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Posts posted by Sundowner
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Hey m8, glad to see you're still alive and well...
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Ban decals....that's the solution........
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Ahhh, yes my bad. I misunderstood the 32 bit thing......old age..
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Seeing as the soon to be released Windows 11 no longer supports 32 bit applications are we going to see the SF series finally dissapear ? I know I lot of us will hang on as long as is possible.......maybe this is why TK has'nt given us the Win 10 version, maybe he's making it a 64 bit application after all ?
Who knows ??
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There is a bug in the old Photoshop 7.0 where by it automatically creates the alpha on a tga .....been using it since day one.
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2 hours ago, Wrench said:In the early days, when SF1 was first released, he did.
It was the community (albeit no one still around) that through their comments and harassments, that made him go underground (so to speak). I was there, saw it all.
But, yes, it is disappointing and disconcerting that nothing has been mentioned about the W10 upgrade. I do, however, take into account the total shitstorm the last 14+ months have been. So, even while still on W7, I can afford to be paitient for The 10.
Ahhh, the good old days....I remember it well.
And just because the game works on Win 10 today there's no saying that it will after the next major update, we DO need the Win 10 version.
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How do you know it's been abandoned? Have I missed something...
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Only use .bmp for normal maps m8, any other file type seems to open up a can of worms of abnormalities.
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For years now I've been using Maxon Cinema4D, don't be confused by the name it has capabilities to paint in 2d and 3d , works with layers and will save your results as .psd, jpeg etc.
I only use it on heavily distorted meshes or to line up the panel lines/camo where I don't have the original max files at hand but you can import photoshop brushes into the programme which make using your custom brushes a bonus. Iv'e really only ever scratched the surface on what it can do though.
Other than that I'm stuck in the 20th century with the old panel finder and Mues lod viewer...
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There used to be a TW colour picker tool/utility........dont know if its in the downloads section....maybe for SF1.
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B-57G Tropic Moon.
This model is created from the old freeware AlphaSim B-57B which is a LOT more work than most folks realise.
Pit is by myself but not 100% correct.
Lots of ini work by Wrench......without Kev's help this model would not of made it to this downloads section.
Read the readme and enjoy.
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Submitted04/12/2021
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The best I've managed to do so far is to create a dummy object then link the fuselage and everything else to it, set the dummy object pivot point to where the main wheels touch the ground and set it up as a dummy flap.....this will then rotate the whole aircraft whatever amount you want, you can get the shock and wheels etc to extend as needed.......pilots and seats dont move with the fuse though....just some tweaks needed there I tthink, all pylons have to be set as rotating pylon and recessed missiles also need a dummy pylon to make them work......sounds pretty easy eh?......nope, not worth all the effort too much pissing about for a bit of eye candy.,
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Might be worth trying some different values in the MISSIONCONTROL.INI....
[Altitude]
Normal=3000
Low=500
VeryLow=100
High=5000
VeryHigh=8000These are the stock values and are in meters.....I think..
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You can edit the waypoint height and airspeed parameters if you create a mission using the mission editor.
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Just as a side note.....the TER's on my current F-4C and D models are now part of the aircraft model and use the the wing maps for their skins as I've seen some nam era F-4's with their unit colours on the nose, they have stations assigned to groups 4,5&6 but to get proper asymmetrical loads you still need to set them up in the loadout ini.
The fuselage MER set ups are achieved just by using different MER's for bomb type/quantity and position.
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What If Screenshot Thread.......
in Thirdwire: Strike Fighters 2 Series - Screen Shots
Posted
After the Falklands war the British government and military chiefs had a re-think, much to the annoyance of the Royal Navy....the ageing Vulcan was given a reprieve and a massive upgrade programme was started..........
To be continued.........