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Posts posted by MigBuster
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Kudos if you have the time and it is like this:
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The US Navy accepted delivery of the USS Gerald R. Ford on May 31st. CVN 78 is the first in its class (Ford class) and first new carrier design since the USS Nimitz (CVN 68) came into the fleet in 1975.
https://fightersweep.com/7956/us-navy-accepts-newest-carrier-uss-gerald-r-ford-cvn-78/
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DCS World 2.1 Update 1
Today we are releasing the first update to DCS World 2.1, which can include the DCS: Normandy 1944 Map and/or the DCS: NEVADA Test and Training Range Map. Over the past week, we have been carefully noting all feedback and we will do our best to address all concerns. For this first update, we have made the following primary changes.
For following week, we plan to add several new DCS: World War II Assets Pack units including anti-aircraft units, beach fortifications, barrage balloons, and several others.
DCS World 1.5 Status
In parallel to DCS World 2.1, we are also creating the next update for DCS World 1.5. The primary addition will be the support for the DCS: World War II Assets Pack. This update will be coming soon.
DCS World War II News
With the Early Access, Alpha release of the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack, the team is very focused on moving these projects from Alpha to Beta, and then Beta to Final release as soon as possible. Our teams devoted to these projects are working hard and making great progress.
A big part of this effort is fleshing out the DCS: World War II Assets Pack. We have included some work-in-progress images of new Asset Pack units coming to DCS World: C-47, Ju-88, Sd.Kfz. 234/2 Puma, and Sd.Kfz.251.
We are also continuing to develop the P-47 and Me 262, as part of the original Kickstarter plan.
This is a huge year for DCS World War II that will continue to grow and improve as the year progresses.
New Damage Model Update
In order to bring DCS World to a new level of combat simulation, an improved damage model system is certainly required. Our team has diligently been working on this new and improved system and it will entail the following features:
- We have moved from tracking 30 damage variables to several hundred damage variables. This includes such variables as each airframe spars, engine components, fuel tanks, oil, hydraulic, and pneumatic systems, control surfaces, ammo boxes, etc.
 - All elements have unique durability values that are used calculate of bullet penetration into the structure
 - There will be no more statistical accumulation of damage, so for example, you can't tear off a wing by simply shooting at its tip
 - All elements can now be torn off by destroying their attachment points or airframe elements (wing spars for example)
 - Damage can be distributed from one element to another by fire
 - All liquids will flow out from holes, and this will result in decreasing effectiveness of hydraulic and pneumatic systems
 

We have attached images to better illustrate how we will track internal damage to an aircraft.
Sincerely,
The Eagle Dynamics SA Team - 
		
