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Sundowner

+MODDER
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Everything posted by Sundowner

  1. Just getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket. I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff. Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably ) Pit has had another re-vamp...... The work continues.....
  2. I think they're here at CA...maybe in the KB or downloads.
  3. I might be miles off here, but is'nt there a fairly strict way in which they have to be created? There's something about it in the TW max exporter notes.
  4. Still plodding on with this....... It took just over 2 seconds to unload 58 rockets...... Yes I know the pylons were never used operationally.........but IT'S A GAME and you dont have to use them..... Pit.....probably about as good as I'm going to do...
  5. Bit the big one!

    It can be setup to only install updates on shutdown , I have Win 10 home edition and have only had this happen once, after that I went into settings/updates and changed the way updates are installed. Windows 10 is not as hard as most folks make out, it's just usually a case of "ask Google" when you get stuck.
  6. Thanks to Baffmiester..........she flies.
  7. Getting there........ HEAVILY reworked Alphasim model by me. Model is in game, basic panel lines & rivets 80% done, all animations sorted, flies like a pig.....I need an FM guy if anyone is feeling brave.... Still to do; rocket pods, tidy up some joins in max, skins etc,etc. I might attempt a pit.......then again I might not, bear in mind I'm not a proper 3ds max guy. Anybody with access to good colour unit marks etc please pm me.
  8. The book arrived last week and after reading from cover I must admit it's not really up to the publisher's hype but still an interesting read. I would of liked a bit more in-depth information about about the airframe and systems, more detail in general instead of this squadron went here and that squadron went there type stuff but still all in all a good read.
  9. Does anyone know where I can get this book ........either in pdf or hardcopy. http://www.canavbooks.com/publications/AvroCF100/
  10. Sea Harrier FA2_2018

    Version 1.0.0

    792 downloads

    Not another Sea Harrier FA2 I hear you say.........well...yes. Original Mirage Factory max file extensively rebuilt by me, too many modifications to mention, same goes for the pit. Backup any other versions you may have as unlike a lot of mods posted on here nowadays I'm not telling you to dump other folks hard work because mine is better.....you decide for yourselves (rant mode off). You WILL need Thrust Vectoring set up in your controls to fly this thing. Please read the ReadME......without it this thing would not of got released.. Mirage Factory product. Have fun.
  11. Yep, I did exactly the same thing, I know it's been out of print for a while and can fetch some silly money, it's the same with a Sea Vixen book I've been after for years..
  12. Thanks for the replies, ideally I was hoping to get one here in the UK as I'm too impatient to wait for international shipping but I've bitten the bullet and ordered a copy from Amazon, should be here by the last week of this month.........
  13. Try setting it to the same as another terrain, might work.
  14. Try installing it someplace other than "program files".
  15. Pre-Falklands FRS1?

    Hmmmm, sorry I lied, I've not done these for the updated model in the Falklands pack. Once the FA2 is sorted I'll get onto the FRS1 templates again or I might chop FA2 model about and make an FRS1 from it. Watch this space.
  16. Pre-Falklands FRS1?

    Erm....... I might have some....
  17. I could do with a couple of volunteers to try this thing out for me......any takers?
  18. Can some-one explain to me the best ( simplest ) way to make distance lods and how many should be made?
  19. CAP2 Development Round-up

    Blimey, I thought this thing was dead.
  20. All 120+ ALARM missiles fired during the first Gulf War were fired from the under fuselage stations. The original wiring was for the inboard wing pylons until they realised they'd have nowhere to hang the Hindenburg's..... Side of pylon mounting came later.
  21. Did you install DX 9.0c? This is an issue I had a while back, once I ran the installer everything was fine.
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