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yakarov79

+MODDER
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Everything posted by yakarov79

  1. Generally, you need North Atlantic SF2. Yes, but it will not have F-14 radar capabilities that are part of SF2 North Atlantic game.
  2. Modded maps are way much better than stock originals. So if you want to have stock terrain - perhaps should look for Wrench's stock terrain overhaul. Which will be better. Other terrains (community releases) are usually also hi-end products compared to stock. Just simply go to downloads - download- check - compare - decide if mods stay or not. There are few aircraft that are better quality than mods (but this is my opinion so I am not gonna decide for you which is better or not). Other than that quality of community modded aircrafts are quite decent (at least that is what i heard ) Remember that community aircrafts are FREE. So again you can download - check - compare - decide. Now after years, I know that I wouldn't buy DLC...but now is too late. It all depends on you what you want to have in your game folder. Quantity or quality. Take it easy, Mods will be here still. This game is not going anywhere, we will be stuck here for quite some time still , so nothing will change in a matter of aircraft handling (unless TK will pop up Strike Fighters 2030 and all mods from here will be unusable in any way).
  3. Mostly scratch builds, some models have borrowed parts from my friend's models who was working on some OFP mods years ago. If you will take a closer look at the model - many parts (tracks, wheels, lights, hatches, periscopes, some turrets, etc..are just swapped from one model to another...to save time on modeling, maybe not 100% accurate for some models but good enough to resemble original. All trucks share the same frame with wheels, "transmission", etc (just stretched if needed for a particular car.
  4. Bobik aka UAZ-469 ZSU-23-4M and older variant ZSU-23-4V1 think will go all the way, and do two more older versions.
  5. I didn't upload seating troops yet? well if I will find some time coming months, will look into it. I have it somewhere, for some helos...(obviously for Sea Stallion too). not paratroopers...but the idea is similar.
  6. Yes. But '69' is also scheduled. Also UAZ-452, Zil-130, ZiS-151, Praga V3S, Tatra 805 and 813, Robur LO2002, Star 66/660 and 266 are in different stages of progress. As for cars
  7. for my own use, I have all the time. For the public release, I will not do that - as my terrains for sure differs from public releases...and I do not want to screw someone's terrains. Making updated public targets/types ini is not my intention I simply do not have time for that.
  8. SF2 Lockheed WV-2/EC-121K Pack by RussoUK

    Thanks to both of you!
  9. SF2 Lockheed RC-121D Pack by RussoUK

    Very nice. Thank you! Both of you.
  10. I'm quite sure I was able to land on several occasions.
  11. which software you are using to create skins? If Gimp and exporting as bmp. make sure to chose the proper format of bmp.
  12. For dog sake. Do you really need to quote the whole post with all those screenies? We have seen that nearly a year ago...While allenjb42 post was enjoyable at the time ...your quote is not. Definitely not. Really hard to see a point of copying those pictures and asking questions while you could use a private message system - which works perfectly fine on this forum. not to mention ...You did not bring anything valuable to the screenshot thread from yourself. as for screenie.. my new substitutes for the most common stock ground objects...
  13. except for fuse, there is not much of a difference between earlier models. RD1 and TD1 were introduced in 1983. R-40RD1/TD-1 was equipped with 'radio - optical' fuse. Not sure if this is the correct translation, but that how it is in Russian language. Doubt that warhead was heavier. I believe it was still the same as RD / TD. And that is stated in one of my books. 55kg. different fuse - 'Bekas'. one of the better sources for Russian info was website ракетная техника or something like this. Do not remember the web address now. Of course, it is in Russian. But plenty of good info. edit: and Russian magazines are quite very informative. A lot of technical info, drawings - a very professional approach to topic. poping up in ebay quite often.
  14. you can check torno Fw-190-Ta-152 topic - he did a fantastic job on spinner/propeller.
  15. You need to leave Su-35 for the enemy only. Those planes are intended to be shoot at - not to fly.
  16. eye candy only. many of us are putting it in loadouts for the sake of 'kosherness'.
  17. Yea. If done properly legs, hands, etc could be very entertaining in-game.. But as you said..If not interfering with gauges/display readings. Was thinking about this...in future pits...We will see. What an ancient game you brought to life on those screens!
  18. you need original 3dmax file of the cockpit - then you can play with it. Add pilot legs or even any other limbs...but this is already creepy) You can not import lod file and edit it. Or - actually, you can import lod file (I am not gonna tell how and what) but it will still not bring you any closer - as a max file from imported lod is generally unusable. personal use or not - would be at least appropriate to ask modder of the original file.
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