https://hushkit.net/2017/05/02/broken-boomerangs-ten-forward-swept-wing-aircraft-that-never-were/
If the world was run by 7-year-old boys (admittedly we’re not far off this right now) the skies would be full of Sabre Bats duelling with MiGs. The name is perfect, it looked perfect- but it was not to be. The Sabre Bat was Rockwell’s response to a DARPA brief for a FSW research aircraft, that led to the Grumman X-29...............
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A documentary coming to an iMax near you perhaps.
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Hey guys I was just wondering if you guys knew if your flights radar is on off off by default, i have trouble getting my flight to engage at ranges beyond 5ish miles, and if there is a way to get your wingman to engage at enemy aircraft in general, as you can only visually target at closer ranges.
You can actually lock up a target on radar at any range and set that as a target....then ask a flight or wingy to engage it.
Yes wingy radar likely on the whole time.............there might be a flight menu option to switch off..or I might be thinking of Falcon 4 in that regards.
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As expected, the size and design of the huge and exotic aircraft is impressive to say the least. At 385 feet wide, it has the longest wingspan of any aircraft in the world—even longer than the record-setting Hughes H-4 Flying Boat, aka the "Spruce Goose." Loaded fully, it will tip the scales at a whopping 1,300,000 pounds, and is powered by six Pratt & Whitney PW4056 turbofan engines—the same engine that powers many 747-400s—putting out a combined 340,500 pounds of thrust.
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Still on but Leatherneck split into 2 teams it seems and this is being done by Heatblur now.
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DCS: Normandy 1944 Map and DCS: World War II Assets Pack, Now Available for Download
After a great deal of research, technology development, and design, the wait is finally over; take to the skies over Normandy France! All pre-purchase customers can now download the Early Access, DCS: Normandy 1944 Map and the DCS: World War II Assets Pack.
To install the new map, please update your DCS World 2 Open Alpha, or download from DCS site.
This will install DCS World Open Alpha 2.1, and it will allow you to have both the DCS: NEVADA Test and Training Range Map and/or the DCS: Normandy 1944 Map.
The DCS: World War II Assets Pack will work with both DCS World 2.1 and DCS World 1.5.
If you have not pre-purchased, you can purchase now from:
You can also purchase the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack together as a bundle for a reduced price at Special Offers.
DCS: Normandy 1944 MapThe DCS: Normandy 1944 Map is centered on the World War II battlefield of Normandy, France and is specifically created to depict the period after the D-Day landings and the establishment of several allied airfields in Normandy to support the beachhead breakout in late June 1944. The map measures 267 x 348 kilometers and includes airfields in both Normandy and southern England. The map includes the famous D-Day landing beaches and the "Atlantic Wall", rolling bocage fields of Normandy, large cities like Caen and Rouen, ports of Cherbourg and Le Havre, and 30 airfields. The map also includes multiple seasons and more detail and accuracy than any previous DCS World map by utilizing new map technologies.
Normandy 1944 map was created by UGRA-MEDIA company.
DCS: WWII Assets Pack
The DCS: World War II Assets Pack provides numerous World War II air, land and sea assets to populate the Normandy and other DCS World maps with. Eagle Dynamics has spent several years creating an entirely new set of combat vehicles to support DCS: World War II, and each unit is created with an exceptional level of detail and accuracy.
In addition to populating World War II era maps, this asset pack can be used with all other DCS World map modules.
Both the DCS: Normandy 1944 Map and the DCS: World War II Assets Pack are being released as Early Access products and will be continually updated until their final release status.
Have fun!
The Eagle Dynamics Team - 
		
https://tribune.com.pk/story/855837/50-years-on-memories-of-the-1973-arab-israeli-conflict/
On our side: We were always the first to scramble whenever a threat materialised. We were flying Mig-21F13, which had been almost phased out in the world’s air forces. The gun on board was ancient and had probably never been harmonised. The missile was K-13, the first Russian design and a copy of Sidewinder. The aircraft had barely enough fuel to last a maximum of 30 minutes in air without combat, which was a severe handicap. None of us was familiar with the terrain because we mostly flew over Lebanon, north of Israel and the Mediterranean. We had absolutely no intelligence information on the Israeli air force operations and tactics. The Syrians could not tell us anything constructive to assist us in combat.
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Sad to see as well.............one of my fave Bonds mainly due to the cheesy one liners!
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Stary's Israel repaint
+1
His last Vietnam one would be there for me.
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RIP to those killed thus far - trying to avoid the news

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For those old enough to remember the first one (snicker)
Rumours have been swirling for years that Cruise would revisit the movie that turned him into a household name. Last year, the film's original producer Jerry Bruckheimer drove fans wild after tweeting a photo of himself and Cruise, hinting that they met up to discuss a Top Gun sequel.
On Tuesday morning, Cruise finally confirmed that the rumours were indeed true. Speaking on Channel 7's Sunrise, the Hollywood heartthrob said principal photography should start within the next 12 months.
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Have had plenty of fun running intercepts in SF2 over the years in pretty much any aircraft...........even running M.2 F-104 profiles against U-2s.
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DCS: Normandy 1944 Map and DCS: World War II Assets Pack – Available on 26 May 2017
We are happy to announce that the DCS: Normandy 1944 Map and DCS: World War II Assets Pack will be available as Early Access downloads on 26 May 2017. On Friday 26 May 2017, the pre-purchase bundle of 20% off the map and assets pack will end. Act now before it’s too late!
Check out Frooglesim's first impressions
DCS World War II Aircraft and Combined Arms Sale
In preparation for the release of the DCS: Normandy 1944 map, we are offering 30% off on all DCS World War II aircraft and DCS: Combined Arms. This sale starts today at 1500 GMT and will last until 29 May at 0900 GMT.
- DCS: Spitfire LF Mk.IV
 - DCS: P-51D Mustang
 - DCS: Bf 109 K-4 Kurfürst
 - DCS: Fw 190 D-9 Dora
 - DCS: Combined Arms
 
