-
Content count
3,082 -
Joined
-
Last visited
-
Days Won
226
Content Type
Profiles
Forums
Calendar
Gallery
Downloads
Store
Everything posted by yakarov79
-
inconsistency ?
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
stock data is not always accurate and in many cases in this game overlooked - for more playability io guess Source of that info? Kfir C.7 could carry and deploy LGBs only after installing under nose Pave Penny tracker. BUT! Still, it could only attack targets designated from other sources. Pave Penny is not a laser designator. It is a laser spot tracker. Source of that info? I guess image from guide system is displayed on iPhone as C.2 has no display... Do not take stock data seriously. There is a lot of mistakes there. there is in Download Kfir family package. It has new hi-res skins, correct decals, and serial numbers, correct weapon stations, etc... -
Cockpit building
yakarov79 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Man! was it necessary to qoute even screenshots just to say 'wow'...? -
Whirlybird Wednesdays
yakarov79 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hickam Star Catchers.- 113 replies
-
- 12
-
Humpday Heavies
yakarov79 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Hickam Star Catchers.- 178 replies
-
- 12
-
-
Graphics Problem
yakarov79 replied to tiopilotos's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
most harsh words about SF2 in 12 years... ? and we are whining about it every day here. that's why this forum was brought to life. -
cockpit oddity
yakarov79 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I would check cockpit ini instruments. I build helo pit....(AH-1) then after some time ive build UH-1 ( and was lazy so I've copy paste ini entries from ah-1 to uh-1...should work as some instruments i borrowed from older cockpit...all works well..launching game and crash... crash crash... one by one i was eliminating cockpit ini lines.... fuel pressure indicator was causing a crash - til now I have not figure out why...probably some small sht...just do not understand why it works in one model...not in another.. -
Phantom Phriday. (READ RULES IN FIRST POST)
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Weapons editor items order
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
No. You are wrong. As UllyB stated he wanted to have a specific order of weapons in weapon list. So in the loadout menu - when you are arming your aircraft your weapons are sorted. For example first AA weapons, then AG weapons, then bombs, lgb bombs, fuel tanks, ecm pods, etc...Any order whatever. It is just an example. I am personally doing this also. I have wepons sorted my way not alphabetically. Because I like neat weapon list not scrambled. So I have first ecm, pods, aa weapons, ag missiles, bombs, lgb bombs..and so on... But to do this you NEED weapon editor. And to have this you have to save weapondata.ini into a file but not in default location - Weapons folder. Just save it into any other locations (perhaps desktop) - I have in my install folder named '0_weapondata' so it is always on top of folders - I save there, ini file. Quit weapon editor and copy weapondata.ini back to weapons folder. Other than that in my opinion editing weapons/copying/ creating a new ones is much much easier via weapon editor. -
Weapons editor items order
yakarov79 replied to UllyB's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Save to weapondata.ini but in different destination than weapons folder.then quit weaponeditor.go to your newly created file and manualy copy it to weapons folder. Then you will hav your desired weapons order. You have to do that each time when tinkering with weapons. Otherwise editor/game will delete saved weapondata.ini. -
Strike Fighters 2: Windows 10 Edition up for pre-order
yakarov79 replied to MigBuster's topic in Thirdwire: Strike Fighters Series News
I am not expecting anything. Just new logo win10 in the right bottom corner. For years TW was ignorant about SF2 community, and now it is even arrogant to deny any SF2 community. If only someone cared little and visited community forums - one would know what needs to be improved. We would have improvements dreamed for years a long time ago. But...it is better to re-heat burger from last week and still try to sell it. Instead, we will have a patch that allows you to run on w10 even if without it still runs ok. Patch surrounded by big OH!! and WOW, AHH!! and hopes, nothing more. I hope I am wrong.- 183 replies
-
- 6
-
- sf2
- windows 10
-
(and 2 more)
Tagged with:
-
coming soon
yakarov79 replied to russouk2004's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
#Russ. Can you make side windows in the cockpit animated? sliding back. Just in case we have an aircraft model with openable windows also. -
-
second crewmember
yakarov79 replied to Perseus1990's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
You can not. -
F/A-18 Korea (1997~Windows 95/98)
yakarov79 replied to Lundrvs's topic in General Flight Sim Discussion
Ha! me too. Loved this game. Whole F/A-18 series. Back in days.- 11 replies
-
- 1
-
- windows 98
- flight simulator
-
(and 3 more)
Tagged with:
-
Two-Seater Tuesdays
yakarov79 replied to allenjb42's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
- 412 replies
-
- 13
-
WIP Mega THREAD!
