and control surface actuator speeds.

    DSlWdIy.png
    Look at that amazing 'stache!


     

    Now that we’ve returned home, our goal is to fully incorporate the feedback into our model, and within the coming weeks set up further remote testing sessions. 
    We’ve already spent some time tuning the AFCS which was a point of much feedback, which should alleviate some unwanted roll and pitch oscillations. We’ve also adjusted longitudinal stick pitch damping at high G’s. 

    Through these evolutionary changes, we are able to finely tune and polish our flight model. 

    We are already immensely proud of the F-14 FM, and as the foundation of the entire DCS: F-14A & B product, we hope its’ accuracy will permeate throughout the entire module. 
    We wouldn’t be able to get as close as we are without the fantastic contributions by all of our SME Pilots and RIO’s.

    On a personal level, the most amazing part of the testing sessions was to watch him ace the carrier landings again and again (which even our own testing team is not able to do consistently) - something we believe speaks volumes about his skill as an aviator and our FM! 

    Here’s one of those landings. Smooth as silk!



    Being able to discuss all things related to Tomcat also gives us some added perspective on the project as a whole as well as assisting us in the creation of JESTER, our two Campaigns (-A and -B) and just satisfying our nerdy needs in general. We're obviously all huge Tomcat fans and this was a great opportunity to delve into less technical details.

    We then spent some time running intercepts as a two person crew (we had a second machine and Rift with us) - with one of our team members operating the Radar. Flying DCS: F-14 as a two man crew is simply one of the most enjoyable flight simulation experiences one can have, and doing so with a real F-14 pilot up front was the cherry on top.

     

    rCdmAdY.png
    I was inverted...

     

    That’s it for this trip!  

    The entire team is hard at work at bringing you the best F-14 experience we can possibly craft, and we’re looking forward to the early access release and the F-14 roadmap beyond. 

    There’s still plenty of work to be done, and we’ll keep you updated on our schedule and progress. 
    Thanks so much for reading, and stay tuned for more updates.

    We'd also like to sincerely thank all of our SMEs, both pilots and RIOs (you all know who you are!) and museums and associations that we have been working with for their amazing help and all of the contributions that they have made to DCS: F-14 so far. Thank you!

    Sincerely,

    Heatblur Simulations
    https://www.facebook.com/heatblur/


    "....wooah that lovin' feelin'...’"

    • Like 1
  12.  

    img00006.thumb.JPG.85dff8c3285f4d7fd4ff9c922ce8a770.JPG

     

    Now a short revisit to one of the seminal Mods for the Strike Fighters series. 

    Strike Fighters 2: ODS Redux is a very impressive modification of the basic game series and included new aircraft / ground objects over the original. 


    As the title suggests the mod will have you flying over the Middle East battleground where Operation Desert Storm was actually set, so mostly Iraq, Saudi Arabia and Kuwait of course:


    img00012.thumb.JPG.2ba745cbfeaa86147a4471bf50d115e2.JPG

     

     

    New aircraft for Redux included the amazing Buccaneer by Ravenclaw:
    img00001-2.thumb.JPG.bf38200243f9348a3d2dec14b7d4cf66.JPG
     
     

     

    Install 
    As ever the mod works best at the game version it was tested and built for, and if you install onto a later version or one merged with North Atlantic there will be a bit more work to do. However if you can copy & paste files and edit word documents you shouldn’t have any problems.

     

    The instructions are pretty good – however you must insure you follow the first and second rules of modding:
    1.    Make sure you stick the files in the correct place! 
    2.    Make sure you stick the files in the correct place! 

    If you get stuck there is a few years worth of information and a knowledge base on here to help.

     

     

    Gameplay
    The variety of aircraft you can choose along with the different squadrons is vast as you can imagine, and should be historically accurate. For this I am going to be in VFA-81, - that’s right I can literally walk into any Navy squadron I am that good!
    img00007.thumb.JPG.9c929f29f75f82c88469b7c53b3ea4d8.JPG

     

     

    The campaign starts with a bit of background about the situation and the strategic error Saddam Hussain perhaps may have made:
    img00008.thumb.JPG.57c910203ff17072b92edcd101e4c3c2.JPG

     

     

    For day one I can rejoice in the fact that mod campaigns include targets other than the beeping Comms building!
    img00009.thumb.JPG.12924792f9f0898ef4be87543b746dcb.JPG

     

     

     

    Default loadout looks good enough so no changes for me:
    img00010.thumb.JPG.b6d05d74b637ad138d4c9c1ca99f6044.JPG

     

     

     

    And flying with my good buddy Ens Mike Erwin, who is not the highest in flying skill but is good with the ladies!:
    img00011.thumb.JPG.334b7e48019eb64e0a864a0c1ebfbc26.JPG

     

     

     

    Into the sky we go, the Hornet is a third party mod but includes a very good pit complete enough for us to get by with navigation etc:
    img00013.thumb.JPG.5102d0a4bb1024bc28c92964d10d232e.JPG

     

     

     

    Flying over Kuwait Mike seems to think keeping his lights on is more challenging!
    img00016.thumb.JPG.4fd6b6abe51dd7be4f234495858d44bb.JPG

     

     

     

    Plenty of Bandits are being called out, like this MiG-23:
    img00015.thumb.JPG.a65711250364fe97a3ebd3c9cdf39694.JPG

     

     

     

    They are being kept busy by F-14s on the way in though luckily:
    img00014.thumb.JPG.d49b1ff0ff0bc0d3b84eac5921443329.JPG

     

     

     

    We find and hit the scud rather easily, although Mike doesn’t think it is fun without flying low and getting shot at by every gun in theatre:

    img00019.thumb.JPG.82f32f053ab076f48eb8e1e674f97e59.JPG

     

     

     

    Coming off target, a MiG is within 10 miles at 9 o’clock, so I turn and lock it up.
    img00021.thumb.JPG.baa8510ae22ccb83558f516dad15a826.JPG


     

     

     Not being certain who or what it is I close to visual just to see a cheeky F-14 blast it out of the sky with guns (that's the guy locked in the circle).
    img00023.thumb.JPG.1e45a2a18a267fe23e8782f264aa7660.JPG

     

     

    Typical, I am off to the tanker, or Alt + N as it is more commonly known here:
    img00025.thumb.JPG.558975029baf5bbdd2592a320fa3957c.JPG

     

     

    Success is ours…in your face Saddam!

    img00026.thumb.JPG.a06e6529565d422de6b8453388da0800.JPG
     

     

     

    And of course, hats off to the many that contributed to make SF2:ODS possible!

     

     

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