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Everything posted by Snailman
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http://m.kp.ru/daily/26553.5/3569522/ http://m.kp.ru/daily/26553.7/3569436/
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The other chopper reported, and of radio chatter. But not yet confirmed yet. The pilots were instructors and were flying on a test flight, while they were alerted of enemy presence to assist. With them two, russian casualties reached 10.
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They had no chance at all. They were downed with a US made TOW missile. Usage of counter measures were futile...
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Question about FM modding...
Snailman replied to Coupi's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I would join the class as well) -
One of those really weird twists of fate. Amazing story.
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Yea.... car manufacturing was different in old times.... I wouldn't buy anything made after the 80's
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Normally I'm not into football much, but this is a real gem https://www.youtube.com/watch?v=nGX7Vdk-uNM
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My first effect...
Snailman replied to Snailman's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thanks guys) This is what I could do... I wanted two more effects, a lighter, lasting smoke (Kills framerate) and a barrel ventilation smoke effect about 2 secs delay after shot (If the ship is moving the effect will be misplaced). So I kept this one. -
The Mysteries of Effective Artillery
Snailman replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Erased it, was quite miserable quality. New one .... IF job allows it. -
Carlo Pedersoli alias Bud Spencer has died at the age of 87. Never forgettable characters, legends. Piedone, Charlie Firpo .. A part of my childhood died yesterday. I remember the movies were so full (back in the early 80s) that we had to wait for three days, then slip in without ticket) As kid we could do that. He is eating beans with the angels now.
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The Mysteries of Effective Artillery
Snailman replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Effects are not my cup of tea, that the stock RocketFireEffect. SamLaunch would be too strong for that. And would kill frame rate in the process. @Stary - I see the system as a whole, but how to tell... eh. You know the joke... The Practical Physicist, the Theoretical Physicist and the Mathematician is put into prison. They were given a tin can of food without opener... to see how they survive for two weeks. The Practical Physicist's cell looks like hell, all messed up. The guy smashed the tin can to the wall till he found out the angle of impact that did crack the bottom of the can. The Theoretic Physicist's cell was full of formulas on the wall, not a single inch was blank. He calculated the proper angle and speed, to crack the tin can open. They opened the Mathematician's cell... He starved to death. On the wall, a sentence was written... "Indirect Proof. Assume I have a tin-can opener.." I am the experimenting type... I just keep smashing it, till it works) -
The Mysteries of Effective Artillery
Snailman replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's a loooong story. I wanted try if the SAM can hit a ground target. Well it can.... but not much use. BUT I thought about artillery rockets. Unguided does not work, because there are no ballictic aiming. So it has to be guided... and also non-guided. So they need some guidance... but then they turn into cruise missiles. And of course, missiles are being launched one by one... no matter if set MissilesInAir=40 they won't launch more till the previous ones are still homing. I made them inaccurate.... no help. Turn G= 1 means it will not home at all. So turn G minimum 2. I tried to make them lose target by setting Homing chance to low... SAM launches when the previous missile fails... And then CEP=200 but still homing missiles do not have CEP.. Except..... if it has a guidance that does not aim on a target but the target's position. I remembered that old cruise missiles had a guidance which was unable to hit moving targets... Inertial. Before SF2NA. And in case inertial, CEP does work. Important not to give terminal guidance which will turn on an hit the target anyway. This is semi-guidance, so rockets are fine... No high rate of fire anyway... I remembered warships... so I made it to be a warship. It has 10 gunners, each having 4 missiles. those are fired in 2-3 salvos. Not bad, but they all fired at the same time... agh and they move the turret shaking up and down... Lookaroundchance=0 does not work if the gunner component is attached to the turret... so it needs to be attached to the chassis (base component). Rate of fire, and salvo is regulated by MissileLaunchTime= is set 0.5 more for each gunner so they fire in order (more or less). Next problem was visibility. Gunners see things in the arc which is set in Pitch and Yaw... But gunners were put into a height of 1000 meters to see.With MinPitch= 0 they dont see anything below. -> Pitch =-40. They will never turn the turred down anyway. Still they seem to be blind for distant