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Eagle114th

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Everything posted by Eagle114th

  1. Hello everyone, I have been looking through various MiG-19 series mods and I am still stuck with various MiG-19S data ini. May I ask, which mod anyone recommend for MiG-19 flight model overhaul or have updated data.ini that updates the flight model? The flight model for MiG-15s and 17s are taken care of (Thank to KAW and Wing over Vietnam Expansion campaign mods). I found the overhaul mods for SF2 MiG-21s and 23s. It is MiG-19s that I am stuck for now. To my surprise, the material for MiG-19 are rather very difficult to find, including the afterburner. Fortunately, thank to DCS manual (MiG-19P) and MiG-19 series book, found some pictuures needed for afterburner effects. As always, thank you for the advice and information. Eagle114th
  2. Hello everyone! Process report: MiG-15s and MIG-17s are completed. I am now working on MiG-19 before moving on to A-6s. MiG-17 effect is the most challenging project, especially when working on "flashing" afterburner effect as shown in this video: The afterburner effect is not exactly perfect but it is the best I could do after many hours of experimenting with effect. The effect with SF2 can be very frustrating, especially with transparent (alpha) background not working properly. From time to time, I usually see edge showing up non-alpha when it is supposed to have alpha (invisiblke color). Now with that behind me, as soon MiG-19 is done, the next version of beta wil be released. Please note, it is difficult to find the pictures of MiG-17 wing vortex and afterburner sound file. I am not giving up looking for it. It also appear there is no landing light featured in MiG15s, 17s and 19s. Please correct me if I am wrong though. Anyway, here is screenshots:
  3. Hello everyone! I have the next screenshots to share. While I was working on A-6, decided to give MiG a try first. This time, it is MiG-15. I had a lot of fun working on it. She is flyable now with new sounds, updated .ini, along with a new flight model from KAW campaign mod. After doing research on MiG-15, I am unable to find any information about MiG-15 landing lights. Turn out MiG-15 may not have landing gear. Please correct me if I am wrong though. MiG-15 is looking good so far. I am moving on to MiG-15bis and MiG-17s next before working on A-6s. MiG-17 afterburner is unique. it will be interesting to see how MiG-17 afterburner going on/off rapidly can be simulated in SF2.
  4. The problem is solved! After talking with Menrva about it. He recommended separating the effects codes into the individual ini file. What happened is that I combined the effects in a single .ini file which caused the problems. After spending hours cleaning, overhauling, and re-organizing effect ini files. Now I can finally have any exhaust effect for each group of aircraft (for example, J79 for US F-4s, RR Spey for UK F-4s) instead of having to use dirtyexhaustemitter and cleanexhaustemitter. This is a joyful day! Eagle114th
  5. Hello everyone, I am having a bizarre problem with effect editing while working on A-4 series. Two types of engine emitter were made. Here is the code: [EmitterType001] Name=J65-A4ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.2 ParticleWeight=1.00 ParticleRandomness=0.02 ParticleDragFactor=0.01 ParticleInheritence=0.01 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.20,0.20,0.120000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.20,0.20,0.025000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.20,0.20,0.018000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.20,0.20,0.015000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.20,0.20,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.700000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=8.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=12.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=13.000000 TextureMaterial=J65SmokeMaterial [EmitterType002] Name=J52-A4ExhaustEmitter EmissionType=ORIENTED_EMITTER UpdateType=NON_MOVING MaxVisibleDistance=30000.0 EmissionRate=0.014 EmissionVolume=0.01,0.01,0.01 EmissionVelocityTableType=CONSTANT EmissionVelocity=0.0,-1790.0,0.0 EmissionVelocityDeviation=0.2 ParticleUpdateType=SIMPLE_POINT ParticleRenderType=SPRITE ParticleRandomOrientation=TRUE ParticleLifeTime=0.5 ParticleLifeTimeDeviation=0.2 ParticleWeight=1.00 ParticleRandomness=0.02 ParticleDragFactor=0.01 ParticleInheritence=0.01 ParticleWindFactor=0.3 ParticleColorTableType=TABLE ParticleColor[01].Time=0.000000 ParticleColor[01].Value=0.20,0.20,0.20,0.120000 ParticleColor[02].Time=0.10000 ParticleColor[02].Value=0.20,0.20,0.20,0.025000 ParticleColor[03].Time=0.500000 ParticleColor[03].Value=0.20,0.20,0.20,0.018000 ParticleColor[04].Time=0.750000 ParticleColor[04].Value=0.20,0.20,0.20,0.015000 ParticleColor[05].Time=1.000000 ParticleColor[05].Value=0.20,0.20,0.20,0.012000 ParticleSizeTableType=TABLE ParticleSize[01].Time=0.000000 ParticleSize[01].Value=0.700000 ParticleSize[02].Time=0.14000 ParticleSize[02].Value=8.000000 ParticleSize[03].Time=0.50000 ParticleSize[03].Value=10.000000 ParticleSize[04].Time=0.750000 ParticleSize[04].Value=12.000000 ParticleSize[05].Time=1.000000 ParticleSize[05].Value=13.000000 TextureMaterial=J52SmokeMaterial //============================================================================= [J65SmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=A-4_J65_ExhaustSmoke2.