-
Posts
3,608 -
Joined
-
Last visited
-
Days Won
270
Content Type
Profiles
Forums
Gallery
Downloads
Store
Everything posted by yakarov79
-
In the Menrva F-22 mod, you will find GBU-39. It is not on the celestial level. But quite decent. And BRU-61 is also there.
-
i tried with only one entry...one aircraft, one air base....No-Go. If you can send the modded movement.ini that works for you and the corresponding targets.ini..i could compare - maybe there is something in my files that I changed... Like recently famous large/medium/small CVs...
-
-
can i see your movement ini..any. sample.. I think I might be doing something wrong on VietnamSEA example BaseName= - I want Marines VMAs in Chu Lai (Chu Lai Air Base), so I should have this base somewhere added in Movement.ini....Or I am dumb.
-
That blackbird you are thinking about. Leave it. Enjoy other mods for now. Enjoy what you have. It is not like you can not play without it. And if you are new to SF2 ...there is plenty of good stuff here to play with - but remember, if you are not modding, then you are not really playing. Some guys here might be rough around the edges...but dickin around is not their forte. Unless you require some fireworks on welcome... (that was dickin around) Check YAP...There is SR-71 me think. It is even the same lod. If not, just rename it. In YAP is actually an updated model with normal maps. And that is the spirit! 14-15 years ago I wanted AH-1 and some other helos. Some were unreachable; some were not good enough for my expectations. So I did it for myself. And I still have my first mod - in file, it was some add-ons for the UH-1. 15 years ago, I didn't even know how 3d file is created. So, research - mostly on CA...I was shy to ask questions and some 3d forums (so I was doing a trial-and-error path). But I did it. Then I figured that it would be much easier to make a model from scratch... AND I am not 3d artist, not a programmer, or anything related to games, 3d, etc. Carpenter. I build houses. Nails. Wood. Dust and sweat.
-
Also remember, guys, that a particular country could order one thing that differs from the order of another country. So, as long as you do not know the factory designation, it might be pointless. It is the same story as with many other aircraft of that era that were exported to many countries. Starfighter. Another thing is that museum examples are not always 100% original and true to the specific variant.
-
I can tell you what I have: Nimitz/Enterprise/Kitty Hawk/Forrestal/Midway class = large; everything else is medium. Small - I have only a few in that class, and those are just custom vessels supporting helicopters only (Cleveland class, etc)
- 10 replies
-
- 1
-
-
- f-4b
- phantom ii
-
(and 1 more)
Tagged with:
-
I will try to ask guys in Poland. Since i do not live there anymore, might take time to reach them…but will try. sad thing is that some are not with us anymore.
-
Go to CV data.ini - guessing now 7th line from top?
- 10 replies
-
- f-4b
- phantom ii
-
(and 1 more)
Tagged with:
-
You have to figure it out this way…more about designation on first page of this topic. There were different habits in naming this bird. Some earlier models could be retrofitted with gp9. According to Polish manual.
-
It means that it can launch only from a large CV. This is all part of the Vietnam Air War mod, so things are standardized a little differently than in the stock game. Previously released A-6 is also MinBaseSize=LARGE CarrierBased=TRUE along with RA-5C, so it should work the same way....no one noticed something "wrong" before.. But your wrong is my right. Seems to me. How the hell will RA-5C will look on SCB-125? Logic. By making it small, you are allowing big planes to launch from Essex-class carriers. This is wrong. Come on, guys, do not tell me you have mess in your game.
- 10 replies
-
- 1
-
-
- f-4b
- phantom ii
-
(and 1 more)
Tagged with:
-
Are you worthy of being a Navy pilot? seriously...i will look into it on the weekend, or rather, Sunday. MinBaseSize=LARGE CarrierBased=TRUE Nothing coming to mind at the moment...as I only tested it on aircraft carriers. attached my CV data. so back up yours and check with mine... CV_data_yak.rar
- 10 replies
-
- 2
-
-
- f-4b
- phantom ii
-
(and 1 more)
Tagged with:
-
Hello everyone, new member introductions.
yakarov79 replied to Erik's topic in Download Subscriptions
Nothing will happen. You are doing well with translator/gpt. So stick to it and all will be fine. And by the time you get better at English, do not take the easy or lazy way. While all of us could use our own native language...and depend on a translator, don't you think it would be a little chaotic here? -
same here... I tried. First IT gives you information - very much filtered. Second, it kills the spirit of gaining knowledge, exploration, and widening horizons. It was enough for me. I rather do it on my own, even if it takes years. I gave some instructions to find some specific info about RC-130. Do not remember the details now. IT poped with some freaky info supporting with some serial numbers - airframes that never even parked near RC-130. I ended up stupidly trying to correct IT...who am I to correct AI. And on a personal note...For me, all of this is still not AI. It is sophisticated programming that received tons of information in a short time. And now it is stumbling between the meaning of life of an electric winch and a toaster. As long as there is no process of learning itself to be like a toddler-to-adult way ...we are not going to get it right. But it is just my opinion.
