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yakarov79

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Everything posted by yakarov79

  1. Time! 3ds Max , Patience, Blueprints. Patience. Time and Patience.
  2. HH-1H Iroquois

    Version 1.0.0

    222 downloads

    Bell HH-1H Iroquois This is a third party add-on of Bell helicopter model HH-1H used by USAF as Crash Rescue helicopter. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy all files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors ANIMATION 8 - unfold hoist ANIMATION 9 - PJ on a winch ANIMATION 10 - lower/raise hoist. This is beta file. Better to share than store on hard drive. Aircraft include generic Bell Huey cockpit. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Pack includes one helicopter with 1 skin Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda.
  3. CH-118 Iroquois. SF2.

    Version 1.0.0

    173 downloads

    Bell CH-118 Iroquois This is a third party addon of Bell helicopter model CH-118 used by Canadian Armed Forces. It is designed for and works only in SF2 series. And will never work in SF1. ************************************************************* This is FREEWARE-DONATIONWARE and it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda --------------------------------------------------------------------------------------------------- Copy al files to specific folders in your game mod directory. ANIMATION 1 & 2 - cockpit doors ANIMATION 8 - unfold hoist ANIMATION 9 - PJ on a winch ANIMATION 10 - lower/raise hoist. This is beta file. Better to share than store on hard drive. Aircraft include generic Bell Huey cockpit. Flying. As with all my previous helos flying is quite easy. With little practice, you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Normally throttle vector control on 88-89 degree increase power 55% wait little and then increase to 100% and helo will take off nicely. Pack includes one helicopter with 3 skin for specific years to represent paintings used by Canadian Armed Forces. Have fun. Hope you will enjoy it same as me when working on it. Edit and report bugs. Jarek Hereda.
  4. 1 September 1974. From New York to London in 1 hour, 54 minutes, 56.4 seconds. Average speed 2,908.026 km/h. USAF Pilot Major James V. Sullivan, and USAF Reconnaissance Systems Officer Major Noel F. Widdifield set a Fédération Aéronautique Internationale World Record for Speed Over A Known Course flying SR-71A-LO, serial number 61-7972.
  5. sorry for hijacking your topic...but remind me these pylons once I will get to 'pylons stage'
  6. you need to do 2 animations. you need to do another 'fake' node (im usually doing some small poly that can't be seen ) should be parent mesh with same pivot points as gear doors. - animate it for airbrakes. example animation 2 gear doors - select and link to those new parent meshes...set animation ex.3 never mind how it looks in 3d max but in game, engine will use animation 2 for airbrakes and 3 for gears. if you need a visual example let me know... in my HH-53 cargo bay door is animated that way although i'm not guru...
  7. imagine that I have to mod most of the mods...because once upon a time I decided to have my own way of naming weapons (and use some order in weapondata.ini) and aircrafts folders. The benefit is - I have everything where I want..
  8. Ha! I was right with my guess...after seeing some shots on fb. Good job mate !
  9. If you will make it as a simple shape object with tga it will not cast shadows. I would make it as a solid frame then space between main construction 'fill' with simple planes with braces painted on tga.
  10. Cool. Looks like still a lot to do..but promising. Looking forward.
  11. depends on material settings in 3max (transparency) Also on TGA format. Not all tga formats are supported by game.
  12. Is there any chance that someone is working on a new MD.450 ?
  13. no worries...count this as bad luck...And forget. Fly again next mission. small s..t happens all the time... Ah... and next time use Crusader
  14. KC-135 Skinpack 3: Late 1980s

    good job.
  15. guess you did a little research on steam bird recently... screen. all S-65 models gained Mk.1 BumpMap and Specular upgrade recently...
  16. Remember that Weapon pack 2 was released some time ago already...and since then some weapons were already updated/remodeled here and there ..and often popped up with some aircraft/updates etc... For example, my weapon folders are always tailored for my own needs for a specific game mod (Nam/Iran/Israel etc)
  17. looking good ! Beagle. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
  18. Yes you can. here is from *.out file of one of cobra pits. Armament_Control-Panel [270 polys, 280 verts] '14 - Default' SwitchWeapons [85 polys, 111 verts] '23 - Default' Selector_Weapons [138 polys, 178 verts] '16 - Default' SwitchesWeapon [288 polys, 356 verts] '23 - Default' Switch_L-Wing-out [2 polys, 4 verts] '18 - Default' Switch_L-Zuni-out [2 polys, 4 verts] '18 - Default' SwitchARM1 [66 polys, 70 verts] '23 - Default' - THIS is switch that is really swich - both above are just invisible nodes assigned to specific stations. Switch_R-Wing-out [2 polys, 4 verts] '18 - Default' Switch_R-Zuni-out [2 polys, 4 verts] '18 - Default' SwitchARM4 [66 polys, 70 verts] '23 - Default' Switch_L-Wing-gp [2 polys, 4 verts] '18 - Default' Switch_L-Wing-in [2 polys, 4 verts] '18 - Default' Switch_L-Zuni-in [2 polys, 4 verts] '18 - Default' SwitchARM2 [66 polys, 70 verts] '23 - Default' Switch_R-Wing-gp [2 polys, 4 verts] '18 - Default' Switch_R-Wing-in [2 polys, 4 verts] '18 - Default' Switch_R-Zuni-in [2 polys, 4 verts] '18 - Default' SwitchARM3 [66 polys, 70 verts] '23 - Default' and in cocpit ini file it works likr this: [weaponStationL3] Type=WEAPON_STATION_SELECTOR NodeName=Switch_L-Wing-out MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-30.0 Set[02].Value=1 ItemNumber=2 - weapon station IDnumber [WpnSt_ZuniOut-L] Type=WEAPON_STATION_SELECTOR NodeName=Switch_L-Zuni-out MovementType=ROTATION_Z Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-30.0 Set[02].Value=1 ItemNumber=4 - weapon station IDnumber meaning make 'switch node'that is visible in pit and is moving in pit...but it is last child in node tree...where nodes higher in the hierarchy are responsible for moving switch depending on weapons station used...
  19. Kamchatka terrain spiritual sightings?

    avoid this area! Cthulhu!
  20. Israel is using Mk83. In 2015 US government approved 500 JDAM kits for 1000lb in Israel. So i'm assuming they still have Mk83 in stocks. Iran was one of the users also. I have somewhere pic of Tomcat (!) conducting test with 1000lb bomb long before Navy.
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