targets.... Except... to the front. Gunners see to the front only? Yes because they are not on the turret. But they must be there.. Long range was still a problem... Then I realized. VisualRange is two sided. Unit visibility is a distance they see. but they see only those units which are set to be visible within a distance... it seems to me. Need radar to see what is too small or too distant to be seem? Let's try. Still nothing... ground unit must have a system of radar type, only then it's radar will work. And that is a radar, so the rules of SAM and aircraft radars apply. Search range, Search strength, vs units radar cross section. A tank is 10, so a radar of 40 km and 100 strength can spot that from 40km. IF RadarMinimumAlt=0.... Not bad... huh. Known issues are.... since there are 10gunners, and all has been set to turn the turret and the tubes, sometimes they contradict... until all 10 is ready to fire. hehe) for a moment the rockets do not match the tubes... but otherwise all is fine now. Yes, I thought about the Scud as well, but I can't active it's animation. Fixed launch site has no problem however. I guess everything can be the same. Easier since it does not fire salvo. I did experiments with guns alike, and I'm sure this way they will be effective. Setting CEP to lower, and there is only one gunner needed. All is possible. Ah and yesterday, that I read about the old experiments here, I added Loft as well, so the ballistics have better look now. The key is Visibility and Inaccuracy )) -
The Mysteries of Effective Artillery
Snailman replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I need a little more testing and I have to finish the models itself. Special thanks to Spectre for the Ural (and GAZ) chassis. -
The Mysteries of Effective Artillery
Snailman replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
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The Mysteries of Effective Artillery
Snailman replied to Piecemeal's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Stary you don't reading the SAM topic Here.... -
Yea, without him it would have been a humiliation... i can understand his anger somehow)
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USAF F-4 Phantom II MiG Killers 1972–73
Snailman replied to xrearl's topic in Military and General Aviation
Agreed! And they publish from authors from many countries, so their credibility is high. The books on the VPAF fighters were written by a hungarian military historician using original vietnamese documents and talks with witnesses. Must read. On the negative side, for non US folks these books are too rare or expensive to get (Thank you USPS and EU customs), our only choice is to find them in PDF. -
Recent report on Iraqi pilots in Falluja
Snailman replied to MigBuster's topic in Military and General Aviation
Who owns that media? That is the answer for everything. -
There is no such as political left or right. There is only up and down. The conflict is always vertical, and it is only the "up" level is trying to turn it into a horizontal conflict between the "down" level. Creating factions like left-right, red-blue, black-white - and laughing at the fighting mob down there. I can be hit by the "Conspiracy card" again, but I am certain that the leaders of the world are a single caste, and they never fight each other. We are all their living chess figures.
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The conspiracy theory card is a double edged weapon, however... People are stupid - and easy to deceive. We all know the power of the media and their owners. That's one thing. The second is, that conspiracy theories are often made up by the culprits themselves to hide anything real. That's a rational step, especially in government types where free speech is allowed. The more often people get fooled by fakes, the less likely they believe that is actually real. In such cases the "Conspiracy Card" is played against those who might found out something.
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nah, above 80 IQ it is useless I'm immune anyway vodka neutralizes any chems
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The biggest bullshit is still global warming... Humans release CO2... and cows fart CH4 and that causes greenhouse effect... and that greenhouse effect causes the global warming. :ROFL: Even Greenpeace spreads this shit... I stopped supporting them years ago
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Recent report on Iraqi pilots in Falluja
Snailman replied to MigBuster's topic in Military and General Aviation
Whohohoo Mi-28 in combat!! -
A red star is not necessarily a soviet insignia, if it is heavily weathered, worn, etc it could be also romanian, hungarian or bulgarian as well. They used national color circles inside the red stars. As they are overpaints, they could wear off more easily
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Help on some radar ini entries
Snailman replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
To my best knowledge, yes. IF the jammer is set for the matching frequency. You can set either type of the radar to have CW=TRUE search, track, guidance, or all three. If the Guidance is the only CW, then you can reduce the range, or tracking with jamming, but if you get a missile fired, it's guidance cannot be jammed.