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Eagle114th

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Everything posted by Eagle114th

  1. View File SF2 - Menu (UI) Expansion Eagle114th's SF2 Menu (UI) Expansion v1.2 --------------------------------------------------------------------------------- This is a second version of SF2 UI Expansion mod. If you face any bugs or problems, please inform me. The purpose of this mod is to expand / improve the SF2 UI. In the first version, it does two things: 1) Change the aircraft list when displaying the list. Aircraft list are sorted by nation first. There are three versions: a. Version #1: Nations’ multi-branches are combined, so you’ll see (USN / USMC) A-4s or (RN / RAF) F-4Ks as an example. If aircraft have skins for a multi-nations, it will have ‘>>’ at end of aircraft name. b. Version #2: There are both symbol ‘>’ and ‘>>’. For any aircraft that is used by multi-branches, will use ‘>’, while any aircraft with skins for a multi nations will have ‘>>’ at the end of name. c. Version #3: Same as version 2 with simplified year tag. Instead of (19XX), it will show as ‘XX. 2) RWR and RADAR being displayed on the screen, there are 4 versions: a. Version #1: RWR + RADAR upper right corner b. Version #2: RWR + RADAR upper left corner c. Version #3: RWR (upper left corner) + RADAR (upper right corner) d. Version #4: RADAR (upper left corner) + RWR (upper right corner) Plans for next version: - New menu + GUI (WIP) - Make smaller version of RWR + RADAR - If time permits, will work on ordinance list, so they will be sorted by type of ordinance before the name. The feedback are always appreciated! ENJOY! --------------------------------------------------------------------------------- INSTALLATION: Note: This mod is covers all aircraft in SF2 with all expansion pack and DLCs. (AIRCRAFT) 1) MAKE A BACK UP COPY OF AIRCRAFT folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Aircraft 2) In Aircraft Sorting List folder, choose one of three versions, and then copy and drop Objects folder in SF2 mod main directory. (ORDINANCE) 1) MAKE A BACK UP COPY OF WEAPONS folder in Strike Fighters Project 2 mod directory. It can be found in this directory: SF2 (Main folder) -> Objects -> Weapons 2) In Ordinance Sorting List folder, copy and drop Objects folder in SF2 mod main directory. (RWR + RADAR) 1) MAKE A BACK UP COPY of HUDDATA.INI in FLIGHT folder in SF2 Main directory. 2) In RWR + Radar folder, choose one version of six versions, and then copy and drop Flight folder in SF2 mod directory. --------------------------------------------------------------------------------- UPDATE LOG: v1.0 - First version of SF2 Menu (UI) Expansion v1.2 - Added extra options for RWR + RADAR with half sized version (See Version #1A and #2A screenshot in RWR + RADAR folder) - Added Ordinance Sorting list --------------------------------------------------------------------------------- Current projects - SF2 new MENU and GUI (WIP) --------------------------------------------------------------------------------- PERMISSION: Please contact me first if you want to use my mod for any purposes. Eagle114th / MagicDragon116 Submitter Eagle114th Submitted 04/21/2021 Category Menus  
  2. Thank you for the feedback. At once I release the first version of SF2 new Menu / GUI mod, I am considering adding more different themes / styles for different era / theater.