DCS: Normandy 1944 Map Lottery Winners
Congratulations to the three winners of the Normandy Map lottery!
Cameron Berk
Laurent Resende
Igor LyakhovichWe very much hope you enjoy your time over Normandy. We will send a private message to your Facebook pages with your keys following the release on 26 May 2017.
Sincerely,
The Eagle Dynamics SA Team - 
		
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SF2 is stuck at around 1982 officially regarding time lines out side of what has been modded.........so the 4th gen F-14A / F-15A / F-16A all have pretty decent radar sets to that year...although you need SF2NA for the F-14A avionics (IIRC)
How long is it since DCS:A-10?............. is that 6/7 years since all the excitement of this and that will happen etc?........ED look to be happy to go it slow alongside their commercial flight sim business and cater for a specialist niche...............SF2 was a niche within a niche when desktop/Laptop & Windows was the only game in town!
 A full working Desert Storm with all objects as we had in SF2 years back?........ETA = 2029
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Short answer = Yes
Here is some recent comments from Facebook
Third WireWe're working on more PC games, but they won't be anything like the SF2 series, they'll be based on the more successful mobile games. We wish we could continue to work on SF2, but not enough people bought the last two SF2 titles for that, so we are trying something different.If you are one of the few people who bought every one of our PC titles, we thank you for your support, we really do appreciate you, and we couldn't have done it for so long without you. Unfortunately, there just wasn't enough of you out there for us to continue. If you want SF2 to continue, it's not us that you need to try to convince, it's the other players. We have too many players who only buy one title and expect us to continue to update it forever. Even if only half the people who own one of our games (either SF1 or SF2 titles) have bought SF2NA when it came out, that would have been more than enough to fund the next SF2 title. But unfortunately, that didn't happen, only a small tiny fraction of our users returned to buy SF2NA.If you're still on SF1 series, that means you haven't bought our last 8 titles (at least!). If you only have SF2 Europe, then you haven't bought our last 4 titles. It should be no surprise that we're not making more games like the ones you haven't been buying, and making something else instead--------------------Third WireThere is a good market for flight sim, and plenty of other people have bought (and enjoyed) our games over the years. SF1 series was successful enough for us to do SF2, and SF2 series was successful enough for 2 expansions, countless DLCs, and SF2 NA. All of them have been successful, except the last two (SF2 Exp2 and SF2 NA). That's how we know the series has exhausted itself, and we know we've taken the series as far as we could.If you didn't buy them because you didn't like how our games worked, then it shouldn't matter to you if we had continued the series or not. But if you didn't buy them because they were too similar, then that pretty much says it all. Any new flight sim we do would be very similar to ones we already have – same game, different planes.Atlantic Fleet was an iOS game, so if you could enjoy that on PC, then maybe you could enjoy our mobile games on PC too ;) And you do know Cold Water is a completely different game in different genre than Atlantic Fleet (real-time vs turn-based), right? That's basically what we're doing, instead of doing the same thing again, we're doing something different.--------------------
Sadly PR and advertising were never introduced to Thirdwires business plans it seems...............
Actually I will add..........I think Thirdwire can be commended by changing with the times, (as many other companies have failed to do and gone under)......and seizing on the opportunity of the mainstream move to mobile PC platforms (iOS, Android etc). From their point of view their customer base and exposure went through the roof, the tech support issues and hassle were reduced to pretty much nothing (to what they were) and have a new business model with a successful revenue stream.
The comments above regarding SF2 however are poor and TK does himself more justice when he shuts up.........you could add to the above:
"If you didn't buy SF2 because you had never heard of it"
or
"If you didn't buy SF2 because the limited visibility upgrades gave no incentive to do so!"
Problems he might have had to answer himself had the technology not changed at that point.
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Tom Cruise confirms Top Gun 2
in The Pub
Posted
It be called Top Gun: Maverick
http://www.imdb.com/title/tt1745960/