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Posts posted by Sundowner
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Not sure about the exporters working differently but I get that issue when the texture map is set as "2 sided"......just something to check.
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1 hour ago, Veltro2k said:While i have 3 aircraft in the paint barn, i'm trying to come up with an idea for my next project
Blackburn Beverley or HS Argosy please...
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About 1974-75 on F-4E
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It was first fitted to F-4J Blk 26-45 models which were the first production models in 1966, prior to that B models had bundle of chaff just shoved into the airbrakes just like the USAF did.
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Volker, check m8...
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1 hour ago, daddyairplanes said:was in the early days of me modding, and somebody else (mppd? cant recall this second) did the model for the DECM.
Sundowner sent me a model he had for F-4J(UK) YEARS ago. which coincidentally is pretty much the standard that any remaining F-4Js were in 1982-3.
thats the project i need to get going on
Don't dive into anything just yet m8.....the model has been updated......a few times since then....
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Hmmm, cant replicate that here m8.......each door is in 2 parts....inner/outer but I still cant get the effect you're showing me there in lod viewer.
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Yes m8.....gear doors are still old model....wheels are new....was'nt the original model made by Monty_cz many many years ago?
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This was made from the original original TMF FRS1......LOL
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Model updated.
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Gloster Javelin FAW9/9R
This is a much modified model made from the original Veltro2k Javelin max file.
I does NOT replace any of the previously released work, it is an entirely separate aircraft.
Most parts reworked, remapped, bump & spec maps, new pit.
Please read the readme.....its for YOUR benefit not mine !
Thanks again to Veltro2k for allowing me to release this.
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Submitter
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Submitted11/09/2020
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Thanks guys....I'll try some of your suggestions........I didnt realise we can use jpeg's for bump maps.
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Well folks I'm having some issues with bump maps when saved as .dds, take a look at the pic below....
See all the little "whitish" bits ? they are not intentsional scratches or paint blemishes, they are actually being generated by the bump maps, if I save as .bmp all those little marks are not there just rivets and lines bump mapped as they should be.
The easy way would be to just continue using .bmp's as they work just fine but these Vixens all use 7 maps so 7 x 4096 maps as well as the spec maps and skin itself add up to quite a size.
These are my bump map settings.......
And these are my .dds settings.....
Any ideas.....am I just saving them wrong ?
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Double check your .lod and .LOD name entries mate, if the dont match the model they wont show.
How do you like your loadouts ?
in Thirdwire: Strike Fighters 2 Series - General Discussion
Posted
Are you some-one who likes the control of setting them up via the loadout screen, or would you rather have more varied selectable pre-set loadouts as is possible using the mission editor?
Obviously by pre-set I mean loadouts that already have been set up in the loadout.ini. But at least this way pretty much anything is possible.
Its a pity we cant get the pre-set loadouts on the loadout screen so that you can see exactly what you're getting because with a custom setup what you see in those drop downs is not always what you get. The six ( selectable ) group limit is a pain
I fly prefer A/G missions and usually set them up via the mission editor, just me and my wingman, everything else is covered by the other flights so my loadouts are set up this way, sometimes with AA missiles "just in case"
What do you guys like ??