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Everything posted by Snailman
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Snipers forever !!!!
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When it is about political actions... that time, my politilogy teacher said, there is 1. Interest/Benefit 2. Ability 3. Opportunity When something happened, look for 1. who benefits from it, 2. who had the ability who could have done that. 3. Who was in a position, who had the opportunity to do it. As with crimes (.. as they are mostly criminal acts anyway). .. and you will find the culprit. Let's presume, the leader in this case is sane and not idiot. I'm sure about it. Second, even in the stalinist type of judeo-bolshevist dictatorship, the premiere was not a one-man government. Within the comrades there were cliques, lobbys committed to internal debates, or even fighting (just to mention 1953 or 1956). So we can assume this was not a one man decision, idiotism of a single leader can be rejected. The degree of internal or foreign influence is questionable of course, but if we look and the above three points we can estimate the outcome and the beneficiaries of such events like a second korean war with or without a single nuclear launch presented as casus belli (good old method). Personally I am 99.99% sure IF North Korea launches a nuke it is not their own decision and interest but another greater power's indirect way to start a war. Everyone should see it clear, this world is not about countries and borders, and not about "left" or "right". Not presidents and governments hold the power anymore. As in my country, as in everywhere else in the world, the "political/governmental" layer is just an interface between the Power and the People. They are just employees who get paid to enforce the most tax/profit out of people and prevent their rebellion. War of the future will be not between countries.
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Federal Standard Colors
Snailman replied to lanapa's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes!!! I use this one too!! and there is some other site too, I can't recall now... I recommend making an image file with spots of colors, a palette... maybe with RGB values also written. As for USSR planes, the most accurate colors are from real life model making, there is a firm AKAN in Moscow. they use real paint samples to reproduce tones for their acrillic and enamel paints. the only problem is that their colors are not converted to any computer usable standard((( -
Yea, he's a dog... very very good though. BUT. Whose dog? Who let this dog out, and who gives him the bone to bark? That is the question!!!
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"North Korea is planning to launch a missile" said CNN, referring to an unnamed US official. the official said, in the last days they have "captured" North Korean information about Phenyan's plans to lauch a ballistic missile from a mobile site. it is yet unclear whether the high command plans a strike or another test launch - says CNN's news portal Missile and launch components have been moved to the east coast of North Korea in the "last few days," a U.S. official with direct knowledge of the information told CNN on Thursday." IF anyone would believe the massively corrupt media whores of CNN...
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Strange AI behaviour July2012 Patchlevel. Workaround?
Snailman replied to captainschwarz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
if that is the one, that leads to the airfield... there are two waypoints you cannot skip, the one that leads to the airfield, and the final approach. Other than those, I did not notice such slowdown. Well, except maybe when there is very little fuel left... I'm not sure it needs to be checked... Try to make a mission and edit the waypoints in the mission's ini file manually to see if the game still does that -
Strange AI behaviour July2012 Patchlevel. Workaround?
Snailman replied to captainschwarz's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This includes you own autopilot, too. the last waypoint before the landing path has such settings. If you make your own mission - I suppose - you can change. But otherwise the game is generating that... to my best knowledge, but let's hope there is someone who knows more -
Spring... on my balcony)))
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There are countries that are more dangerous than North Korea, with 1000 times more nukes... Anyway this is a theatre show... I'm completely sure that the great puppet masters wanted this to happen. Be honest... who's interest is to make a war... Koreans? pfff. Laughable. Anyway, State of War is the "status quo", since they never made peace.
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SF2NA Super Pack
Snailman replied to Viggen's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Modern ASM - except nuclear of course - have little effect on such heavy armor. In this case I have to praise USN stuff because it is rightful )) Modern warhips have little armor. I'm sure even missiles with cumulative warhead cannot cripple a BB in one shot. Unless a critical hit, of course. PS: Iowa BB have four phalanxes, so they are not that defenceless PS2.: Such platform could be upgraded till the world's end, so it was a great mistake to retire them.... -
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AA missiles... Seeker/Launch range Guidance...
