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Everything posted by yakarov79
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Return the civilian mod to life?
yakarov79 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Maui County Fire Department wip -
AH-6F / MH-6E Six Guns & Little Birds
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
Later models maybe later. But no promises. It's all about time. But still MH-6H and AH-6G should be first in line. As for bigger birds. Not now, not soon. -
SA342 Gazelle. Anyone can help ?
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Gazelle model is quite good. Not much to fix there. Just added some bits here and there. And new pylons for HOT and RPs. -
SA342 Gazelle. Anyone can help ?
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
So far small update. As for Syrian gazelle I found few numbers. Didn't check others yet. I've added few slow/fast rotors, checking which one looks good (those on screens - not much) Added pylons for HOT. And diferent for rocket pods. But looks like Matra pods are little too big for it ? Also new HOT missiles and tube launchers. So caps are removed after launch. Some few changes into old model to keep mapping. Hot sight added and alive. -
Version 1.0
514 downloads
Hughes AH-6F and MH-6E Ver 1.0 for SF2 This is a third party add on of the first LittleBird AH-6C using models and cockpits created by me. The original flight model is standard as on many free to download helicopters. I have just modified it a bit. It is designed for and works only in SF2 series. It will not work in SF1 series. ************************************************************* This is freeware-donationware it CANNOT be distrubuted unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modfications, contact me first. Any persons wishing to make further modfications, MUST remember to put everyone's name in it. Bribes and donations are accepted; ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Jarek Hereda ------------------------------------------------------------------------------------------------------------------ ******************IMPORTANT****************** This addon works only with my WeaponPACK (included). All of weapon stations are made as specific station code and will work only with this weapon pack. Of course you can edit and use any other weapons availalbe. Standard commands: LANDING GEAR - Nose light deploy/retract at any speed. Don't forget to retract before shooting on hard weapons settings) ANIMATION 10 - Show/hide doors. If ever you will fly in cold enviroment and feel uncomfortable, you can fly with front doors instaled, It doesn't do anything. And will not help you. It's just for different look in winter. ANIMATION 1 - 'NVG' You can realy fly low and slow. I am sugesting to fly low on 40-50% of throttle. around 45degree vector control, use pulse rudder to control left right, it is realy easy. With little practice you can even hoover. Without fake flaps and airbrakes. Important here to control is using rudder and vector thrust control. Fun is skiding between buildings in cities. Fuel. Remeber it is small chopper. And it can carry only around 54 US Gals of fuel. I belive it is enough for around 2 hours of flight here maybe little more. Cockpits. Since photos of interior of this two early 160th SOAR birds are extremly rare and usualy low quality for now cockpits are just "guess" cockpits. Based on these low quality photos, some MD500D, Hughes 369D manuals, guessing. AH-6F. Based on MD500D series. 9 airframes aquired by 160thSOAR probably in 1984 since all airframes are build in 84. AH-6F still used old M27 subsytem with M134 minigun. And same mount as earlier AH-6C for 7 tube launcher. Skins. All serial numbers as far as I know are based on photos and US Army docs and are historicaly correct. Weapons. XM27 – M134 Minigun M260 7 tube rocket launcher. First years of operation with mk40 rockets and later Mk66 rockets. There is no gunsight for this helo. Acording to one of the pilots they were using "grease pencil mark on the windscreen, . And practicing shooting this way ". So here it is embeded to windshield. During night with 'nvg' it will glow a little. MH-6E. Special Forces insertion/extraction variant of MD369MD. Introduced in 1981. No weapons. Skins. All serial numbers as far as I know are based on photos and US Army docs and are historicaly correct. Weapons: Here you can load experimental beta version of specops. Operator with M4 or M4/M203. You have to land select "weapon" and deploy them on the ground and get away. Remember this is beta. Lod model is "ehmm" and animations is just for try. I did not even finish skin. So do not expect fireworks. There is also two weaponstations to carry M27 subsystem and M260 launcher. It is not to be used on MH-6E !!! I added it here so player can pick AH-6C/F as wingman and have cover by wingman. Just fun in single mission. MH-6E participated in Urgent Fury with AH-6C. It was not used in inital attack but used later for extraction wounded 82nd Airborne members to USS Guam. Pilot by OldDiego poorly repainted by me. Have fun. Edit and report bugs. Jarek Hereda. -
Cargo Objects and craters
yakarov79 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Ive made "bombs" (no special effect) - actualy you can unload them on the ground, and "bombs" will stay somewhere around ground level like for 30 40 seconds sometimes longer. But here is on helo using skids, so no landing gear and yo can release "load" after landing. "bomb" is sitting and animated into stand up and move a little aside from MH. This is very beta version. -
Strike Fighters 2 Screenshots
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Delivering Delta Dropping Delta "bombs" Leaving Delta -
Return the civilian mod to life?
