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yakarov79

MODDER
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Everything posted by yakarov79

  1. Yeah, there is something romantic..in a way when you look at the past... it makes you proud that you still remember . quoting Madness lyrics; Oh what fun we had But, did it really turn out bad All I learnt at school Was how to bend not break the rules Oh what fun we had But at the time it seemed so bad Trying different ways To make a difference to the days.
  2. if this is waht if...give them some satellite killer...
  3. if you make them as fake pilot...rails will be permanently loaded on a wing - fake pilot is literally fake pilot or fake seat...- so as long as you are flying....it will be there..and even on the flighline, fake pilot mod is still present on aircraft. But I would recommend adding them as loadable in the loadout menu - fake ECM pods, dummy tanks....this way can be jettisoned. Or missile launchers - although SAHM/AHM have dedicated launchers? Or I don't remember anymore....
  4. I generally do as Nightshade. All my loadout presets are made the way..that gives the best usage of weapons for wingman / AI flights. I can always modify for myself. For example, I fly SEAD...usually in some asymmetrical loadouts, with at least one Shrike. And wingman with stand-off weapons. The game usually loads SEAD for two aircraft...I make it at least 4 aircraft... with loadouts for a few possibilities. . SEAD tends to be more important than STRIKE. Fly low. And do not use time compression - alt+N. Fly the whole mission; choose alternate routes. If you fly whole mission from the start on low level....your flight will go low.... the moment you hit alt+N you are near target..often too near and on default SEAD height...and then you are screwd...In some cases, I can make a good approach for Saddam's airfields without hearing a "SAM launch".... and Iraq map is quite flat...so not many trees and rocks to hide behind...But it also takes practice. pachinkoparlorking check when NIghtshade/PR joined forum...he has like more than 20 years of experience...of avoiding pixels, and fighting game engine in every possible way....
  5. No, it does not bother me. I do not give a siht about it...But I know it bothers guys who worked on Cold Waters assets. If modder thing now is stealing models from other games...then I am not sure if I want to be in that company.... Guess shades selling pirated CDs on the wet market is called a musician too? Just a thought... following logic.
  6. I do not want to make a mess here, although I might be good at it. But. I just want to give advice...in the modeling process. There are plenty, like a shitload of models, free for download. Easy to download, with little knowledge of how to ..you can have it in-game... But. There is a catch. And I want you all to think about it twice. 90% of those models are rips from other games, older games, and so on. Very popular is Cold Waters, those two online - War Thunder and that other one about airplanes...So buttheads rip games, and then they post models for free. There are a few guys on known websites that, without any lube, rip models from any game and just post them like it's their own...Yea..fine free to download..but this is generally property of someone...So...No Fuck no. This is not their work..and while I do not give a flying fuck if they are ripping it for themselves, posting it as an asset for download is already a dick move. And so on..I noticed that some of those models make their way into our old sim...this is a dick move too. Fine, use it...if you do not have respect for others' work...but. Do not expect to earn any respect either. So please. No dicking around.
  7. You need to have the pylon model itself, then via ini work and adding extra weapon stations in data ini..you will be done.
  8. There is more to 3d model than just the model itself. There is a specific "how-to-this is the way". For models in SF series. Hierarchy, polycount of nodes, etc...so while AI can generate something for sure...You still will have to work on the model itself to bring it into SF standard and then export from 3dMax into LOD format.
  9. Some older (very old) stuff from SF2 might work, depending on which exporter was used during LOD conversion. None of the current "high-end" models will work, as those use the latest released exporter (2013?)
  10. You know I have an Mk12 torpedo...It was included in my WhatIfs Meteors...
  11. Some small stuff that I found when I finally launched the game.... Those who know will know. Text files contain lines to add to TW F-4D data.ini. More or less...you can experiment and adjust. for historical accuracy: AVQ-11 could be carried only in the front right missile well. AVQ-10 was wired on the left inner weapons pylon. AVQ-10.rar AVQ-11.rar AVQ-11 uses a head seeker from AIM-9 - merged from Ravenclaw's model.
  12. rips, mostly from the Cold Waters and Wargame games. Taken from a webpage where one guy rips games without any lubricant and offers them as ripped assets for free... and despite other mod activities...I still love Starfighter.
  13. drumstick, sluff, and scooter
    Good job. Thank you.
      • 1
      • Like
  14. yakarov79

