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Everything posted by Snailman
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Well i opened my canopy by pulling the release handle... some seconds after jump)))) but the reserve canopy had automatic opening based on falling speed and altitude.
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LOL.... Money has no smell ))))
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Long term project...
Snailman replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - World War II Forum
Great!!!!!!!!! Thats a special love with this terrain, especially naval scenarios... from Strike Fleet (Commodore64) and Harpoon... and Arctic Circle. Too bad GIUK gap is far away -
Need Information about MiG-17/Lim-5/6
Snailman replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I have all books what you need, in PDF. About all soviet aircraft, ship or helicopter. half of it is russian, but it is original and reliable source. -
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Great I like such documentaries! Thx!
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Huh, I had to look it three times to understand the little details of the speech... brilliant expression on the difference between cat and dog mentality )))
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Wing tanks hold only about 300 each. not a big loss. Still able to complete mission
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Hah))) Allah wont save you from a 500kg OFZAB :biggrin:
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Collision lods of ships
Snailman replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thats not only gunfire, but missiles do that, too... I had experiments with a lot of ASMs, which just flew above the targets, or hitting the same miserable radar dish all the time. Krivak is almost done, btw. What I have problems with right now are helo decks which can be used for helo operations. -
Hm quite precise. Thanks for sharing!
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The society itself is seriously sick and does not care about individuals. How to expect healthy individuals from a sick society? And it is not a US specialty. Include Europe too. Want to see reasons? This is one of them... http://vk.com/video68911584_166339044?list=974659e2cc80ae5cd1
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Just Bought SF2 NA
Snailman replied to Barkhorn1x's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Yes, Iceland terrain is essential ) The rest is your preference, what would you like, more spectacular scenes and effects - then I suggest Stary's work. More flyables - you can find many singles, or one in a big mod like NATO fighters, or SF2 Falklands.. or Air-ground Vietnam. There is a big update mod for North-Atlantic, too. -
Bombers wont launch their missiles
Snailman replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I could not make a cruise missile flight group on my own either. Problem, I also wanted such a campaign. Well, I suggest... let us create the cruise missile mission in "mission generator" ... for example set up a random mission for intercept (F-14 or Yak-38 flyables red or blue respectively) and see if the other side will have a cruise missile flight group as a mission target for you. Save the mission, and look into the saved mission file. There must be an entry we cannot create manually, but the mission generator knows how to do that. After then, we may have to add that entry manually in TXT mode.... -
Well i didnt know him as a person, but yes his books and the genre he created are both fantastic
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All people are equal. But some are more equal... (Orwell) Anyway if the US govt betrayed the US people, did the traitor of US govt betrayed the US people? Good question.
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Damn... .the greys are already here....
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Bombers wont launch their missiles
Snailman replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
HAH... Actually my problem is that they always launch their missiles before I could even get close to intercept them... At least when it is about TRAM Intruders.... They need to be set up for "Cruise missile" mission type, btw. AND armed with missiles of ASM ordnance type edit: With CGR type ammo they have to get close (about 15-20kms like a human player) to be able to target them visually -
VTOL Afterburner
Snailman replied to Veltro2k's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Still need help? I have all Full AB working with Yak-41M including lift engines too -
http://www.liveleak.com/view?i=14d_1348362692#RL5d43vFUSsJKCPc.01 - History of Europe in 3 minutes. So awesome and useful!
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Sure, good old Cyberpunk RPG)) Actually I never played myself, I had to be the GM all the time )))) In return I let them suffer dearly on every session ) I never forget the hunt for the alien cyberdeck - the one that rules all the network)))) It was fake... a bait. Nice blood soaked sci-fi horror setting, it was)
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Greets everyone! I have recently reinstalled SF2 (all to NA) but without the latest patch as I read it has its problems. So, I have the same game setup I made and tested my plane mod with. The difference is, that now I have a new laptop with Windows 8 using directx 10(or 11?). The problem is The plane 3D object was modified by me, to have transparent rectangles (lets call them nameplates) placed very closely to the fuselage at the intake section. I had multiple decal flow issue with the plane before, numbers appearing on both side and inside the intakes. I placed the decal on the transparent nameplate objects, and it perfectly solved the problem. At least on Windows XP and Dirx 9. With the new op system, these nameplated decals are not appearing. And not only for me, but for others too having Win 7 and vista. Im sure someone else had experienced this before, I'd like to know how to fix this issue please give me a hint. thanks a lot!!!!