  3. Hello everyone, I re-designed a pilot records screen, here is a final version: Here is new screen for mission debriefing: New campaign screen:
  4. Here are screenshots for four versions of RADAR + RWR screen mod: Version #1 Version #2 Version #3 Version #4
  5. Hello everyone, I have created three versions of aircraft sorting list for SF2 clean installation. Please note, I am using the symbol '>" at the end of the aircraft name to tell you if the aircraft contains the skin for another branch or nation. NOTE: (Nation) tag before aircraft name is directly based on what is coded in _DATA.ini. For example, A-4A is tagged as "USN" as nation in DATA, hence I tagged A-4A as (USN) instead of USMC. '>' = For aircraft that have skins for another branches '>>' = For aircraft that have skins for another nations '>>>' = For aircraft that have skins for another branches AND nations. For example, (USN) A-4A have a skin for USMC, hence it shows up as: (USN) A-4A Skyhawk > Il-28 "Beagle" have skin for other nations, it shows up as: (VVS) IL-28 "Beagle" >> (USN) A-7E Corsair II have the skins for another branches AND nations, it shows up as: (USN) A-7E Corsair II >>> Here are each versions of Aircraft list designed as: Version #1 - There are tags for a multi-branches. For example (USN / USMC) and (RN / RAF). it have '>>' tag only for aircraft with another nation skins. Version #2 - Uses '>', '>>', and '>>>' for aircraft that have skins for another branches and/or nations. Version #3 - A copy of version #2 with simplified years. Instead of using [Year], it uses 'year (last two decimals) Here are screenshots with new aircraft sorted list:
  6. Sir, thank you for the information. I am thinking I could make a multi-version of HUDData.ini for this mod. That way people can select which one they prefer the most. I could make it this way: - RWR / RADAR on upper right corner - RWR / RADAR on upper left corner - RWR on upper left / Radar on upper right - Radar on upper left / RWR on upper right
  7. Sir, you inspired me to keep going on with the projects too. I shall have both projects done, so the community can enjoy it. I look forward to flying YAK-130, as soon you release it!
  8. I sincerely appreciate your concerns. You absolutely have a good reason for it. This is why I am doing it in a small step first and see what community likes. I will make sure not to get overwhelmed with the projects. To be honest, I was doing it for myself at first, since I wanted to have aircraft list being grouped by nations / countries. Seeing how this community share what they create for themselves too, hence here am I. For now, I am only doing it for a clean SF2 installation, so anyone who want to start over with SF2 installation can use this mod. Small steps a time. At once when I am done with both SF2 new Menu / GUI and aircraft sorting list mod, I will see if I can go further with both mods. There are so many projects ideas I want to do for SF2. I didn't have the time nor the courage to create mods a long time ago. But now, I want to take an opportunity to see if I could achieve it, after having accomplished many things in my life.
  9. Sir, thank you for sharing your stories. A big respect to you too.
  10. Holy moly! You have gone through a lot. Thank you for sharing. A big respect to you too. If you would like an alternative version with the different location of RWR / RADAR on the screen, let me know. I am more than happy to do it for you and other who want or needs it. The more options this mod have, the merrier.
  11. Thank you for the feedback, unfortunately, the way SF2 is coded, it is not yet possible to 'tag' aircraft by the specific country / nation dynamically. However, I figured a way to make it less sore eye. I am changing the format. Instead of seeing [Export], you will see small '>>' symbol. However, for now, let's just see it as this way: If you fly in a Middle East, as you stated, and you see (VVS) Il-2 1946 >>, then you know that the aircraft is from Soviet / Russia and you can look at the decal to identity which nation is operating as an exported aircraft. By the way, to make the aircraft list more simple, I am adding two symbols: - For any aircraft that have skins that covers multi branch (For example: USN aircraft that have skins for USMC), will have a symbol '>'. - For any aircraft that have skins that covers multi nations, will have the symbol ">>' - For any aircraft that have skins that covers both multi branchs and nations, will have the symbols '>>>'
  12. A) Thank you! I will make two versions. For the first one, I will keep USN / USMC. For a second version, I will do it a bit differently. I will post the update here as soon I finish working on it. B) Yes, sir! I will keep working on it. You inspired me to work on this mod project even more happily. C) I am happy that it is helpful to you. I aim to finish the mod, so the community can enjoy this mod. D) I repiled your DM. :) Yes I agree with you. I hope that TK would add the moddable filter system to the aircraft list on menu someday.
  13. Thank you very much! You inspired me to do even more works on this mod. I will release the mod with multi versions. So people can choose the version they prefer. It is not a chore to me, I do it with my passions into modding SF2. I am merely sharing what I love to do with this community. Your feedback is still appreciated.
  14. Yes that is understandable about the desires for SF2 to have the filter system for viewing the aircraft list. It would be great if TK could add feature like this, especially making it moddable too.
