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Eagle114th

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Everything posted by Eagle114th

  1. Everyone, I am still alive! I have been gone for a few weeks, due to a busy real life situation. Now I am back and here is what I have been working o: SF2 - Screen overhaul v1.1 - Customizable Edition This version will have the following features: - New system icon - Multi version of system icon with template available (for anyone who want to customize it.) - Reworked codes that allows me to implement customizable buttons for each screen in SF2 - Multi button colors choices - Templates for buttons (without texts) - Templates for each screen (without background images, so anyone can use it to apply on any kind of background images) Here is screenshots of my reworked codes for one of screen: You can see here how I implemented the customizable buttons. In each SF2 screen folder, there will be folders that contains different colors button, including templates. The picture below show you how button colors can be changed. By doing that, you will see the changed color for LOADOUT button: I am aiming to release it by the end of this month or next month.
  2. Of course, I always make times for both modding and flying. I am back working on a next new big update for this mod. :)
  3. I am satisfied with the new icon colors. F-14 version of SF2 system icon are added too (For customization). If there are requests, I can do various different aircraft.
  4. Just a head up, I re-designed a new SF2 system icon. I am still changing the color. For now, it is still WIP. By the way, I have created templates for all menu screen, you will need to use PowerPoint, in order, to apply it over any background image you want to use. As soon I am done with overhauling SF2 system icon, i will work on adding button colors for customization options. (NOTE: I am re-doing the color for left icon (darken the color completely)
  5. Thank you for the feedback! I am very happy you enjoyed it a lot! About the hangar pictures, I am truly honored! That is awesome news! I am going to keep expanding this mod for the community through time. About the feedback: 1) I will start working on templates for all screens. That way anyone can change the background pictures behind the GUI. 2) About SF2 icon, that is understandable. I will see what I can do about making it sharper. 3) hat makes sense. How about this, I'll make a multi-version of different button colors for the various buttons. That way people can pick any colors to their own liking? The more customization, the merrier. Cheers!
  6. Screen Overhaul - (1920 x 1080)

    That and a beer Emoticon too! (for cheers) :)
  7. Screen Overhaul - (1920 x 1080)

    I agree with you! Not only Jane's USAF, as well as Jane's IAF, WWII Fighters, Longbow series, etc... By the way, you can run Jane's USAF on Win 10 fully now. In Discord, there are 'fixes that allow you to fly both Jane's IAF and USAF. You can always re-fly Jane's series for the sake of nostalgic times, as I do from time to time.
  8. Screen Overhaul - (1920 x 1080)

    Sir, I am honored to get the messages from you! I , too, spent countless hours in Jane's ATF Gold, and then Jane's FA. I was and still am big fan of Wrench, Centurian, and other modders (Even though the mods back there for Jane's FA was known as Libs). If you and anyone are interested, we still have sites and discord with the group that are still modding Jane's FA to this day. Here is an invitation code for Jane's series sim discord: https://discord.gg/VvnhzxtM
  9. Screen Overhaul - (1920 x 1080)

    I am happy you liked it! It is great to see people who also have flown old Jane's sim here.
  10. That is noted, I will add that. Which one, 1970s or older style photo?
  11. I did some experiment on converting the regular screenshot into 1970s and older photo style. I thought "Why not?" so here it is: Parked A-4s - Rregular screenshot Parked A-4s - 1970s style screenshot Parked A-4s - Older style screenshot Parked MiG-21s - Regular screenshot Parked MiG-21s - 1970s style screenshot Parked MiG-21s - Older style screenshot
  12. Everyone, The beta version is now released. I am waiting for the file to be approved. UPDATE: It is now open for anyone to download: Cheers!
  13. AH i see! That is noted! Thank you and I will keep that in mind.
  14. Hello everyone, I have a question about how to force carrier mission on icelandNA. I have installed many of ships mods into SF2, each time I fly USN aircraft (F-14A '77 as an example), I always take off on an island instead of carrier. how do I force single mission to always use carrier based aircraft to start on carrier? The advice is appreciated. Cheers!
  15. It is probably related to the mods I installed into IcelandNA terrain folder. At least I wiped that terrain folder clean and installed the new version from SF2 NA expansion (campaign) mod. It is my goal to experience the expanded terrains with the mods that adds a lot to all SF2 terrains.
  16. Since I have an extra free time today, I finished working on the new CAMPAIGNEDITOR screen:
  17. UPDATE: I think I solved what I wanted to do. This is what I did: I copied both IcelandNA folder and groundobjects folders from SF2:NA Expanded campaign mod and pasted them into my modded SF2 main directory. NOTE: DO NOT, repeat, DO NOT overwrite icelandNA terrain with the new one. Instead, erase the IcelandNA then paste the new IcelandNA from SF2:NA expanded. The reasons? I overwrote IcelandNA and got a very strange side effect. WhenI loaded the single mission, i think I was in a very strange world. the ships were all merged with each other and the camera were spinning fast everywhere. I had to quit SF2. Hence, wiping IcelandNA and replace new IcelandNA fixes this. However, now I am able to take off from carrier anytime. And as for different carrier, I'll use mission editor to quickly replace the SF2 carrier with another one. This is a success today.
  18. Thank you very much! I am looking forward to the beta release soon. (I do not know when, but I will announce here when I decide to release it after double-checking everything, to ensure there are no bugs or problems.)
  19. Roger that, here is next screen (WIP) in NA terrain. The feedbacks are appreciated, as always. :)
  20. I also worked on the new initializing screen when you start SFP2. It is in 1920 x 1080, but I had to convert it to 1024x768, in order, to get it working in SF2 for initializing part.
  21. UPDATE: I am still working on Mission Editor. It is one of most challenging project. Took me days to work on it. I had to re-design screen three times, in order, to able to fit all elements of GUI on one screen. Note: I also added the place where the "help" text appear (left lower part of screen). It is not done yet. For now, I am relieved with the results so far:
  22. Hello everyone, I need advice on .tga files. I have been having troubles with it. I have been using a software known as GIMP 2. Every time I want to save my graphic work, I save the image (with transparent background) as .tga file, SF2 does not recognize it. I tried another method by editing an existing SF2's tga file, for example "Arrow icon for scrolling up / down" by changing the color, then re-expoert it as .tga. SF2 still does not recognize it. Can someone teach me or give me advice on how to properly save .tga with GIMP 2 or another free software? If you know any good free software, please let me know.
  23. Good afternoon everyone! It is raining a lot today, because of that, the planned day of going out is cancelled. So I took an opportunity to do massive cleaning up of project. I learned one neat, yet important trick for organizing the files in menu. It also applies to another aspect of .ini modding. Here is my old project with many files everywhere, making it challenging to find the files when I need it for .ini dancing and GUI polishing: Here is the old code: [CampaignScreen] MenuType=NORMAL_MENU BackgroundImage=SF2_CAMPAIGN.bmp <<< SEE HERE MenuItem001=SystemMenuHotspot MenuItem002=NewCampaignButton MenuItem003=LoadCampaignButton (etc...) Now you can put any files into sub folder and rename it as this way: [CampaignScreen] MenuType=NORMAL_MENU BackgroundImage=SF2_SCREENS\SF2_CAMPAIGN.bmp <<< SEE HERE MenuItem001=SystemMenuHotspot MenuItem002=NewCampaignButton MenuItem003=LoadCampaignButton (etc...) Now my project looks much cleaner and is easier for me to find any specific files: That way, it is also helpful to any modders who want to learn how to mod menu, can study the .ini and files easier. In my opinion, If you do it this way, it will be easier to work on .ini and materials that .ini uses.
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