-
Vietnam Air War addon updates, plans, and so on...
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
Thank you very much. I truly appreciate your kind words. As for other helicopters... well, maybe I have something. But I usually do things when I feel them. So I jump often from one project to another. I had plans for Chinook and Skycrane..but other things were always in the way. But I have short-body Hueys on work for a long time... (In many variants...) And I wish I could upgrade/update OH-6. But I also got some fast movers in work for the Vietnam Air War..electric intruder, zipper and one fat slag. But to be honest, I've been doing a lot recently on inherited Rising Sun fighters. Teenage years love never fades... -
Vietnam Air War addon updates, plans, and so on...
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
F-4_ soundsFix.rar I was certain that these files were on everyone's drives. namchat - me neither - i didn't even notice that, sorry. I think I was experimenting with one of the sundowner's mods. all of them have CarrierBased=TRUE, so it might be a problem on your terrain. -
View File Vietnam Air War - F-4B Phantom II. Skin pack/mod pack with a few sets of skins for Navy versions of the F-4B and F-4 G Phantom II - that flew during the air war over Vietnam between 1964 and 1973. This mod offers my personal approach to the Navy Phantoms in the Vietnam War. This pack does not cover the J variant. J will be an additional update for this mod at some point. This B version has already grown bigger than I thought. It is not intended to replace or compete with any previous skin packs. I recommend testing it before removing any older mods, as you may prefer one over the other. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) A fake pilot mod is required to run this mod. It is designed for and works only in the SF2 series. To run this mod, you also need access to TW lod files from the SF2 Series. userlist.ini is included, covering the correct years of use for specific models. Skins cover the years 1964-19734 CVW deployments during the Vietnam War. All squadrons year by year - and a supplement to my other CVW packs: Intruders, Corsairs and Vigilantes. And it is a small part of the bigger picture of all CVWs during the Vietnam War. There are some ini edits, in avionics.ini. (boresight range reduced to 5, adjusted scan beam angles, small things) - which are easy to fix by using stock TW files. Might be that there are some small edits in cockpit.ini too. There are big changes in aircraft data.ini - edited weapon stations, added some effects, edited hitboxes etc.. Userlist.ini calls for specific dates, so the game will use aircraft in a proper way. Loadout.ini with some presets - but hey- have it your way. It is a game - if you are not modding, you are not really playing. F-4B Phantom II '65 early airframes that served between 64-66 cover all early Phantom deployments. This variant is represented by squadrons: VF-151 on board USS Coral Sea during the 1964 cruise. VF-21 on board USS Midway during the 1965 cruise. VF-21 and VF-154 on board USS Coral Sea in 1966 VF-41 and VF-84 on board USS Independence during the 1965 cruise. VF-92 and VF-96 on Board USS Ranger in 1964 and on USS Enterprise in 1965 VF-114 and VF-213 on board USS Kitty Hawk during 1965 and 1966 cruises. VF-142 and VF-143 on Board USS Constellation in 1964 and USS Ranger in 1965. F-4G - 12 rebuilt F-4B to test new automatic landing equipment. For the first VF-213 deployment, there were only 10 G Phantoms and an additional 3 B Phantoms it is represented this way in this mod. F-4B Phantom II '66 equipped with AN/APR/-24 used briefly between May 1966 and June 1967 by only 6 squadrons. Not all airframes in squadrons received those upgrades. But to make things simple and not to divide in a complicated way, in this mod this variant covers the full squadron. This variant are represented by squadrons: VF-14 and VF-32 onboard USS F.D.Roosevelt during a 1966 cruise. VF-92 and VF-96 onboard USS Enterprise during a 1966 cruise. VF-151 and VF-213 onboard USS Constellation during a 1966 cruise. F-4B Phantom II '66 equipped with AN/APR/-25 used by VF-142 and VF-143 in 1967 on USS Constellation (CVW14). The last 4 are covering Phantoms upgraded in the Shoehorm program. I split this in 4 significant mods. F-4B Phantom II '67 upgraded by Shoehorm program mod.1 - Equipped with first variant of Shoehorm program modifications - AN/ALQ-51 - 4 new fairings underneath, AN/APR-30 with new fairings on fin cap. And AN/ALE-29 -2 new doors on the upper fuselage are the most significant changes. Airframes received few new access doors. Door