  15. Thank you for the feedback. That is understandable that there are a group of people already are familiar with many of aircraft, as you stated. However, at the same time, there are also the group of people, including me who are not familiar with many variants of each aircraft. Hence, is why I made this mod. I always wished that Thirdwire would add the filter system to the aircraft list, so we could customize the way we view the list (By Country / nation, Type / name of aircraft, etc...). But since it is not yet implemented, I decided to roll my sleeves and start modding all aircraft name in the list. To my amaze, after grouping aircraft by nation, it is quite educational way of viewing the list of aircraft. At the same time, it is more fun to view the list this way too. If it could do the same to other, then great! By the way, about in-game screen (Radar + RWR), I have reason why I group both in the upper right corner: My limited vision. What I have is known as Usher Syndrome. That is why I am deaf with a low vision. This is what my vision looks similar to: I have a tunnel vision with a good center visibility. (Which means I can look at the monitor from close-by to far distance.) In order, to see the surrounding situation, I scan my vision everywhere, including the monitor for the games and simulations. I usually use a limited sized monitor, so I can scan around the monitor less frequently. As stated above, I have a good center vision, so my head is not that far from the monitor. The larger monitor is, the more I have to scan around it with my tunnel vision. I am currently using 23" inches monitor as my maximum size. I have been flying simulations since the 1990s and I always use the symbols / text around the target in various simulations / games, in order, to assist me in spotting them. Now with the way I learn about modding SF2 through .ini dancing, it is a huge relief for me to be able to see both RWR / RADAR this way too. And why do I share it here? That way if anyone could benefit from this too, then great!
  16. I am thinking about changing two things: ------------------------------------------------------------------ 1) I could replace [Export] with a symbol '»' (Shows up as '>>'). That way it won't be a sore eye when looking at aircraft name? For example, in a screenshot above, you see (VVS) Il-2 1946 "Beagle" [Export], I could change it to: (VVS) Il-28 "Beagle" » ------------------------------------------------------------------ 2) Changing aircraft that is operated by both USN and USMC. For now, it shows up in the list as (USN / USMC), I could change it this way: (USN) F-4J Phantom II » That way you know that the aircraft is operated by both USN and USMC. ------------------------------------------------------------------ Here is a list of symbols: https://fsymbols.com/keyboard/windows/alt-codes/list/ If any of you have a better idea of which symbol to use, please post here.
  17. Thank you for the advice. I am studying the FM files more closely. At once when I am done with SF2 menu project, I want to start working with FM to modify the aircraft's handling characters. Thank you for the file, the more files I can study, the merrier. That is noted. Thank you for the information. That is noted, I recently downloaded KAW. I am looking forward to flying and trying the new flight model from KAW. Oh? that is noted too. I shall study [LeftElevator] and [RightElevator]. Understood. I am going to study both KAW MiG-15 and Fubar's MiG-17 FM.
