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Everything posted by Sundowner
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Your dad is sorely missed, we worked on many things together. RIP my friend.
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Disable the right-click for the quad menu
Sundowner replied to GKABS's topic in Mods & Skinning Discussion
Whenever this happens to me I usually re-install direct X9.0c . It usually cures it for a while then it'll rear it's ugly head again. I'm using the same fix as Jimbib posted as well but I'm on win 10. -
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I think I had it working on my CF-100 model ....and the B57's I did....."think" being the key word here.
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TMF is not dead...........just not intrested..
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View File South East Asia 1964-74 Part2 This is part 2 of the South East Asia 1964-74 terrain pack. You need both parts for it to work correctly. Please read the readme or you WILL mess up your install. ..................................................................................................... I AM NO LONGER A MEMBER OF THE COMBATACE FAIR USAGE AGREEMENT ...............................................................................................................This package and ALL it's contents are for single user use only. .............................................................................................................You may NOT redistribute it or any part of it WITHOUT MY PERMISSION. Sundowner 13 Jan 2026 Submitter Sundowner Submitted 01/13/2026 Category Full Terrains
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View File South East Asia 1964-74 This is part 1 of a 2 part pack, you WILL need both parts for it to work correctly. This is my version of a South East Asia terrain, it has been many years in the making but is still not complete or finished. But considering that my modding years are coming to an end I thought I'd release it anyway. The area north of the DMZ is a real mess target wise as it's an area I've never been interested in, I personally fly CAS/Armed-Recon in the Central Highlands area. This is a 250 meter map with 600+ tiles and TOD's so you need a fairly powerful machine to run it. There's over 450 new ground objects never been released before, all made by myself so any errors there are entirely down to me. Over the years I've got help and advice off dozens of different modders. They have been the inspiration for me to continue this far, so while they are too many to mention we should a remember that without the modding community this sim/game would of died many years ago. This package contains work and ideas from many of the great terrain experts. A great big THANK YOU to everyone I've worked with in the past. If you are new to the SF simming world, please don't bother whining and screaming about all the little oddities you may find that you don't like, just download the tools needed from here at CombatAce and fix them. Believe me when I say "you've never had it so good" Please read the readme or you WILL mess up your install and it will all be your own fault. ................................................................ I AM NO LONGER A MEMBER OF THE COMBATACE FAIR USAGE AGREEMENT ...................................................................This package and ALL it's contents are for single user use only. ......................................................................You may NOT redistribute it or any part of it WITHOUT MY PERMISSION. Sundowner 13 Jan 2026 Submitter Sundowner Submitted 01/13/2026 Category Full Terrains
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Version 1.0.0
130 downloads
This is a 2 part pack, you WILL need both parts for it to work correctly. This is my version of a South East Asia terrain, it has been many years in the making but is still not complete or finished. But considering that my modding years are coming to an end I thought I'd release it anyway. The area north of the DMZ is a real mess target wise as it's an area I've never been interested in, I personally fly CAS/Armed-Recon in the Central Highlands area. This is a 250 meter map with 600+ tiles and TOD's so you need a fairly powerful machine to run it. There's over 450 new ground objects never been released before, all made by myself so any errors there are entirely down to me. Over the years I've got help and advice off dozens of different modders. They have been the inspiration for me to continue this far, so while they are too many to mention we should a remember that without the modding community this sim/game would of died many years ago. This package contains work and ideas from many of the great terrain experts. A great big THANK YOU to everyone I've worked with in the past. If you are new to the SF simming world, please don't bother whining and screaming about all the little oddities you may find that you don't like, just download the tools needed from here at CombatAce and fix them. Believe me when I say "you've never had it so good" Please read the readme or you WILL mess up your install and it will all be your own fault. ................................................................ I AM NO LONGER A MEMBER OF THE COMBATACE FAIR USAGE AGREEMENT ...................................................................This package and ALL it's contents are for single user use only. ......................................................................You may NOT redistribute it or any part of it WITHOUT MY PERMISSION. Sundowner 13 Jan 2026 -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Sundowner replied to swambast's topic in General Discussion
It was the stock TW airbase issues that got me started on doing my own......... -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Sundowner replied to swambast's topic in General Discussion
It happens when the "Flat Objects" eg parking area's etc are not placed low enough in 3ds Max, there's a very fine line between making them so low as they dont show at all, or positioning them a few inches above the terrain which then causes the Z buffer fighting issue. I've come across it a few times when making my bases, just because they appear to be made at 0.0 on the Z axis very often they're not, I have all my runways, taxiways etc,etc set at 15cm above "ground level" in 3ds max which seems to be the sweet spot for me. -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Sundowner replied to swambast's topic in General Discussion
TileToHeightGridRatio=8 is for 250m heightmap resolution maps. -
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Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Sundowner replied to swambast's topic in General Discussion
I have my Vietnam set up just for missions south of the DMZ, plenty of mud moving and recon possibilities... -
Vietnam Community Project Idea: Gulf of Tonkin Incident - Redux
Sundowner replied to swambast's topic in General Discussion
Not too sure about your Da Nang tower location but my reference's show it further down to the south on the old original pan, basically between those first 2 large hangars in your screenshot. Originally the old French built tower was used for a short while before the US built their own wooden structured version which again was in time replaced with a more modern "concrete" structure. All these US bases are very hard to depict accurately as they changed so much in the early years as various combinations of materials were used during construction then upgraded as need to suit newer aircraft coming the war zone, just the types and sizes of the revetments alone can be a complete nightmare -
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Getting rid of a lot of the "old crap" on the site would free up some space. Also allowing the individual to delete their own out dated stuff could help......I've never been a fan of uploading my stuff and not being able to delete it when I want to.
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Personally I don't care what happens to any of my stuff anymore, whether it's locked away here or scattered all over the net, it's all old work and outdated anyway.
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That feeling of returning home after a long time in hospital is priceless.
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Yes, TAE appears to be case sensitive. Thanks again for your continued support .
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If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter where the game uses upper case . It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like; TextureFilename= as opposed to ; TextureFileName= Sorry if I'm not being very clear....
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how to make 4096 x 4096 textures
Sundowner replied to ravenclaw_007's topic in Mods & Skinning Discussion
These are the only pictures I've found so far....not much different to what you have.. Also it might be worth me mentioning that the top edge of the flap/aileron join has a small curve to it, most folks miss it out when modelling but it's definitely there. -
how to make 4096 x 4096 textures
Sundowner replied to ravenclaw_007's topic in Mods & Skinning Discussion
Truly outstanding work Volker !!
