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Everything posted by Eagle114th
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah I see, that may be a problem. You only have some DLCs. I recommend you to move only what you have in the Aircraft folder folder, instead of just moving all folders into SF2. As I have stated, I am building the mods with SF2 completed edition, which means SF2 + all expansion + all DLCs. Eagle114th- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I don't mean SFCE; What I am meant to ask is if you have SF2 + All expansion + DLC or SF2 complete edition?- 124 replies
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Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
YOU ARE MY HERO! I just realized why it didn't work with F-4K and F-4K_75 while works with F-4K_80. F-4K and F-4K_75 is Royal Navy while F-4K_80 is Royal Air Force. And by seting Exported to True, now it works with ALL F-4K (both RN and RAF)! I see now, UK is an unique code designed to have weapons working with both RN and RAF at the same time. I am joyed now! Thank you very much for the help. I learned an important lesson today. Cheers! -
Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th posted a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone, F-4K and F-4M are the first aircraft I am facing problems with SpecificStationCode. Whenever I use SpecificStationCode, the weapons refuse to show up in loadout screen. it works perfectly with other F-4s (Iran, South Korea, and others). For example, here is the codes: [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-2.24,2.63,-1.18 AttachmentAngles=0.0,-1.0,85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=NATO,UK ModelNodeName=missile_rails_L PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=IRM_UK [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition= 2.24,2.63,-1.18 AttachmentAngles=0.0,-1.0,-85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=NATO,UK ModelNodeName=missile_rails_R PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=IRM_UK [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-1.86,2.63,-1.18 AttachmentAngles=0.0,-1.0,-85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=NATO,UK ModelNodeName=missile_rails_L PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=IRM_UK [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=1.86,2.63,-1.18 AttachmentAngles=0.0,-1.0,85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=NATO,UK ModelNodeName=missile_rails_R PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=IRM_UK And this is AIM-9B codes as an examlpe: [WeaponData001] TypeName=AIM-9B_UK FullName=[IRM] AIM-9B Sidewinder ModelName=aim-9b Mass=70.110001 Diameter=0.127000 Length=2.830000 SubsonicDragCoeff=0.677000 SupersonicDragCoeff=2.310000 AttachmentType=NATO,UK SpecificStationCode=IRM_UK NationName=RAF StartYear=1956 EndYear=1975 Availability=3 BaseQuantity=4 Exported=FALSE ExportStartYear= ExportEndYear= ExportAvailability=2 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.900000 WarheadType=0 Explosives=6.200000 FusingDistance=9.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=65 MaxTurnRate=11.000000 MaxLaunchG=2.000000 LockonChance=65 LaunchReliability=70 ArmingTime=0.500000 SeekerFOV=4.000000 SeekerGimbleLimit=25.000000 SeekerTrackRate=11.000000 SeekerRange=4800.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=4800.000000 Duration=20.000000 CounterCountermeasure=40.000000 NoiseRejection=10.000000 CapabilityFlags=0x00000100 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=2.200000 BoosterAccel=24.240000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=5.000000 What is wrong with my code? I am literally pulling my hairs after trying to make this work for hours. May I ask for someone to show me what I am doing wrong with the codes. Thank you. Eagle114th -
Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted and thank you for correcting me. As always, I learn new things everyday. Cheers! -
Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
AH! I SEE NOW! This may have solved the problems I was having. I will test it. (Fingers crossed) Eagle114th -
Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ah I see. Since you don't have F-4K and F-4M DLC, you can't help me in this situation. I need someone who has F-4K and F-4M DLC to see if their F_4K and F-4K_75 are bugged too. I still appreciate your help. Cheers! -
Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
May I ask, do you have SF2 + ALL expansion pack + ALL DLCs? I just realized I forgot to add to the readme stating that this mod is bieng built with SF2 Complete Edition. Eagle114th- 124 replies
