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yakarov79

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Everything posted by yakarov79

  1. Did you try to report to customer service? I had some issues with max and w7 around 6-7 years ago they solved this quite fast. Since then no single problem.
  2. How u are doing scale? By object or throug vertex selection ?
  3. Thanks. I can't seem to find which unit the MiG-31s came from. For instance, Wiki says that 865 IAP based at Yelizovo was equipped with MiG-31s only from 1985. But Wikipedia can't be trusted on such matters. Su-15 instead ? 865th IAP.
  4. And whose fault is this? Guess - things could look different if the Soviet Union would develop their aircraft carriers/fleet arm more.. .
  5. Sea Harrier FA2_2018

    very good.
  6. View File F-7N Airguard Over Iran. SF2. F-7M Airguard. This is skinset and decal set for F-7M as used by Islamic Republic of Iran Air Force. Purchased in late 80's very unfortunate fighter jet amid IRIAF fighters. Due to limited reference material this is very possible skin/decal set. Pack contains one skin set with 3 squadrons that operated F-7M. All serial numbers are historicaly correct. (As far as I know) Aircraft is set for specific country - in this case Iran. credits: TMF/Mod Mafia for F-7M => http://combatace.com/files/file/13548-sf2-chengdu-j-7-fishbed-series-pak-by-mod-mafiatmf/ All skins are based on Sundowner templates from here => http://combatace.com/files/file/13624-template-set-for-tmfmod-mafia-f-7m-fishbed/ Model : Flying Toaster with version-specific changes by BPAo Pit model : Mago/Paladrian with version-specific changes by BPAo Skin Templates: Sundowner Sounds: TMF Data ini/FM : Kreelin & 3W and some minor updates by me. last is me for very little,data ini loadouts, updates / reworking and assembling the package. 490 ltr fuel tank by me. All credit to someone who did pilot model and skins. report bugs. Hope you will like it. Enjoy Jarek Hereda Submitter yakarov79 Submitted 02/04/2017 Category J/F-7  
  7. And put fictional shots in What if section .... VMA-513 det. in Bagram. 2002.
  8. You have to upload this set within two weeks... What I like in this game... that at time to time someones hard work and passion will pop up on a flight line.
  9. Help!

    shader map 3 is software I am using. Just create clean - white skin with black lines rivets and all elements that you want to 'bump' Remember no dirt, stains weathering etc should be applied on this skin. Open shaderMap start new project and program will create bump map for you - then adjust the intensity and of edges..then save and you have your first bump map. Also, remember you can do bump map only to models that have bumps assigned in 3d max.
  10. for now I have only these pages from tac manual...I will check for more.
  11. Way Wrench described is more complex ..and can be done only at the stage of making model. Anyway..simple damaged skin overlay is easy. In case if ou want to use common damaged / holes tga. You need only to create tgas that will overlay skins in case of damage. example on latest Meteor T.7 skin name Meteor_T7_1 skin with nodes layout (this you ca n see in lodviewer) skin with damaged texture via tga exported TGA should be like this (this is jpg to show the way - in tga bckground should be transparent) and exported as - Meteor_T7_1_holes - as described in main aircraft ini file: [AircraftData] AircraftFullName=' Meteor T.7 AircraftShortName=Meteor T.7 AircraftDataFile=MeteorT7_data.ini LoadoutFile=MeteorT7_loadout.ini UserList=MeteorT7_userlist.ini CockpitDataFile=MeteorT7_Cockpit.ini LoadoutImage=MeteorT7_loadout.tga HangarScreen=MeteorT7_hangar.JPG LoadingScreen=MeteorT7_Loading.JPG AvionicsDLL= AvionicsDataFilename= [LOD001] Filename=Meteor_T7.lod Distance=500 [LOD002] Filename=Meteor_T7-001.lod Distance=1000 [LOD003] Filename=Meteor_T7-002.lod Distance=1800 [DamageTexture] DamagedPostFix=_holes.tga
  12. ad.3 you need in main aircraft folder tga files with damage overlay named same as skin files (one tga for every skin set - example: fuselage, wing etc...plus in main ini file entry : [DamageTexture] DamagedPostFix=_holes.tga which means- you need tga files named example - fuselage_holes.tga, wings_holes.tga etc. Its mapped same way as aircraft parts - in a graphic editor you can put aircraft's uvmapping layout as a layer and then create a layer with damage in desired areas...then export only layer with damage as tga named as noted before. ad.4 none ad.6 edit specific gun ini files. ad.7 it is default by game - the game will place only aircraft for nations available on specific terrain - terrain_nations.ini. - the game will place it randomly - its coded somewhere coded in game engine. I think we cant access this. ad.8 Could be done with editing nations.ini and campaign files itself.
  13. by the way are you planning some other Fireye mod. with different fuzes/igniters ? 513. Nightmares.
  14. View File UH-1H Huey. SF2. V1 Bell UH-1H Iroquois This is a third party add-on of Bell helicopter model UH-1H used by US Army Aviation and many many countries around the world. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors. open bomb bay - open cargo doors - you will figure out why/how etc. This is beta file. Some small ini edits might be needed. I was planning to make it bigger but I've lost 'thing' for it..but of course you can play with it. For now and in near future I will not work on it - so honestly, I am abandoning it. Better to share than keep it on a hard drive. Aircraft include my generic Bell Huey cockpit. Pack includes one helicopter with 1 very generic skin and PSD templates so anyone can create any skin desired. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda. Submitter yakarov79 Submitted 09/23/2018 Category UH-1  
  15. Me too! yuck...this one is ugly indeed... Will try to deal with it in two weeks.
  16. oh..hell yes! Thank you! I don't know what happened to me but first I saw on the label - do not add other fuel fu..ers. mandatory pic: Out of Iwakuni.
  17. I will upload them to original packs..soon. Once I get into my moding pc. And when my internet starts working properly. But i will.
  18. Armstrong Whitworth Meteor NF.11

    Good job o this mate.
  19. Version 3

    290 downloads

    Sikorsky RH-53D of Iran Navy Ver 3.0 for SF2 This is a third party add-on of late models Sikorsky helicopter RH-53D. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ This mod represents Sikorsky model of RH-53D. 12 aircrafts were ordered by Imperial Iranian Navy. Only six delivered before revolution. Add then all six remained in newly formed Islamic Republic of Iran Navy Aviation. CHANGES: I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files. YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53A and CH-53D_70. Many things were changed and as tested Overwriting may caouse some problems...So delete old ones put new ones. The rest (except Aircraft folders) are same can be overwritten without fear... Small changes in ini files, corrections on fuel loadout, changes in cockpit ini. Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini. Added simple bump and specular maps. Also added damage tgas. Some changes and rearrangements in the cockpit ******************IMPORTANT****************** FaAkePilot mod neede to run this mod. As always. This addon works with my CargoPACK (included in rar file). All of the weapon stations are made as specific station code and will work only with this cargo pack. Of course, you can edit and use any other weapons available. Standard commands: LANDING GEAR - Nose light deploy/retract at any speed. ANIMATION 1 - right side door. ANIMATION 2 - left hatch cabin windows ANIMATION 3 - wipers outside/inside ANIMATION 10 - Winch Parking animations. Two parking animations included one for 'on land base' and other for 'on board' parking. You can fold tail and rotor by enabling animation in data.ini file. But it looks silly. And my intention for this animation was eye candy on board vessel. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. With heavy cargo load probably you need little run on A model as engines on A are little underpowered. Normaly throtle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off. Cockpits. Newly upgraded cockpit based on NATOPS manual. Mirrors working now and showing correct image. Fuel usage is not super perfect but compared to all previous H-53 models released here fuel gauges are working. Skins. All serial numbers are based on available photos, are historically correct. Weapons. This addon works with my CargoPACK (included in rar file). All of weapon stations are made as specific station code and will work only with this cargo pack. Of course you can edit and use any other weapons available. Here is experimental Mk105 minesweeper sled different than in previous CH-53D pack. This one is only for RH-53D. To see Mk105 open cargo bay. Cargo loads. I am releasing this cargo load in the current condition. So maybe some skins needs to be adjusted. Cargo loads includes few cargo crates for cargo bay and hook, howitzer, MUTTs. Skins for MUTTS - Thank yo The Trooper. IMPORTANT - Due to construction of this mod it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load. Skins. 1977 Imperial Iranian Navy Islamic Republic of Iran Navy Aviation with 3 skins 1979 paint inherited from IINavy, Grey paint introduced somewhere in 90's and late current azure blue salamander camo. Good to add nations ini entry regarding new "nation" created - Islamic Republic of Iran Navy /Imperial Iranian Navy. otherwise, you will have to change nation name to Iran. Pilots - best to use is OldDiego's pilots. Have fun. Edit and report bugs. Jarek Hereda. Thanks. Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird. Thanks for all kind support. NAVAIR 01-230HMA-1 Natops Flight Manual Navy Model CH-53D Aircraft. Naval Air Systems Command, March 2001. H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed. popsmoke.com hampshireairfields.co.uk navysite.de gonavy.jp helis.com airliners.net amarcexperience.com aerialvisuals.ca abpic.co.uk planepictures.net rahrovan-artesh.ir
  20. Someone /Nyghtfall/ will have a lot of editing then...on Skyhawks at least...
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