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76.IAP-Blackbird

+MODDER
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Everything posted by 76.IAP-Blackbird

  1. mein erster Versuch

    1. Pivot der Reifen reseten 4. Die Dämpfung der Reifen wird in den Flieger animiert, du bewegst niemals den Flieger richtung Reifen
  2. JA-37 Viggen

    are more idiots working for the red side? COMUNISTS!!!!!! CATCH THOSE TRAITORS!!!!
  3. JA-37 Viggen

    WTF is the M4K doing on your signature .... where have you found it .... you Flogger will be viggenise for this at the nearest Fence!
  4. JA-37 Viggen

    Logan, those are only rumors ... someone told me there is a guy who is working on a Mirage 4K .... only rumors .... and there is an idiot who works on russian planes ... what a moron .. no one wants russian planes ... Damn those conspiracies
  5. Projekt koordination fuer die naehere Zukunft!

    Damn that reminds me about something ..... sorry Souly will try to send you the stuff this weekend
  6. Sukhois

    Thanks for the flowers my friend
  7. JA-37 Viggen

    No viggen there for a loooong time ... but isnt there one in the download section? From SF1?
  8. Sukhois

    the flaps will be a nightmare to animate, but so far im happy with the current status further updates will follow
  9. here a good pic of the engines and the shape
  10. I have added to my 135`s reversed thrust in the ini`s. Could you pls maybe add a animation to the engines? Maybe also to the older engines? That would be great!
  11. testing the new engines and tail work ingame
  12. Sukhois

    We ..... have the MAXimum file
  13. Happy Birthday To.......

    Happy Birthday!
  14. Tonight is dedicated to some old school flying...

    I love the Battle Zone CD in the background
  15. Life is all about life and let die ....
  16. Fitters LOD0 is ready, now they are back in the hangar for the ini tuning
  17. SAAB 21 package

    Thank you, 5 planes in one pack with such a level of detail :D
  18. Take care about the front Glass, its straight not like a bubble ;) Look here, where the whiper ist, there you can see the straight windshield
  19. Mal von Anfang an und für ganz Doofe!

    So, ich habe da ein paar Fragen, wie genau mache ich es richtig mit der Nachbrennertextur Ich habe einmal die Triebwerke gemodelt und mit Texturen versehen, gleichzeitig noch 2 Scheiben erstellt und diese abenfalls mit Texturen versehen die das Nachbrennerglühen darstellen sollen wie in der SF2 Genereation üblich. Nur irgendwie habe ich da wohl wieder vergessen einen Häckchen zu setzen. Das ist der Engine Eintrag [Engine1] ReferenceName=Tumansky R-11F2-300 Turbojet (37F2) SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=1 HasAfterburner=TRUE NumAfterburnerStages=1 SLThrustDry=38700.0 SLThrustWet=60000.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=-0.5,-6.072,0.0 ThrottleRate=0.075 NozzleAnimationID=-1 IdleThrottle=0.01 IdleRPM=0.37 IdleNozzle=0.90 CruiseThrottle=0.75 CruiseRPM=0.82 CruiseNozzle=0.25 MilThrottle=1.00 MilRPM=1.00 MilNozzle=0.25 MaxThrottle=1.02 MaxRPM=1.01 MaxNozzle=0.25 FullABThrottle=1.12 FullABRPM=1.05 FullABNozzle=0.90 AltitudeTableNumData=83 AltitudeTableDeltaX=303.8 AltitudeTableStartX=0.0 AltitudeTableData=0.9993,0.9642,0.9330,0.9046,0.8783,0.8535,0.8298,0.8070,0.7850,0.7637,0.7431,0.7233,0.7043,0.6862,0.6690,0.6528,0.6376,0.6233,0.6099,0.5975,0.5858,0.5748,0.5644,0.5545,0.5450,0.5357,0.5265,0.5172,0.5079,0.4983,0.4884,0.4780,0.4673,0.4560,0.4442,0.4319,0.4191,0.4058,0.3920,0.3780,0.3636,0.3490,0.3343,0.3195,0.3048,0.2903,0.2760,0.2621,0.2485,0.2355,0.2229,0.2109,0.1995,0.1887,0.1785,0.1689,0.1598,0.1512,0.1431,0.1354,0.1280,0.1208,0.1139,0.1071,0.1005,0.0939362,0.0873,0.08087,0.0744,0.0680,0.0617,0.0557,0.0499,0.0444,0.0392,0.0345,0.0302,0.0263,0.0225,0.0187,0.0144,0.0090,0.0017,0.000 DryMachTableNumData=25 DryMachTableDeltaX=0.05 DryMachTableStartX=0.0 DryMachTableData=1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0,1.0042,1.0080,1.0133,1.0205,1.0296,1.0410,1.000, 0.9713,0.6908,0.3134,0.1394,0.00,0.00,0.00 WetMachTableNumData=22 WetMachTableDeltaX=0.1 WetMachTableStartX=0.0 WetMachTableData=0.9842805,0.9915914,1.0004157,1.0029738,1.0092311,1.0103222,1.0560442,1.1012654,1.1314681,1.2330341,1.3844839,1.5556399,1.8760589,2.0332034,2.1909406,2.3390799,2.4647821,2.5867926,2.6835739,2.756534,2.8496669,2.9270453 TSFCM0=0.941 TSFCM1=1.340 AfterburnerTSFC=2.206 MinFuelFlow=0.01 ExhaustEmitterName=CleanExhaustEmitter ExhaustPosition=-0.5,-6.60,0.2 AfterburnerEmitterName=Mig_AB AfterburnerEffectSize=0.8 AfterburnerNodeName=AfterburnerplateRight <--------------------- Ist das so richtig, die Dinger erscheinen trotzdem nicht im Game! FireSuppression=TRUE MinExtentPosition=-0.55,-6.90,-0.55 MaxExtentPosition= 0.55,-2.10, 0.55 GasTempMaxRPM=600.0 GasTempIdleRPM=300.0 GasTempChangeRate=5.0 OverheatTemp=830.0 DamageTempDelta=300.0 OilPressMaxRPM=25.0 OilPressIdleRPM=55.0 OilPressChangeRate=0.5 LowOilPress=18.0 LowOilTempDelta=400.0 2. Ich bräuchte noch mal Werte für einen bestimmten Bereich, wie bei der f-15 ist der Triebwerksbereich an bestimmten Stellen aus blankem Metal, welche wären denn die optimalsten Werte für so eine Materialeigenschaft?! Ich habe hier zwar einige aber die sind nicht vom Resultat wie die bei den F-15ern. Danke shcon mal im Vorraus, viele Fragen werden folgen
  20. Mal von Anfang an und für ganz Doofe!

    Ich habe mal eine frage, arbeite gerade an einer mir zugeschickten max file, was mich da etwas wurmt ist, wenn ich ein Teil erstelle, es nach unten hin spiegel, beide auswähle und nun auch beide zusammen drehen möchte, klappt es nicht. Bei meinen Maxfiles, wird dann der Pivot zum drehen der Teile in der Mitte erstellt, hier hängt der irgendwie an einem der Teile fest. Gibt es eine Einstellung das der Pivot, genau mittige zwischen den Teilen dargestellt wird?
  21. IL-38 "MAY"

    Good work my friend ;)
  22. Brake, brake ..... mh why ???
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