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Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I appreciate your help. May I ask if you can experiment it on F-4K, F-4K_75, and F-4K_80? I have done the same with all of them. Only F-4K_80 works. I will re-test with all three planes. Eagle114th -
Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think you installed the mods in the wrong way. I recommend you to clean theSF2 mod folder and start over. Make sure you read the README carefully. Eagle114th- 124 replies
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Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
The problem with F-4K and F-4K_75 is that if you use SpecificStationCode, their weapon station no longer works or the weapon does not show up on the loadout screen, even when you change the nation or attachmentType. I am able to use SpecificStationCode with F-4K_80 successfully. That surprised me. Hence I think that F-4K and F-4K_75 are glitchy and need patches to fix it. Eagle114th -
Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
This is even more strange; My new codes posted abover does NOT work with F-4K or F-4K_75. It still work with F-4K_80. TW F-4K and F-4K_75 are glitchy. F-4K_80 is stable. So be careful when messing with F-4K and F-4K_75 weapon station codes. I am not going to mess with any UK F-4s, I'll leave them be and only tweak the loadout. Eagle114th -
Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks like I fixed the problems by changing "UK" to RAF,RoyalNavy and the weapon now appears on loadout screen. Here is the codes: [SidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-2.24,2.63,-1.18 AttachmentAngles=0.0,-1.0,85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=RAF,RoyalNavy ModelNodeName=missile_rails_L PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=RAF_RN_IRM [SidewinderStation2] SystemType=WEAPON_STATION StationID=11 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition= 2.24,2.63,-1.18 AttachmentAngles=0.0,-1.0,-85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=RAF,RoyalNavy ModelNodeName=missile_rails_R PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=RAF_RN_IRM [SidewinderStation3] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition=-1.86,2.63,-1.18 AttachmentAngles=0.0,-1.0,-85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=RAF,RoyalNavy ModelNodeName=missile_rails_L PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=RAF_RN_IRM [SidewinderStation4] SystemType=WEAPON_STATION StationID=13 StationGroupID=2 GroupLimit=3 StationType=EXTERNAL AttachmentPosition= 1.86,2.63,-1.18 AttachmentAngles=0.0,-1.0,85.0 LoadLimit=120 DiameterLimit=0.15 AllowedWeaponClass=IRM AttachmentType=RAF,RoyalNavy ModelNodeName=missile_rails_R PylonMass=39.46 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= SpecificStationCode=RAF_RN_IRM [WeaponData001] TypeName=AIM-9Gswift FullName=[IRM] AIM-9G (SWIFT) Sidewinder UK ModelName=AIM-9d Mass=89.360001 Diameter=0.127000 Length=2.830000 SubsonicDragCoeff=0.689000 SupersonicDragCoeff=0.811000 AttachmentType=NATO,RAF,RoyalNavy SpecificStationCode=RAF_RN_IRM NationName=RAF StartYear=1983 EndYear=1999 Availability=2 BaseQuantity=4 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=TRUE RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=TRUE EffectClassName=SmallMissileEffects ReleaseDelay=0.800000 WarheadType=0 Explosives=5.000000 FusingDistance=6.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=10 Accuracy=70 MaxTurnRate=18.000000 MaxLaunchG=10.000000 LockonChance=70 LaunchReliability=80 ArmingTime=0.500000 SeekerFOV=2.500000 SeekerGimbleLimit=40.000000 SeekerTrackRate=12.000000 SeekerRange=16000.000000 CLmax=14.000000 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=400.000000 MaxLaunchRange=16000.000000 Duration=55.000000 CounterCountermeasure=80.000000 NoiseRejection=60.000000 CapabilityFlags=0x00000280 LoftAngle=0.000000 DescentAngle=0.000000 MaxLoftAltitude=0.000000 BoosterStart=0.000000 BoosterDuration=4.700000 BoosterAccel=13.900000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-1.456000,0.000000 SustainerDuration=0.000000 SustainerAccel=0.000000 SustainerEffectName= SustainerSoundName= SustainerPosition=0.000000,-1.456000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=1 ReleaseAnimationTime=0.000000 ReleaseAnimationDelay=0.000000 EODisplayFlags=0 CEP=5.000000 Now I can see AIM-9G (SWIFT) without seeing another missiles, which is a good news! The most important note I learn today about SpecificCodes, only use what is shown in NATION.ini. Anything that is not there, do NOT use it. the code "UK" won't work with SpecificStationCode=". Eagle114th -
Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the feedback. Can you explain this problem in detail, please? I can not help if there is not enough information. Which plane were you flying? What kind of setting do you set in the graph? Are you running on a video card? The reason why I ask is that I don't have any problem when running SFCE mods. As soon I get answer from you, I will investigate in SFCE and see if I encounter the errors. Eagle114th- 124 replies
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Very odd problems with SpecificStationCode= (SOLVED)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Yes, it does. It turns out that if you use SpecificStationCode with code "UK", it will NOT work at all. And I realized why; the "UK" is not even part of NATION, it is probably reserved codes written by TK inside the game engine that handles UK ordinances. And anything that is not listed in NATION.ini, you can not use SpecificStation. Eagle114th -
Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for clarification. That is noted. I will make sure that all USN and USAF F-4s stay with AIM-9F except for F-4G. Cheers!- 124 replies
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Rising Sun Mainscreen in SF2
Eagle114th replied to almccoyjr's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Good morning! Are you trying to change the initializing screen? If you do, you will need to meet this requirement for it to load in SF2: 1) MAKE SURE YOU BACK UP FOLDER "MENU", in case if you make a mistake or mess up the files. 2) IT MUST be in 1024 x 768 resolution 3) The file should be named as InitScreen.bmp With that, you will have a new initializing screen. Eagle114th -
My projects (GKABS)
Eagle114th replied to GKABS's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wow that look more realistic and great! I am impressed with the details you worked on with the ground vehicles including AAA truck. Eagle114th -
Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
May I ask, you mean that any USN and USAF F-4s have the ability to carry AIM-7M? That is interesting. About AGM-78 and F-4G / A-6A and B, that is noted. Thank you for the information. I found out is that Israel and South Korea F-4s were modified to carry AGM-78s. Cheers- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted and thank you for the feedback. This is what I precisely need. I will see if I can use StationGroupID more than once, so I can ensure it does not overlap with other store while disabling AIM-9s from being mounted. Cheers- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Hello everyone! Report for today: I have been quiet for a while. It has been a busy week with researching, talking with friends who have vast knowledge and experiences related to military aircraft, overhauling multi-nation F-4s, and overhauling the weapon pack so certain weapons are only available for certain aircraft. For example, the AGM-78 series are only available for A-6s, F-4G, and F-105G. At the same time, the only nations that operates AGM-78s outside of USAF and USN are South Korea and Israel. There is still a lot to do before I can finally move to A-4s, A-6s, A-7s, and other aircraft for weapon data and loadout.ini overhauls. You can see that the new loadout.ini are working now: ROKAF F-4D Phantom II with AGM-78s: ROKAF F-4E Phantom II There is one thing I realize, I often hit the wall where I need more information that is not easy to find. This is why when the next version of the beta gets released, the feedback will be very helpful for fixing the errors and inaccuracies in SFCE. Eagle114th- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you for the information. I appreciate it. PM sent. Eagle114th- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
That is noted and thank you for the information. Cheers!- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you and this meant a lot to me! With your message, I am inspired to work on this even further. Cheers!- 124 replies
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Strike Fighter Community Expansion (SFCE) - UPDATE (10/11/22)
Eagle114th replied to Eagle114th's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Thank you very much for the information! This is a big help! I will happily re-work on C.12 weapon data and loadout. I also removed AIM-9P from Iranian F-4, so they only have AIM-4D, AIM-9E,and AIM-9J. (Please correct me if I am wrong), Iranian F-4D have AIM-4D, AIM-9E, and AIM-7C. Then their F-4E have AIM-7E / E-2, and AIM-9J. What kind of ECM did Iranian F-4 have? Cheers!- 124 replies
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- strike fighter community expansion
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