  18. Good evening everyone, Since I am working on a big collection of different MiG-15s and MiG-17s for different nations. I found MiG-17 realistic flight model tweak which limits the maneuverability of the MiG-17s at high subsonic speeds, especially above .8M. According to them, I have to look at CLa= and Cmq= tables for the stabs at values .8M and above. This part still confuses me. So I am asking for someone to point me at where to look at. That way, I can understand which codes to tweak for another MiG-15 and 17 that still doesn't have the maneuverability limitation at subsonic speeds. I opened MiG-17's data file and went to [AircraftData]: [LeftStab] ParentComponentName=VertTail ModelNodeName=Left_Stab ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.012 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0024 CLa=0.1946 CD0=0.0005 CDL=0.0003 Cmq=-2.4830 Cmad=-1.1754 Cyb=-0.0753 Clp=-0.0011 Cnb=0.0421 CL0MachTableNumData=13 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=3.256,3.262,3.278,2.462,1.000,0.217,-0.231,-0.523,-0.614,-0.614,-0.738,-0.716,0.481 CLaMachTableNumData=13 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.082,1.249,1.104,1.036,1.000,0.981,0.971,0.986,0.994,0.994,11.881,11.945,12.036 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=93.444,69.444,49.000,32.111,18.778,9.000,2.778,0.111,1.000,5.444,13.444,25.000,40.111,58.778,81.000 CmqMachTableNumData=13 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 XacMachTableNumData=13 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-5.346,-5.346,-5.347,-5.348,-5.350,-5.352,-5.356,-5.359,-5.364,-5.364,-5.438,-5.459,-5.472 CheckStall=TRUE CLmax=0.0708 AlphaStall=17.68 AlphaMax=23.72 AlphaDepart=28.23 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.026,-0.042,-0.058,-0.054,-0.047,-0.032,-0.014,0.000,0.017,0.050,0.094,0.140,0.202,0.245,0.340,0.531,0.903,0.586,0.362,0.265,0.210,0.167,0.118,0.074,0.038,0.000,-0.014,-0.032,-0.047,-0.054,-0.058,-0.042,-0.026,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.359,-0.359,-0.307,-0.276,-0.273,-0.262,-0.244,-0.225,-0.199,-0.179,-0.160,-0.134,-0.115,-0.097,-0.086,-0.083,-0.052,0.000,0.000,0.000,-0.052,-0.083,-0.086,-0.097,-0.115,-0.134,-0.160,-0.179,-0.199,-0.225,-0.244,-0.262,-0.273,-0.276,-0.307,-0.359,-0.359 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.141,-0.153,-0.076,-0.002,-0.095,-0.607,-1.666,-2.187,0.407,4.536,8.397,7.739,0.864,0.103,0.678,0.913,0.668,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=1.00 Ymac=-0.71 MinExtentPosition=-0.02,-6.13, 1.35 MaxExtentPosition=-1.75,-4.96, 1.43 CollisionPoint[001]=-1.67,-5.90,1.38 CollisionPoint[002]=-1.67,-6.39,1.38 SystemName[001]=LeftElevator [RightStab] ParentComponentName=VertTail ModelNodeName=Right_Stab ShowFromCockpit=TRUE DetachWhenDestroyed=TRUE DamageRating=DISABLED MassFraction=0.012 HasAeroCoefficients=TRUE LiftSurface=TRUE CL0=-0.0024 CLa=0.1946 CD0=0.0005 CDL=0.0003 Cmq=-2.4830 Cmad=-1.1754 Cyb=-0.0753 Clp=-0.0011 Cnb=0.0421 CL0MachTableNumData=13 CL0MachTableDeltaX=0.10 CL0MachTableStartX=0.00 CL0MachTableData=3.256,3.262,3.278,2.462,1.000,0.217,-0.231,-0.523,-0.614,-0.614,-0.738,-0.716,0.481 CLaMachTableNumData=13 CLaMachTableDeltaX=0.10 CLaMachTableStartX=0.00 CLaMachTableData=0.973,0.975,0.979,0.988,1.000,1.016,1.038,1.066,0.201,0.001,0.001,0.001,0.001 CD0MachTableNumData=13 CD0MachTableDeltaX=0.10 CD0MachTableStartX=0.00 CD0MachTableData=2.082,1.249,1.104,1.036,1.000,0.981,0.971,0.986,0.994,0.994,11.881,11.945,12.036 CDLAlphaTableNumData=15 CDLAlphaTableDeltaX=4.00 CDLAlphaTableStartX=-28.00 CDLAlphaTableData=93.444,69.444,49.000,32.111,18.778,9.000,2.778,0.111,1.000,5.444,13.444,25.000,40.111,58.778,81.000 CmqMachTableNumData=13 CmqMachTableDeltaX=0.10 CmqMachTableStartX=0.00 CmqMachTableData=0.971,0.973,0.978,0.987,1.000,1.017,1.040,2.069,10.107,100.107,100.364,100.332,100.199 XacMachTableNumData=13 XacMachTableDeltaX=0.10 XacMachTableStartX=0.00 XacMachTableData=-5.346,-5.346,-5.347,-5.348,-5.350,-5.352,-5.356,-5.359,-5.364,-5.364,-5.438,-5.459,-5.472 