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Sundowner

+MODDER
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Posts posted by Sundowner


  1. Heading into the Mach loop, North Wales....

    img00235.thumb.jpg.745965cbfaf95e62a44583df59c05599.jpg

    Turning hard...

    img00239.thumb.jpg.ad309c9d4d7cc17a41f8fbf6c8aba127.jpg

    Out the other side..

    img00242.thumb.jpg.ef1a34d639a2db57c269833f57378404.jpg

     

     

    Having worked on the original Tornado model created by ArmourDave way back in 2007 and trying to keep it up to date over the years I think I'm in a pretty good position to pass comment on this latest addition to the Strike Fighters stable.

    What guuruu has achieved here can only be described as OUTSTANDING work ! 

    He and his team have put together the most complete and accurate representation of the mighty Tonka I  have ever seen in any sim.

    The old Tornado models have served us well over the years, they were in their time as good as it gets but time has moved on and now we have a worthy replacement, if you don't  already have these excellent new "guuruu" Tonka models you are definately missing out.

    As the "Mighty Fin" as we know it bowed out of RAF service just last week it's great to know I just have to fire up my pc and go fly a mission in one to be able to see one in the ( virtual )air again.

    I say again, a huge thanks to guuruu and his team.

     

    • Like 20
    • Thanks 1

  2. In all fairness you don't need to extract anything from any cats to run the basic game, all sounds etc should work fine, like wrench said you just needed to get used to running SF2 as stock for a few days to make sure everything was working as it should be, then and only then should you try to change one thing at a time, it's easier for people to give you an answer if we have a known good starting point.......which we dont. 

    • Like 1
    • Thanks 1

  3. Yep that's what I mean, I know to hide something you usually move it right out of sight of the pit itself, so I suppose to move it you would need to move the mesh by just a small ammount.

    I'm not 100% sure on this so please back up your stuff before you screw up your pit altogether........hopefully some of the more experienced pit guys will chip in here.

    • Like 1

  4. Just bear in mind that the more you ask for the less you'll get, unless someone is going to get some serious money for their efforts. 

    Unless you model proffesionally anybody will eventually get bored of making something they have no real intrest in, to a professional moddler building a plane for an out of date pc game is less attractive than putting together a scene that could be used in a tv advert or something like.

    I have a friend in this very business, it's his day job so he wont do anything out of hours.....not even for me. He did once start a Sea Vixen for me then once I started saying can you change this or that he lost intrest & gave up , just because the drawings you find online look ok, once building has started things can look way off.

    If you want someone that will build your plane AND a pit for it.....well good luck. Making this stuff is one thing, having to go back to the moddler time and time again to get something changed to actually work in a game is a different kind of person.

    If a "proper" pit is a must then please dont download anything I produce as I'm just not that good.

    Sorry if this sounded too negative, It's just how I see things going.

    • Like 2

  5. Just getting started on some bump & spec maps, de-icer props now spin, rocket pods are part of the aircraft model , in RL they were automatically jettisioned after use, I couldnt find a way to do it through the weapons editor, only the caps would dissapear, at least this way the whole lot goes but only works well if you fire all the rockets in one hit as the whole lot dissapears as you fire the first rocket.

    I would ideally like to make the caps and body as parts that could be damaged on firing and drop away as part of the damage model.........I dont even know if it could be done.......way above my head that stuff.

    Been putting off doing any serial numbers yet..........I hate decals, I have no problem making them, just a boring job for something 99% of folks would never know if they're real or not ( or care probably )

    Pit has had another re-vamp......

    The work continues.....

    img00210.thumb.jpg.3d35a57b55477f0da78818911cdae39c.jpg

    img00209.thumb.jpg.3fc21b50e54e04ef713b9b66f3e53eda.jpg

    img00207.thumb.jpg.891c2725382b922aa728c5bab64609e9.jpg

    • Like 10
    • Thanks 7
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