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE [J52SmokeMaterial] EffectShaderName=effectLightLevel.fx DepthBufferCheck=TRUE DepthBufferWrite=FALSE IgnoreRenderOrder=FALSE AlphaTestEnabled=FALSE LightEnabled=FALSE UseLightLevel=TRUE SpecularEnabled=FALSE EmissiveEnabled=FALSE AmbientColor=1.000000,1.000000,1.000000,1.000000 DiffuseColor=1.000000,1.000000,1.000000,1.000000 ZBufferOffset=0.0000000 PriorityLevel=0 BlendOp=BLEND_SRC_ALPHA NumTextureStages=1 TextureStage[01].TextureName=A-4_J54_ExhaustSmoke3.tga TextureStage[01].MipMap=FALSE TextureStage[01].FilterEnabled=TRUE TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE The most strange problem is that, with both J52 and J65 having the exact same codes, the effect still behave differently. This confuse the heck out of me. Here is screenshot: When using J65-A4ExhaustEmitter: And here is J52-A4ExhaustEmitter version: You can see, J52 version is more narrow, longer. No matter what I do to make it produce the same effect as J65, it remind the same effect. Can anyone tell me why is it stuck this way? It is my goal to make J52 having the same effect as J65 but with less cloud, more 'transparent' looking. Here is codes from A-4L [FakeEngine1] SystemType=JET_ENGINE InputName=THROTTLE_CONTROL EngineID=2 HasAfterburner=FALSE SLThrustDry=0.0 ThrustAngles=0.0,0.0,0.0 ThrustPosition=0.0,0.0,0.0 ThrottleRate=0.3 IdleThrottle=0.10 IdleRPM=0.48 IdleNozzle=0.0 CruiseThrottle=0.65 CruiseRPM=0.84 CruiseNozzle=0.60 MilThrottle=0.90 MilRPM=1.00 MilNozzle=1.00 MaxThrottle=1.00 MaxRPM=1.02 MaxNozzle=1.00 TSFCM0=0.0 TSFCM1=0.0 MinFuelFlow=0.02 ExhaustEmitterName=J52-A4ExhaustEmitter ExhaustPosition=0.0,-5.31,0.16 FireSuppression=TRUE MinExtentPosition=-0.52,-2.42,-0.34 MaxExtentPosition= 0.52, 0.73, 0.70 Any advice and help with this is appreciated. Eagle114th
  6. Hello everyone, New version of beta is now released. The link is posted in the first post. Thank you CombatAce community, especially Ravenclaw_007, Wrench, Nightshade/PR, Menrva, Daddyplanes, Trotski00, and Coupi for big support with the project. If there are any names I forgot to mention here, my apologizes the new beta includes the overhauls for for all A-1s, A-4s, and F-4s. It also contains "readfy to install" folder structures. You wil need to create a new SF2 folder for this. I hope you all like it. Cheers
  7. After facing the issues with effect (Posted at another thread about it), I had to resort to using dirtyexhaustemitter and cleanexhaustemitter. However, for a few specific aircraft, I still am able to make custom effects for them. Here is A-1 with a new effect, note they come directly from engine exhaust directly. You can see a fade smoke. I am looking forward to the feedback, so all features can be improved further. By the way, I contemplated this, it turns out that I also have the goal of updating all aircraft data.ini, loadout.ini, and other ini. files. However, as stated in SFCE, I am not adding any new aircraft or skins. For example, all A-4s get updated .ini to carry more accurate loadout, updated flight model, and other tweaks. This is what I aim for. When SFCE is completed, anyone can use it as a base to install any mods on it. However, specific nation aircraft, such as A-4G an example, get overhauled as well. SFCE includes custom weapons, fuel tanks, and other types of equipment for A-4G. But keep in mind, I intend to keep add-on ordnance/weapons as minimum as possible. Right now, it looks like F-4s, A-1s, and A-4s are almost completed. They will be uploaded for next version of SFCE Beta. Eagle114th
  8. After doing further testing, I realized something. It turns out that it is problem for any aircraft with my own custom effects instead of using clean / dirty exhaust emitter. This is what I realized when creating my own exhaust emitters: (Please correct me if I am wrong on this though.) Any group of aircraft can not use secondary exhaust effect. For example, it seem that A-4A shares the same codes as A-4L. If I assign A-4A to use J65, then A-4L can not have J52 displaying the effects correctly. No matter what codes I tweak, J52 will have non-changable effects while displaying as flat, narrow effect. It looks like I am stuck with DirtyExhaustEmitter and CleanExhaustEmitter for different effects for group of planes. For example, for J79 powered and Spey powered F-4s. for any group of aircraft, I can only assign ONE custom exhaust effects besides offiical exhaustemitter effects. So it mean A-4A to A-4L can only use either J65 or J52 effects. That is a disappointing news. However, what I will do is remove J52 engine effect and stick with one effect for all A-4s since they have clean exhaust anyway. At least I can still have multi effects for engine node, afterburners, wing vortex and other. Eagle114th
  9. That is the plan! It is my goal to overhaul all planes, this involves making Soviet’s aircraft flyable too. Cheers
  10. New updates on A-4 engine node animation (military thrust) and exhaust emitter (clean):
  11. Searching for MIG-17 /19 /21 wing vortex pictures / videos