yakarov79 replied to ErikGen's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
-
Phantom Phriday. (READ RULES IN FIRST POST)
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
-
Version 1.1
197 downloads
Hughes OH-6A CAYUSE Ver 1.1 for SF1 This is a third party add on of the OH-6A CAYUSE using models* and cockpits created by me. *External model is build by my friend Tomek Wachowski and me long time ago for differnt purpose. I just remodeled it a lot for use in this game. Technicaly it is 80% new model compared to original old one. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works in SF1 series. Flight model is copy from SF2. Here in SF1 somehow works different and I can not set it SF2 way. Sorry guys I tried, but no good result. Someone has to sit on FM here. Please report if any LOD file is not ok. I've exported everything again into SF1 standard but I could miss something. If ever something is wrong sorry for that. Report and I will fix it. ************************************************************* This is freeware; it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this weapon pack. Standard commands for activating Loach features: OH-6A Loach: ARRESTING HOOK - jump from pilot station to gunner station. LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting. A2Ground mode - M70E1 gunsight. In OH-6A Cayuse model XM70E1 gunsight will apear in cockpit and external model only when gun is loaded on weaponstation. OH-6A Cayuse only: ANIMATION 8 - front left door (ext and cockpit view) ANIMATION 9 - front right door (ext and cockpit view) ANIMATION 10 - rear door. This helicopteris build in two variants. First is ‚clean’ out of factory OH-6A Cayuse. Just small scout chopper. Second is OH-6A Cayuse as seen on many photos from Vietnam War. Known also as Loach. In this model you can switch to rear gunner positionand actualy realy hit ground targets with M60. You just have to aim throug rear – front sight line. Like in real gun. It is not prefect but this game as you know is not supporting choppers, double cockpits and many many more things. So this time again it is just to have at least good feeling. Gunner is made as internal weapon not weapon station. This way is better. Gunner is set as secondary weapon by default. You can realy fly low and slow. And in Pink Team just mark targets for Cobra wingman. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right it is realy easy. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Skins. All serial numbers are historicaly correct. Paint schemes and markings. I was trying to be acurate as much as possible in paint schemes and markins. Some skins for unit are generic because there were some little diferences within unit itself. Plus this schemes represents aircrafts used bu units during 2-3 year of service. OH-6A Cayuse standard olive green paint with two serial numbers. OH-6A Loach. Here i was trying to match my AH-1G Cobra. All serial numbers are historicaly correct. D Company 227th AHB 11th ACR C Troop 1/9 Cavalry D Troop 1/4 Cavalry D Troop 3/4 Cavalry C Troop 16th Cavalry F Troop 4th Cavalry Story about Weapon systems. Internal. Gunner with M60 400 round of ammo. No flash by default. Because with cocpit movement on gunner station it apear somewhere on elbow. better when it is not there. It can be easy changed by setting entry on M60 in aircraftdata.ini to TRUE - Weapon Station 1 XM27E1 – M134 Minigun M27 - as above redesignated an unfaired Minigun M134 since 1969. XM8 – M129 40mm automatic grenade launcher. Not seen in Vietnam. Plus some extra weapons that were spotted on photos from Vietnam War. - Weapon Stations 2 & 3 Up to two single tubes for Mk40 FFAR rockets attached on skids, with different warhead rockets. M151, M156, M229, M255A1, M259, M257, M247. - Weapon Station 6 Experimental quad launcher unit developed by Rock Island Arsenal attached inside cargo compartment. Similiar to system mounted later in exported versions of H-500 Series. Very rare, seen on few pictures from Vietnam War but it was there. Do not mix Weapon station 2 and 6 on loadouts menu. Meaning to be correct 2 or 1 single tube OR Quad launcher. - Weapon Station 7 Most interesting is 7 tube XM158 launcher attached to XM27 susbsytem instead of 7.62mm minigun. Very rare field mod probably instaled only on one aircraft (no. 67-16321). I just used two versions with M151 and M156 warheads. - Weapon Stations 4 & 5 Smoke grenades. DO NOT GIVE THEM TO WINGMAN. Just five colours of smoke grenades, Yellow, White, Green, Red, Violet. I am not sure if this will support available color smoke effects. So probably wil need to create new smoke effects or mod smoke grenades. - Weapon Station 8 Exhaust modification in late Loaches. Starting 1972 when SA-7 was threatening US crews this mod was often instaled on scout choppers. Same purpose as on late G Cobra models. I will apear on aircraft by default starting 1973 due to loadout.ini file. - Weapon Stations 9, 10, 11, 12. Not to be used on OH-6A ! Purpose of this is to play Pink Team on single mission with armed AH-1G Cobra. In single mission on loadout menu you can change wingman aircraft to any AH-1G Cobra available and arm it with designated weapons for Cobra. If you don't like this option you can easly disable this by puting \ mark in data.ini file in front of weapon station entry. -
Strike Fighters 2 Screenshots Thread
yakarov79 replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
-
Super Sunday
yakarov79 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots