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yakarov79

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Everything posted by yakarov79

  1. Well, I guess you are not in 'a hurry' with the game. In the end, it is just a game. There is no need to download all mods from CA in one day or even in a few months. You can take your time. It is not a matter download or die... I did not complete any of game mods yet... My Iran-Iraq is under construction for 4 years. Israel - 7, Vietnam - 6. And it is still not done yet...I don't need to have everything..I want everything that is worth playing. Quality instead of quantity. Depends on your preferences.. But I guess few new aircrafts (and updates) were uploaded in recent 2 years. Tornados...Canberras, perhaps Meteors . New and updated terrains. Just go to the download section and see what is there.
  2. I've just uploaded a new 3rd version of a file. (In fact it is 2nd version..but 2nd ver. was never released) Now BM and SM maps added. Small changes here and there. Reworked cockpit. Now it is more correct for Yasur. Read info on the download page. If you have already an old version all aircraft folders must be deleted. After testing with overwrite some errors occurred. Decals/ weapons etc..are all fine. Aircraft must be replaced. kind regards.
  3. View File Yasur Over Israel. SF2. Sikorsky S-65 C-3 Yasur model version Ver 2.0 for SF2 July 2017 September 2019 This is a third party addon of Sikorsky helicopter S-65 (and CH-53A). It is designed for and works only in SF2 series. And will never work in SF1. Basic modding skils are required to run this mod (copy, paste, game folders structure, etc. Fake Pilot mod is needed to run this also. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda CHANGES: I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files. YOU NEED TO DELETE OLD AIRCRAFT FOLDERSfrom previous Yasur pack. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones. The rest (except Aircraft folders) are same can be overwritten without fear. Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini. Added simple bump and specular maps. Also added damage tgas. Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway. ------------------------------------------------------------------------------------------------------------------ This is part that no one will read..but feels like I need to share this: This mod represents Sikorsky S-65 C-3 models used by Israeli Air Force History of Yasur in Israel air Force is somehow complicated. I was trying to represent all sub-models that served until now. (except yasur2025) S-65 was an export version based on HH-53C model. All serials are correct but not always represents specific units (although I've put a lot of effort to sort serials - and it's really hard as always in all Israeli serials from 60-80 period) I've split this pack into few sub-variants. Long story in short: Israel received the first batch S-65 C-3 in august 1970.(some sources give date 1969) already with two-digit numbers. Later re-serialed with added prefix 1 to numbers. This batch was called 'Series A' The second batch of Yasur helicopters was delivered in July 1971. 5 aircrafts with serials started with 2 (although for some time it carried prefix1) it's called 'Series B'. The third group consisted of 6 aircrafts were delivered between 1972-1973. Aircrafts received prefix 3 and were called 'Series C' also there were few differences in avionics and all 6 aircrafts were equipped with starlight nvg system. The fourth group was named 'Series D' and prefixed 4. Delivered after 1973 war. Eight helicopters from USMC surplus. The most prominent difference between S-65C-3 is an absence of refueling probe and auxiliary fuel tanks. Also different avionics and different armor plates in various points of the airframe. In the late 80s (probably) four of them were upgraded into late Yasur S-65 version called 'Series G' and serials prefixed 7,(aux fuel tanks and upgraded avionics). Other four remained unchanged to keep the ability to recover UAV (MARS method). Next fifth batch of 18(17) aircraft serials prefixed with 5 and 'called Series E' delivered somewhere in 1974-75 It was standard S-65C3 variant but with Titanium blades and again changes in avionics. Series six were two aircrafts purchased from Austria in May 1991. And prefixed 6. Right after delivery, it received all Yasur 2000 standard upgrades. Next and last batch of delivery is again USMC surplus CH-53A airframes delivered after Gulf War (April and September) 1991. Around 10 airworthy airframes. (Plus around 8 airframes in 1993 that were used as spare parts - not received serials nor designation) All aircraft were prefixed 8. And remain in service in standard USMC grey/black/green scheme, until some of them (seven) were designated for an upgrade to current Yasur standards. In 1992 IAF started Yasur 2000 program. During this upgrades, each helicopter that underwent conversion serial number was changed. S-65C3 plus two ex-Austrians received prefix 0. All other helicopters that were still in service were upgraded to Yasur 2000 variant and received prefix 9. (those are airframes of old CH-53A without aux fuel tanks and refueling probe) Visible difference is an addition of support braces on fuel tanks pylons. In game aircrafts will appear with following years of service: Yasur CH-53A Sea Stallion (1973-1992) Yasur S-65 C3 '69 (1969-1985) Yasur S-65 C3 '86 (1985-1992) Yasur 2000 (1993-2050) ******************IMPORTANT****************** FakePilot mod needed to run this mod. As always. Standard commands: ANIMATION 1 - cargo ramp half open ANIMATION 2 - cabin windows ANIMATION 3 - wipers outside/inside ANIMATION 4 - refueling probe ANIMATION 5 - nvg on some models Hook - changes position when refueling to see the tip of the spear. rescue op: Open "bomb bay" doors - cargo ramp and right side hatch/door ANIMATION 8 - Open side doors, lower jungle penetrator ANIMATION 9 - deploy PJ ANIMATION 10 - lower/raise hoist. Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed. With little practice, you can hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. With heavy cargo load probably you need little run on A model as engines on A are little underpowered. Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. Cockpits. new upgraded much more correct cockpits. Yasur 2000 pit is much more correct now. Few differences between models mostly in humps/bumps/sensors dispensers. Weapons. The only "offensive" weapon is left/right side gunner. Skins included covers several years of use in Israeli 3 color, first brown and late 80s light brown and unique USMC 3 clolor scheme. Pilots - best to use is OldDiego's pilots. Have fun. Edit your way. And report bugs. Jarek Hereda. Thanks to everyone who helped me with this. And thanks for all support. NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001. T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model. T.O. 1H-53(H)B-1 Flight Manual. H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed. helis.com amarcexperience.com aerialvisuals.ca abpic.co.uk planepictures.net dstorm.eu sky-high.co.il iskyteam.com iaf.org.il and more.... Submitter yakarov79 Submitted 07/26/2017 Category Other  
  4. Be aware that over the years modders updated stuff that was originally in NATO Fighters. And then Original NATO Fighters was nut much updated recently. So whole mega pack might be nice start...but still, updates have more to offer. Going back to Dr.CancerMan question.... Just browse through download section. Pick what you like and enjoy. If you are Rhino guy for sure Vietnam War expansion mods. Personally I never install whole mod pack. Usually, I am building my mod game by adding one by one mod from the download section. Selected top-notch mods into a desired theater of operations. It is more time consuming but it allows me to have extremely clean mod folders with weapons, aircraft, ground objects, etc. that need to be in specific "area of operations".
  5. No. Not by a fake pilot. Same as it is impossible to simulate a general failure of 1143.5 project. With access to max file, possibilities are nearly infinite. Unfortunately, Russian Navy will not profit from access to max file.
  6. Spitfire 9e Cockpit

    Splendid work.
  7. Thats the spirit !!! Remember that creating mod of any kind is no less enjoyable than flying aircraft in game. You really play this game only if you start making mods.
  8. My way - to make skin if there are no templates available - in two steps. 1. Create template ( even if it means to draw all lines,rivets,stencils etc) 2. Make desired skin. Results are ultimate pleasure when you can see your final work and good words of appreciation if you share your work here on ca.
  9. I guess you know how the game is constructed, how mods are applied to the game. Pick one of the area of modding find out how to (knowledge base) and start plaing with mods. There are many ways how to create mod...improve fm, create new high resolution skins for older models, create new terrains, new tiles sets for terrains, effects and of course new models. I belive there is no soecific tutorial how to create this n' that but for sure you can find usefull information on particular part of game in forum resources. Which area of modding you have in mind? Btw.
  10. check weapon *.ini file ObjectFullName= ObjectDataFile= [LOD001] Filename= and or data *.ini file: TypeName= FullName= ModelName= maybe there is an error within.
  11. S-300 is wip... but no one knows when. So one day we might have one.
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