    I see, I wasn't aware of that. Thank you for informing me. I will look into your A-1 skins and mods. Cheers!
  12. Hello everyone, I am working on Strike Fighter 2 (simulation) big mod project. I am still looking for excellent pictures and videos of MiG-17, 19, and 21 wing vortex when performing hard-turning. As always, when it is difficult for me to find a clear picture or videos of specific aircraft situation, the request is posted here. If anyone has better pictures or videos, please share them here. As always, thank you, everyone for the support. Cheers
  13. I see, wasn’t aware of that. I will check your A.1 mods. There are overwhelming numbers of mods out there. So it is easy to get lost. Thank you for the head up. UPDATE1: I also saw your .ini files for A-4 series. It saved me tons of coding works in .ini. Thank you for awesome ini files for A-4 series! I am now seeking for your A-1 ini files. I just got an idea for an interesting effects for A-1H and J. UPDATE2: Found flyable A-1H and J by Dels and Wrench. This mod contains what I needed in Data.ini. I am updating A-1H and J series with it. Eagle114th
  14. Hello everyone! I am wondering if there is any of way to re-organize the weapon list in alphabetic order, like an aircraft list? The only thing I can think of is, to create weapondata.ini and re-organize the list which would be a major pain in the ass. So I am hoping there is another way I am not aware of. Cheers
  15. Hello everyone, Just to keep everyone up to date. All F-4s are almost completed. Right now the sound issues are being worked on. What I learned is that, when working with afterburner effects, having to clone original engine codes, I have to keep most of it intact, in order, for the sounds to work. There are several "FakeEngine" so I can use multi-effects for the engines. However, besides that, A-1H and J are completed. A-4 fleets are being worked on. The wing vortex is a bit tricky to work on. Here is what I have working so far. Please note, the effects is still WIP: A-4 engine node animation (it is almost noticable. When you fly and zoom all way in, you'll notice it.) When all A-4s effects, sounds, and ini tweaks are completed; the next version of the beta will be released featuring all F-4s, A-1s, and A-4s. Eagle114th
  16. Searching for MIG-17 /19 /21 wing vortex pictures / videos

    Thank you for this picture! It is also an excellent picture for the collection too! I see now, I am going to adjust the landing light location to next to where the cannons are (For SF2 modding). Cheers!
  17. Searching for MIG-17 /19 /21 wing vortex pictures / videos

    That is very true. I am surprised how it is difficult to find certain materials for the specific aircraft. For example, I am looking for the information about A-1H and J landing lights or the pictures/videos of A-1 taxing, takeoff, or landing at night. This will give me an opportunity to learn the tricks of hunting pictures and videos. Eagle114th
  18. Thank you for the advice. The reason why I am doing it alphabetically is that I am adding 'tags' to the weapons. For example: (Types) Name [Guidiance] (AAM) AIM-9D Sidewinder [IR] (AAM) AIM-7D Sparrow [SARH] . Etc I will look into weaponeditor. Cheers
  19. Yes! This is something SF2 can really need! That would be awesome to see! and like the community said, it is great to see you back here, sir! I also thank you for the support with my mod projects too. Cheers
  20. Hello everyone, I need help with this problems. After implementing LandingLight to F-4B and started in a night mission, I noticed two things: 1) The main light keep flashing until I change to "non-flashing" nav light mode. Is that normal? 2) The runway does not get full light, there are section that goes dark while other section get shined. Here is screenshot: Here is the codes: I am still puzzled about this problem. If anyone know the solve, please let me know. Cheers
  21. May I ask, what is the result of your testing with the landing gear light? Cheers
  22. I am pulling my hair. No matter what I do, the runway still appears to be buggy with the landing gear lights. When the next version of SFCE beta is released, I hope someone can show me why this light isn't working properly with the runway. Eagle114th
  23. Thank you for the video. About the sounds, it is fixed in the next version. The next version of Beta will be out by next week. It will cover all F-4s. Cheers
  24. Hello everyone! The afterburner effect for J79 was adjusted while RR Spey version got added. You can see the difference between them. in meanwhile, I am still awaiting for the feedback on beta. Here are J79 version: NOTE: I noticed vortex wing bug, I fixed it. I forgot to add "VortexG". Here are RR Spey version (You can see their afterburner is more whitish in color with a smoother afterburner.)
  25. Thank you, I will experiment with it. Cheers
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