No68 were changed into bigger No621 in tail upper area. Also added new doors 615, 617, and 622 on the fuselage for access to new equipment. IR seeker was removed, and the new fairing covered the new equipment. Mod covers units VF-11 and VF-74 on tragic USS Forrestal cruise. In fact not all airframes were ready with shoehorn equipment. VF-151 and VF-161 - were the first fully equipped squadrons with Shoehorn 1 during the 1967 cruise on USS Coral Sea. USS Forrestal and USS Coral Sea were the only carriers to deploy Shoehorn 1-equipped F-4Bs into Vietnam. F-4B Phantom II '67 Shoehorn mod.2 - same as above, but AN/APR-30 was changed into the previous variant, the more reliable AN/APR-25. In many cases, the fin cap (front one) was still in place but did not house any equipment. Covers squadrons: VF-21 and VF-154 on 1967 cruise on board USS Ranger VF-92 and VF-96 on 1968 cruise on board USS Enterprise VF-114 and VF-213 on 1967 cruise on board USS Kitty Hawk Third variant is F-4B Phantom II '67 with shoehorn mod. 3 This one covers only two squadrons on board USS Constellation during the 1968 cruise. It is the regular 3rd variant of Shoehorn, but all on board USS Constellation were recognizable by the lack of a top fin front cap and stil present hook fairing under chin. F-4B Phantom II '68 Shoehorn mod.3 - last variant of modifications - most of them were already equipped with AN/ALQ-100. Big inspection door on tail No. 621 was changed back to small No. 68 - in most of the airframes. Hook-shaped chin pod fairing was removed and new one was used - with exeption of VF-142 and VF-143 on USS Constellation in 1968 - all had new systems but most retained old fairing. In many airframes, the top front fin fairing was removed, but some airframes still had it for some time - but it was just a fairing without a system inside. This is al that i came up, with all game limitations and with available models. Mod covers all fighter squadron deployments during the Vietnam War. All skins are new. Yes, skin templates use parts from great old templates by Sundowner and Ravenclaw work. But most of it is new. Repainted in 4096x4096 format. New bump maps based on new skins. Beware - bump maps are customized for specific variants, so be careful in case you want to get copy/paste frenzy. All decals are new. Serial numbers are historically correct for specific deployments. However, I was not able to find all of them at the moment. So allocating serial numbers to the correct Modex in a specific squadron deployment is still a work in progress. I have included all weapons that are listed in loadouts.ini. All weapons are made by Ravenclaw. Mod includes specific station code racks - MER and TER. All are compatible with previous mods by me (A-6/A-7) and an additional 3 more specific only for Phantom - USN_TER_2-F4, USN_TER_3-F4 and USN-MER_Ext-2F4. Sparrows are always loaded by default via the loadout ini. And you can not change it in the loadout menu. For A2G missions, you always have 2 Sparrows; for the typical A2A mission type, you have loaded 4 Sparrows. Except in 1964, where it will use 3 Sparrows and 2 Sidewinders. But this is all loadout ini edits. Have it your way. Outside pylons are made into 3 station groups. In first, you can load up to 12 bombs of one kind. Other two groups 2 and 3, cover the front row and aft rows of MER; in that case, you can load the front row with different bombs than the aft row. There are some limits also on inboard pylons - mostly to avoid conflicts with rocket pods and bombs. But you can load LAU-33 with 2 Zuni and still have bombs on TER. The only thing I do not like (I do not like it very much) is the possibility of loading a single bomb on outer or inner pylon - directly to the pylon - which is not the proper way in early Navy Phantoms - even for one bomb on a pylon you should use TER or MER suspension. And yes, TER should be available on outboard pylons and the center pylon - but I did not want to make things more complicated - so I stick to what is important this time. A few required fake pilot mods are made by me. New pilot figures are made by me. Seat models are old Mk7 and Mk5 - all hail to the person who made them. Have fun. This mod is still a work in progress regarding allocating serial numbers / making decals/nose arts. So one day there might be an update. While the F-4B model is original from TW game, you are free to use it as you wish; this mod (skin sets, decals) in its current form should not be used in any campaign, mission pack, or any mod without my permission. Submitter yakarov79 Submitted 09/20/2026 Category F-4
- 10 replies
-
- 6
-
-
-
- f-4b
- phantom ii
-
(and 1 more)