Snailman posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried but failed to figure out the relation between launch range and seeker range... In most cases these values are equal in stock data files, except one or two soviet missiles (originally intended for AI use)... But in most custom add ons, the seeker range is set to smaller values than launch range - as I notices soviet missiles only. Might I ask, what is the point in this? Is there a game feature or AI skill that needs such values? For a players it causes problems, because all missiles launched ourside seeker range are automatic miss... An here comes the thought, what is the difference in game terms, between beam riding and SAHM missile guidances...? both need the target locked, both cases the missile fails if the lock breaks. In both cases, and also for IR missiles, missiles launched outside seeker range will fail. As a conclusion, I can't say SAHM is a working concept here... please correct me if I'm wrong.. This come to my attention first when looking at long range IRMs, which were set up with huge launch range and small seeker range. basically useless in game term, since there is no slave funtion for initial radar or IRST guidance for the missile to reach the target with its own seeker head ((( Had to set them up with 50km+ seeker ranges which are irreal, there is no seeker head which can see that far (especially head on). -
AA missiles... Seeker/Launch range Guidance...
Snailman replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
OH... I have that pack... I just did not use AA-6F yet ))) Thanks... Radar does not guide the missile at all... If you have launch range, and a lock you can fire it. if it has seeker range it will home. As far as I noticed aircraft radar lock is just a requirement for the missile's own seeker to work. Even SAHM outside seeker will miss(( An IRM only locks if you hear the growl... otherwise it is unguided. -
AA missiles... Seeker/Launch range Guidance...
Snailman replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I know the basic concepts, I just wanted to know how they work... or why not in game terms... and why such missiles are being set up like that -
AA missiles... Seeker/Launch range Guidance...
Snailman replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, I looked the stock weapons in the Editor... Mid course works as the missile with it flies in a lead pursuit... thats fine. With IR missiles it does not work, because there is no lock outside seeker range. However IF there is a lock, the IRM also flies in a nice lead pursuit, moreover, it can use lofted profile too. AA-6F I don't have... which addon is that from? -
Yea... I tell my girlfriend, to ... um... calibrate my joystick... err... I mean... plug and play capable human interface device.. It's a Thrustmaster anyway not a Quickshot Python :biggrin:
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Strike Fighters 2 Screenshots
Snailman replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Operation Romb, May 1980 Afghanistan. (skin WIP) -
Strike Fighters 2 Screenshots
Snailman replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Final carrier trials Naval decals on Kiev (82) class, and carrier trials of STOL mode. -
Glad to hear )) Well I have seen it 30+ times... not because it is so good, but I was the translator for the hungarian subtitles :D
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Могу помогать... но мой русский не такой правильний ))
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Problem with AA-10 Alamo
Snailman replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I beg you pardon, Sir ))) I did not want to be a smartass it was just my experience... )) I saved the ini as unicode (because of my file comparing utility) and it started to work.. then it must have been something else there, too. Is it better to have ANSI formatted ini's? -
Problem with AA-10 Alamo
Snailman replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
This bug is because of improper INI TXT format. The data.ini must be UNICODE TXT. Also, the "weapon_name".ini must contain the proper data.ini name (Upper-Lower case counts!!) Also watch for the first line must be [WeaponData001] not [WeaponData0001] Also the AA-10 ranges are all wrong, and the seeker range, too for the IRM ones. -
Flanker-style IR sensor
Snailman replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Is this good for you? -
Flanker-style IR sensor
Snailman replied to DoctorWho's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Pelengator could be emulated by such DetectSystem, that is set in a way it won't be detected (frequency off RWR ranges). But you can't give a plane two types of radars at the same time (((( Edit... sorry you meant the model itself? That would be good I also want to add it... Maybe if there isn't such I can make one, since I also need. But it won't work, just "eye-candy" -
How to calculate combat range?
Snailman posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I tried to find something on the forum, but I gave up. Maybe too early, but I though better to ask it... Is there a quick way how to configure aircraft to have a certain range? Fuel capacity is given... so thats costant. Have to tweak the fuel consumption, but how? Anyway how to measure distance? Or just keep flying in a direction and count the time till I crash? :))))