CheckStall=TRUE CLmax=0.0708 AlphaStall=17.68 AlphaMax=23.72 AlphaDepart=28.23 StallLiftTableNumData=37 StallLiftTableDeltaX=10.00 StallLiftTableStartX=-180.00 StallLiftTableData=0.000,-0.013,-0.026,-0.042,-0.058,-0.054,-0.047,-0.032,-0.014,0.000,0.017,0.050,0.094,0.140,0.202,0.245,0.340,0.531,0.903,0.586,0.362,0.265,0.210,0.167,0.118,0.074,0.038,0.000,-0.014,-0.032,-0.047,-0.054,-0.058,-0.042,-0.026,-0.013,0.000 StallDragTableNumData=37 StallDragTableDeltaX=10.00 StallDragTableStartX=-180.00 StallDragTableData=0.001,0.008,0.021,0.043,0.082,0.123,0.171,0.227,0.292,0.367,0.451,0.562,0.689,0.825,0.937,1.018,1.142,1.122,1.000,1.122,1.142,1.018,0.937,0.825,0.689,0.562,0.451,0.367,0.292,0.227,0.171,0.123,0.082,0.043,0.021,0.008,0.001 StallXacShiftTableNumData=37 StallXacShiftTableDeltaX=10.00 StallXacShiftTableStartX=-180.00 StallXacShiftTableData=-0.359,-0.359,-0.307,-0.276,-0.273,-0.262,-0.244,-0.225,-0.199,-0.179,-0.160,-0.134,-0.115,-0.097,-0.086,-0.083,-0.052,0.000,0.000,0.000,-0.052,-0.083,-0.086,-0.097,-0.115,-0.134,-0.160,-0.179,-0.199,-0.225,-0.244,-0.262,-0.273,-0.276,-0.307,-0.359,-0.359 DownwashAlphaTableNumData=37 DownwashAlphaTableDeltaX=10.00 DownwashAlphaTableStartX=-180.00 DownwashAlphaTableData=0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,-0.000,-0.141,-0.153,-0.076,-0.002,-0.095,-0.607,-1.666,-2.187,0.407,4.536,8.397,7.739,0.864,0.103,0.678,0.913,0.668,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000,0.000 Chord=1.00 Ymac=0.71 MinExtentPosition= 0.02,-6.13, 1.35 MaxExtentPosition= 1.75,-4.96, 1.43 CollisionPoint[001]=1.67,-5.90,1.38 CollisionPoint[002]=1.67,-6.39,1.38 SystemName[001]=RightElevator May I ask, which codes limit the Elevator responses at certain airspeed (Mach 0.8 and above)?
  19. Here is new OPTION screen (WIP). I would like any feedback on this please. I am still contemplating about how to improve it further. Here are new materials I created for OPTION screen. I think it looks good so far. If there is a way I can improve it further, let me know.
  20. This is WIP as one of the material planned for the option screen.
  21. I updated Roster screen with a new background picture. I didn't like how there is 'cloudy' background. Here is screenshot of older version: Here is newer version with an office desk background with a coffee mug. I like it so far! it made it feel like you are sitting on a desk looking at the information about pilots (Roster). The feedback are always welcomed. If there are a different pictures I can try, let me know. By the way, here is a new Pilot Records screen too:
  22. PAF F-16B Block 15

    Thank you for this mod! I enjoy seeing different variants of F-16s in SF2! By the way, may i ask you a question about this pack; This is Pakistan F-16 right? The reason why I ask is because when I opened F-16B_DATA.INI, it showed F-16B being Israel. [MissionData] NationName=Israel For a simple fix, it could be like this: [MissionData] NationName=Pakistan (I am still learning more about modding SF2, so I wanted to help when I spot anything that seem off.)
  23. Here is a new initial loading screen for SF2 (Before you load SF2 main menu) I created it as a gift to TK for his hard work creating simulations / games. Please let me know which one looks the best: VERSION #1 VERSION #2
  24. UPDATE: There are some further improvement made on the LOADOUT screen: The PLANNING screen is completed now: The ROSTER screen is also completed: There are further improvement made on the buttons: I am moving on to the next screen, starting with the campaign.
  25. The planning screen is still WIP. The feedback and/or suggestions are appreciated, as always. Here is a screenshot:
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