    F-4J_70-74

    TOP! Excellent. I give it 6 stars. Thank you for your dedicated work.
  15. oh come on, guys.... you do not believe what Google is saying about you....right? I guess all AI will sugarcoat us...until it does not...
  16. I may have forgotten to add the sound files, given that Dels Hercules mod has been on the download list for a while, ...so I figured that we all have sounds from his original mod. I can send you sound files later tonight.
  17. are you sure you are using my full mod, or did you just copy skins to some older mod? I'm quite sure Dels fixed the problems with bitmaps in his latest release a few years ago.
  18. View File Vietnam Air War - Vigilantes. RA-5C Vigilante in the Vietnam War. Simple skin pack with a few sets of skins for the Navy RA-5C Vigilante that flew recon missions during the air war over Vietnam between 1965 and 1974. This mod offers my personal approach to the Vigilante in the Vietnam War. It is not intended to replace or compete with previous packs. I recommend testing it before removing any older mods, as you may prefer one over the other. It is based on my old pack from 10 years ago. This new pack was built already some time ago around my other mods covering CVW deployments in the Vietnam War. So it is intended to work with my Vietnam Air War Navy releases. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) All serial numbers are historically correct. (Hope) But I have not yet completed the whole research. So updates are possible. If I was not sure or have no information about the number/modex, it is marked on the number.lst file. During service, many RA-5C were lost. My tail numbers are mostly original unit deployment before any replacements were made. New skin on new templates. Now skins are 4096x4096 - but you should probably resize them to your desired format. All decals are new and made by me. RVAH-6 green camo just a generic camo paint. As all those aircraft had some differences in camouflage patterns. I made a strobe pod for RA-5C, with an experimental flash/strobe effect. It works as RP, so you have only 64 strobe shots. It should be instant, quick strobe flash...but I do not know how to fix it anymore. RA-5C tailcone. - Via fake pilot I've added tailcone. So no need to load/unload an empty fuel pack. It will always appear on aircraft. Fuselage fuel pack is loaded optionally as FT. Added Data.ini file with correct lines for adding strobe pod and that fake pilot tailcone. Some small edit, removed Strike capability, fixed collision points and hit boxes to my liking. Also fixed chaff/flare positions. Credits: RA-5C model - Julhelm 400 gal Fuel tank - Nyghtfall from his great A-4 pack. skins, decals,pilots and strobe pod by yakarov_79 Julhelm FM: Fubar512 & Column5 Cockpit - Kesselbrut Avionics - Moonjumper & Julhelm sounds from the original RA-5C pack. Pilots that I used are the same as in previous packs. But these are with non-transparent visors. So if you want to keep .tga visors, do not copy pilot files. While RA-5C models are not mine and you are free to use them as you wish, this mod (skin sets, pilots) or any part of it in this current form should not be used in any campaign, mission pack, or any mod without my permission. Thanks for all your kind support. Enjoy and report bugs. Jarek Hereda Reference: RVAHNAVY.com Aerophax Minigraph 09 North American Rockwell A3J A-5 Vigilante Naval Fighters 64 North American A-5A RA-5C Vigilante Osprey Combat Aircraft RA-5C Vigilante Units in Combat markstyling.com a5vigilante.netii.net rvahnavy.ning.com gonavy.jp and many more that I don't remember at the moment. Submitter yakarov79 Submitted 07/18/2026 Category A-5  
  19. Not going to point fingers, but yes, I can be a dick sometimes, so here I am...to a few posts above....does anyone from the Cold Waters team know about ripping their naval models? and without dicking around, meaning back to the topic
  20. Version 1.0.0

    114 downloads

    RA-5C Vigilante in the Vietnam War. Simple skin pack with a few sets of skins for the Navy RA-5C Vigilante that flew recon missions during the air war over Vietnam between 1965 and 1974. This mod offers my personal approach to the Vigilante in the Vietnam War. It is not intended to replace or compete with previous packs. I recommend testing it before removing any older mods, as you may prefer one over the other. It is based on my old pack from 10 years ago. This new pack was built already some time ago around my other mods covering CVW deployments in the Vietnam War. So it is intended to work with my Vietnam Air War Navy releases. Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) All serial numbers are historically correct. (Hope) But I have not yet completed the whole research. So updates are possible. If I was not sure or have no information about the number/modex, it is marked on the number.lst file. During service, many RA-5C were lost. My tail numbers are mostly original unit deployment before any replacements were made. New skin on new templates. Now skins are 4096x4096 - but you should probably resize them to your desired format. All decals are new and made by me. RVAH-6 green camo just a generic camo paint. As all those aircraft had some differences in camouflage patterns. I made a strobe pod for RA-5C, with an experimental flash/strobe effect. It works as RP, so you have only 64 strobe shots. It should be instant, quick strobe flash...but I do not know how to fix it anymore. RA-5C tailcone. - Via fake pilot I've added tailcone. So no need to load/unload an empty fuel pack. It will always appear on aircraft. Fuselage fuel pack is loaded optionally as FT. Added Data.ini file with correct lines for adding strobe pod and that fake pilot tailcone. Some small edit, removed Strike capability, fixed collision points and hit boxes to my liking. Also fixed chaff/flare positions. Credits: RA-5C model - Julhelm 400 gal Fuel tank - Nyghtfall from his great A-4 pack. skins, decals,pilots and strobe pod by yakarov_79 Julhelm FM: Fubar512 & Column5 Cockpit - Kesselbrut Avionics - Moonjumper & Julhelm sounds from the original RA-5C pack. Pilots that I used are the same as in previous packs. But these are with non-transparent visors. So if you want to keep .tga visors, do not copy pilot files. While RA-5C models are not mine and you are free to use them as you wish, this mod (skin sets, pilots) or any part of it in this current form should not be used in any campaign, mission pack, or any mod without my permission. Thanks for all your kind support. Enjoy and report bugs. Jarek Hereda Reference: RVAHNAVY.com Aerophax Minigraph 09 North American Rockwell A3J A-5 Vigilante Naval Fighters 64 North American A-5A RA-5C Vigilante Osprey Combat Aircraft RA-5C Vigilante Units in Combat markstyling.com a5vigilante.netii.net rvahnavy.ning.com gonavy.jp and many more that I don't remember at the moment.
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