Tagged with:
-
Version 1.0.0
145 downloads
Skin pack/mod pack with a few sets of skins for Navy versions of the F-4B and F-4 G Phantom II - that flew during the air war over Vietnam between 1964 and 1973. This mod offers my personal approach to the Navy Phantoms in the Vietnam War. This pack does not cover the J variant. J will be an additional update for this mod at some point. This B version has already grown bigger than I thought. It is not intended to replace or compete with any previous skin packs. I recommend testing it before removing any older mods, as you may prefer one over the other. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) A fake pilot mod is required to run this mod. It is designed for and works only in the SF2 series. To run this mod, you also need access to TW lod files from the SF2 Series. userlist.ini is included, covering the correct years of use for specific models. Skins cover the years 1964-19734 CVW deployments during the Vietnam War. All squadrons year by year - and a supplement to my other CVW packs: Intruders, Corsairs and Vigilantes. And it is a small part of the bigger picture of all CVWs during the Vietnam War. There are some ini edits, in avionics.ini. (boresight range reduced to 5, adjusted scan beam angles, small things) - which are easy to fix by using stock TW files. Might be that there are some small edits in cockpit.ini too. There are big changes in aircraft data.ini - edited weapon stations, added some effects, edited hitboxes etc.. Userlist.ini calls for specific dates, so the game will use aircraft in a proper way. Loadout.ini with some presets - but hey- have it your way. It is a game - if you are not modding, you are not really playing. F-4B Phantom II '65 early airframes that served between 64-66 cover all early Phantom deployments. This variant is represented by squadrons: VF-151 on board USS Coral Sea during the 1964 cruise. VF-21 on board USS Midway during the 1965 cruise. VF-21 and VF-154 on board USS Coral Sea in 1966 VF-41 and VF-84 on board USS Independence during the 1965 cruise. VF-92 and VF-96 on Board USS Ranger in 1964 and on USS Enterprise in 1965 VF-114 and VF-213 on board USS Kitty Hawk during 1965 and 1966 cruises. VF-142 and VF-143 on Board USS Constellation in 1964 and USS Ranger in 1965. F-4G - 12 rebuilt F-4B to test new automatic landing equipment. For the first VF-213 deployment, there were only 10 G Phantoms and an additional 3 B Phantoms it is represented this way in this mod. F-4B Phantom II '66 equipped with AN/APR/-24 used briefly between May 1966 and June 1967 by only 6 squadrons. Not all airframes in squadrons received those upgrades. But to make things simple and not to divide in a complicated way, in this mod this variant covers the full squadron. This variant are represented by squadrons: VF-14 and VF-32 onboard USS F.D.Roosevelt during a 1966 cruise. VF-92 and VF-96 onboard USS Enterprise during a 1966 cruise. VF-151 and VF-213 onboard USS Constellation during a 1966 cruise. F-4B Phantom II '66 equipped with AN/APR/-25 used by VF-142 and VF-143 in 1967 on USS Constellation (CVW14). The last 4 are covering Phantoms upgraded in the Shoehorm program. I split this in 4 significant mods. F-4B Phantom II '67 upgraded by Shoehorm program mod.1 - Equipped with first variant of Shoehorm program modifications - AN/ALQ-51 - 4 new fairings underneath, AN/APR-30 with new fairings on fin cap. And AN/ALE-29 -2 new doors on the upper fuselage are the most significant changes. Airframes received few new access doors. Door No68 were changed into bigger No621 in tail upper area. Also added new doors 615, 617, and 622 on the fuselage for access to new equipment. IR seeker was removed, and the new fairing covered the new equipment. Mod covers units VF-11 and VF-74 on tragic USS Forrestal cruise. In fact not all airframes were ready with shoehorn equipment. VF-151 and VF-161 - were the first fully equipped squadrons with Shoehorn 1 during the 1967 cruise on USS Coral Sea. USS Forrestal and USS Coral Sea were the only carriers to deploy Shoehorn 1-equipped F-4Bs into Vietnam. F-4B Phantom II '67 Shoehorn mod.2 - same as above, but AN/APR-30 was changed into the previous variant, the more reliable AN/APR-25. In many cases, the fin cap (front one) was still in place but did not house any equipment. Covers squadrons: VF-21 and VF-154 on 1967 cruise on board USS Ranger VF-92 and VF-96 on 1968 cruise on board USS Enterprise VF-114 and VF-213 on 1967 cruise on board USS Kitty Hawk Third variant is F-4B Phantom II '67 with shoehorn mod. 3 This one covers only two squadrons on board USS Constellation during the 1968 cruise. It is the regular 3rd variant of Shoehorn, but all on board USS Constellation were recognizable by the lack of a top fin front cap and stil present hook fairing under chin. F-4B Phantom II '68 Shoehorn mod.3 - last variant of modifications - most of them were already equipped with AN/ALQ-100. Big inspection door on tail No. 621 was changed back to small No. 68 - in most of the airframes. Hook-shaped chin pod fairing was removed and new one was used - with exeption of VF-142 and VF-143 on USS Constellation in 1968 - all had new systems but most retained old fairing. In many airframes, the top front fin fairing was removed, but some airframes still had it for some time - but it was just a fairing without a system inside. This is al that i came up, with all game limitations and with available models. Mod covers all fighter squadron deployments during the Vietnam War. All skins are new. Yes, skin templates use parts from great old templates by Sundowner and Ravenclaw work. But most of it is new. Repainted in 4096x4096 format. New bump maps based on new skins. Beware - bump maps are customized for specific variants, so be careful in case you want to get copy/paste frenzy. All decals are new. Serial numbers are historically correct for specific deployments. However, I was not able to find all of them at the moment. So allocating serial numbers to the correct Modex in a specific squadron deployment is still a work in progress. I have included all weapons that are listed in loadouts.ini. All weapons are made by Ravenclaw. Mod includes specific station code racks - MER and TER. All are compatible with previous mods by me (A-6/A-7) and an additional 3 more specific only for Phantom - USN_TER_2-F4, USN_TER_3-F4 and USN-MER_Ext-2F4. Sparrows are always loaded by default via the loadout ini. And you can not change it in the loadout menu. For A2G missions, you always have 2 Sparrows; for the typical A2A mission type, you have loaded 4 Sparrows. Except in 1964, where it will use 3 Sparrows and 2 Sidewinders. But this is all loadout ini edits. Have it your way. Outside pylons are made into 3 station groups. In first, you can load up to 12 bombs of one kind. Other two groups 2 and 3, cover the front row and aft rows of MER; in that case, you can load the front row with different bombs than the aft row. There are some limits also on inboard pylons - mostly to avoid conflicts with rocket pods and bombs. But you can load LAU-33 with 2 Zuni and still have bombs on TER. The only thing I do not like (I do not like it very much) is the possibility of loading a single bomb on outer or inner pylon - directly to the pylon - which is not the proper way in early Navy Phantoms - even for one bomb on a pylon you should use TER or MER suspension. And yes, TER should be available on outboard pylons and the center pylon - but I did not want to make things more complicated - so I stick to what is important this time. A few required fake pilot mods are made by me. New pilot figures are made by me. Seat models are old Mk7 and Mk5 - all hail to the person who made them. Have fun. This mod is still a work in progress regarding allocating serial numbers / making decals/nose arts. So one day there might be an update. While the F-4B model is original from TW game, you are free to use it as you wish; this mod (skin sets, decals) in its current form should not be used in any campaign, mission pack, or any mod without my permission.- 5 comments
- 3 reviews
-
- 17
-
-
-
- f-4b
- phantom ii
-
(and 1 more)
Tagged with:
-
Vietnam Air War addon updates, plans, and so on...
yakarov79 replied to yakarov79's topic in Mods & Skinning Discussion
While it is deeply disappointing to have my research called into question, I recognize that anyone can make mistakes. * can happen to anyone. Let's look at the data together to clear up any confusion... edit: My serious tone is just a joke...I am cool about Stratos doubts; actually, I am glad that someone notices things! -
Part Two: Wings Over Vietnam. USS Kitty Hawk. CVW-11. A-6A, A-6B, A-7A, F-4B, RA-5C. Still missing EKA-3B (wip) , E-2A and Angels in UH-2C for full CVW.
-
- 806 replies
-
- 14
-
-
as far as I know, all with proper kit installed - Rüstsätze (R)
-
Isn't that F-2 and F-4 had kits (Rüstsätze) So on F-4 and F-2 R1 - ETC500/IXb for 250kg bomb R2 - 4x ETC50/VIId for 4 - 50kg bombs R3 - kit for an extra 300dm3 fuel tank R7 - 2x MG 151/20 (20mm guns under wings) R8 - photo camera Rb75/30 or Rb50/30.. Generally F-4 had engine - DB601E with VDM 9-1201A propeler and MG151/20. (and 7.92 machineguns). New shape charger intakes and extra protection for the pilot. F-2 had MG151/15 and DB601N engine.
