About This File
Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles.
The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi).
These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter,
fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi).
They were intended for use primarily against US Navy aircraft carriers and other large surface ships.
Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times.
A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance,
electronic intelligence gathering (ELINT), and electronic warfare (ECM).
A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962.
They were exported to Egypt, Iraq and Indonesia.
Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R
Indonesia: 25 Tu-16KS
IRAQ: 8 Tu-16; 8 Tu-16K-11
A) New flyable planes (you need SF-2NA):
TU-16K-10-26 (76) *
TU-16K-11-16 (72) *
TU-16P (76) *
TU-16R (76) *
(*) New variants (#) Different model
B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use.
C) All the weapon You need.
D) Original data.ini fixed, tweaked and lights enhanced.
E) Stock planes have dedicated restore files to use after patches to make flyables again.
TU-16K-10-26 will need to change lods, too as stated in its restore file.
- Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research
- Erikgen cockpit (adapted from Tu-1269
- Paulopanz Skins, decals, screens, data editing, liveries reserch
- Y.Gordon & Lindr2 references
- all in main mod folder
What's New in Version 1.0 See changelog
No changelog available for this version.