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Everything posted by yakarov79
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so after ctrl+O it opens as bombay? in YAP? If it pops from the ass and does not get bigger, it means it is an animation issue.. yes I know how it sounds,
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Are you sure you did not use resize on the vertex before? Do not remember now, but I can check on the weekend when I will be with my modeling PC... I did something similar for someone here (Stratos?) on MiG-21... ah... but I think It will not work as a weapon station...It must be defined as airbrake...or separate animation on Shift+ something key
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yes maybe you are right.. but some things do not add... all other ANG squadrons that I researched always come up with USAF markings around 63. And according to The Air Reservist magazine issue from 1963 (February) page 10 - under new regulations, Air Guard units would have to remove ANG and state names from the nose sections of their aircraft’s fuselages and replace them with “U.S. Air Force.” here: ....... Also, from your package hangar screen - the photo that you used suggests it was made around 64-65. This F-100C has 54- serial number and is already 10 years old due to 0- prefix. So it can not be markings from 1961... And the aircraft is bearing already US Air Force markings with Minuteman on the tail And keep in mind (yes, I forgot about it on many occasions too - only Wrench is correct always in his mods) that serial numbers and USAF titles are painted in insignia blue FS15044. And according to T.O.1-1-4 it can be substituted (if needed) by gloss black 17038. But generally, insignia blue is the right color. And looking forward into next ANG squadrons mods.
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- air national guard
- f-100 super sabre
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shouldn't be the one with red swoshes first in 1961, and then US Air Force...Historically, you switched from Air Guard markings to USAF in 1963 or 65?
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- air national guard
- f-100 super sabre
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Come on....it is not ugly...it is different. I personally do not think there is an ugly aircraft built yet. Yes, some are nicer than others, but all are fantastic pieces of engineering.
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Am I the only teenager here then?
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View File F-4C Phantom II in ANG This is a skin/decal set for Phabulous Phantom. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Pack contains skins and decals representing all F-4C users amid Air National Guard units. Skins are made for stock F-4C_67. F-4C was used in ANG since 1972, and these skins cover all units until 1989. Mostly all serial numbers are correct for specific dates and units. If you find any errors, please feel free to send correction notes. No ini files for this as this is only skin sets. Just simply add skin folders to your favorite F-4C_67. Or create a new, specific one for ANG use. You will find that some aircraft wear kill marks as in real life. If you want to have your own kill marks, you have to modify decal.ini file. To fully enjoy this skin set you need to have ThirdWire F-4C_67. 199th TFS was a colorful squadron and at some point 3 different paintings were present. My mod represents only those in the SEA scheme. Some of them were later covered in ADC grey paint. This pack was done long ago...and was the second part of my other ANG Phantoms. Anyway, after a while, it is uploaded. Here is part one. F-4D. All skins are done in 2048x2048 based on Sundowners and Ravenclaw's work. Brand new Bump files in 2048x2048. All decals made by me. Enjoy. Regards. Jarek Hereda Submitter yakarov79 Submitted 05/14/2026 Category F-4
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Version 1.0.0
38 downloads
This is a skin/decal set for Phabulous Phantom. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) Pack contains skins and decals representing all F-4C users amid Air National Guard units. Skins are made for stock F-4C_67. F-4C was used in ANG since 1972, and these skins cover all units until 1989. Mostly all serial numbers are correct for specific dates and units. If you find any errors, please feel free to send correction notes. No ini files for this as this is only skin sets. Just simply add skin folders to your favorite F-4C_67. Or create a new, specific one for ANG use. You will find that some aircraft wear kill marks as in real life. If you want to have your own kill marks, you have to modify decal.ini file. To fully enjoy this skin set you need to have ThirdWire F-4C_67. 199th TFS was a colorful squadron and at some point 3 different paintings were present. My mod represents only those in the SEA scheme. Some of them were later covered in ADC grey paint. This pack was done long ago...and was the second part of my other ANG Phantoms. Anyway, after a while, it is uploaded. Here is part one. F-4D. All skins are done in 2048x2048 based on Sundowners and Ravenclaw's work. Brand new Bump files in 2048x2048. All decals made by me. Enjoy. Regards. Jarek Hereda- 2 reviews
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Are separate weapon rails in weapon bays possible?
yakarov79 replied to Dels's topic in Mods & Skinning Discussion
Yes, but keep in mind that RackSpecificStationCode works for MERs,TERs,2BRs, and so on, but not for weapons. So you can have a bunch RackSpecificStationCode= MERs, but they can be loaded with any weapon without SpecificStationCode. SpecificStationCode works for weapons, not for racks, and those two are independent. -
Here is everything you need to make the SUU-21 dispenser. I did it somewhere for my use as MER...but can not find it anywhere... you will find +/- coordinates for training rounds. I mean X is correct, Z is more or less ok...but Y, you have to adjust perhaps. There are two lods one is closed, another open. SUU21.rar After all that, one who is going to make it, please upload the final mod here.
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Sure. Tomorrow ....and two weeks. Just kidding, holiday tomorrow on my end, so I should find time.
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Ravenclaw surely made BDU-33 and BDU-48, Mk76 mod0, DM18 and DM38 practice bombs. Additionally, he made Mk25 and Mk25-2practice bomb dispensers. Mk40 M274 warhead that can be loaded into any of his rocket pods. Also British No2 Mk1. And perhaps something else from the UK. As for air-to-air; CATM-9M Sidewinder. ACMI pods. Available in his WIP thread. I did the SUU-21 dispenser, but it is part of the aircraft model - but I see no reason why it should not be released separately. However, it will have a permanently open door. I also have another one, part of Starfighter - Dutch training rocket/bomb dispenser.
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Bdu are with my zippers
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Small update. Now it is a full aircraft mod with ini files as a whole mod. And "weapon/skin" - compatible with the previously uploaded Intruders pack. It is also part of my Vietnam War CVWs deployment project.
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in Flight folder, you have HUDDATA.ini you can adjust colors and sizes
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'Extracted' is very diplomatic term. Do you have permission to use someone work? Unless WT developers do not give a damn...what is happening with their assets. Apart from that. If team is going to work on such project...keep in mind that this might still take time. Not trying to to discourage you, on contrary - rather happy that someone is willing to do something. Just will is not everything.
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Feel free to share your suggestions.
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cool... use subforum instead. https://combatace.com/forums/forum/318-screen-shots/
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Imagine if he releases SF3....but it is completely locked for messing around. Did anyone consider that? Maybe we do not want SF3 at all.
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Are separate weapon rails in weapon bays possible?
yakarov79 replied to Dels's topic in Mods & Skinning Discussion
in Deltas, pylons are the same for all missiles. I think Dels want different pylons for different types of missiles. I think It is not working that way. When we were working on F-22 we had similar issues. However, we needed only launchers for Sidewinders and AMRAMs. But as far as I remember, I wanted to add BRU-61 (MER) for GBU-39 as a part of the aircraft model, but it did not work. But pylons work in internal bays, just make multiple pylons (with rails as one part) and use ModelNodeName / HideNodeName as you suggested in first post. -
Either DAT improved their model, or this is not DAT at all. As it does not look DAT to me. But I might be wrong if they updated the model.