yakarov79 replied to Stratos's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Windlifter blueprints, anyone ? . More serious. When I will bring back to life flat canopy Cobra I can brew some fire Cobra too. If ever it will push throug. This civil mod. -
Invert part using fakepilot?
yakarov79 replied to shomu1's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Any chance for more details of this mystery? -
Removing bomb sight
yakarov79 replied to 1977Frenchie's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
find in A-6_avionics.ini file lines: [HUD_CCIP] SymbolType=CCIP FallLineImage=cockpit\HUD\A-6A_Fallline.tga ImageSize=0.125 FallThroughFlightPath=TRUE LaserRanging=FALSE and change to : /[HUD_CCIP] /SymbolType=CCIP /FallLineImage=cockpit\HUD\A-6A_Fallline.tga /ImageSize=0.125 /FallThroughFlightPath=TRUE /LaserRanging=FALSE -
Moving SF2 to new PC
yakarov79 replied to Rends's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Before copying your own mod folders, run evry fresh and virgin single game (5 merged instal - every single one). I was reinstaling system 2 weeks ago - I forgot and game overwrote some files from moded stock aircrafts, -
2.75 inch Rocket Launchers
yakarov79 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
These launchers are not the same. -
2.75 inch Rocket Launchers
yakarov79 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
LAU-131/130 (same as Army M260/261 LWL) is current USAF launcher so it should go with Mk66. LAU- model version A/A B/A C/A can be used only with older motors Mk40. As for LAU-3D/A hard to say. should be able to launch both. Also it was issued already when Mk40 was at the end of production. MK66 enter lines depends on MOD vers. on 1981MOD1 and 1985 MOD 2. Also launchers ver. D/A is around this years. Not sure but full contract was on 1985 for D/A. As for M229 thing, its no longer in use, And i think US Army was not using much m229 on mk66 motor. -
2.75 inch Rocket Launchers
yakarov79 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I think C and D ver are capable of firing Mk66 motors and Mk40. Diferences in intervalometer and starters. Also i walk through my pics and looks like USAF did not use M229 on fast movers. Also never saw M257 and 259. Looks like those long sticks are for rotary wing only US Army adn Marines for sure. Other thing is that due weight limits Cobra in fact couldn't carry 17 M229. Limit was 12 rockets if I remember corectly on outboard pylons in Hog -4x M200/159 launchers. -
Screenshots -- Photos and Art Work
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
special Bomb delivery system v.2- 18 replies
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2.75 inch Rocket Launchers
yakarov79 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
army model M261 - 168.15 cm lenght, diameter- 40.32 cm LAU-61 - (dpends on model) G/A - 194,4cm lenght, some are 167.94 cm I think C/A model and D/A. diameter 41,32cm. l thermocoated models are larger in diameter by around 1cm. As for 7 tube rocket launcher , M260 - 168.15cm same as 19 shooter, while LAU-68 some are same as 61 but there you can find extended version like F/A - 180.6cm. LAU-131/A - 152cm. That photo above with A-1, are we 100% sure this is LAU-3 ? -
2.75 inch Rocket Launchers
yakarov79 replied to ravenclaw_007's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Lau launchers are in few "sizes" . I think it also depends on manufacturer. I wil try to find something in my "library" New Lau are capable of firing Mk40 and mk66 motors and are sligltly longer than old ones. but also there are few sizes (but some sources says that ther is only one size) I think i never seen army launchers with covers. Navy launchers have larger radius. Problem wirh sources about rockets is that you are not sure which fuse was measured. So need to measure fuse-warhead-motor. By the way nice job with those rockets. -
Strike Fighters 2 Screenshots
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
Local Helo Day. "Six Guns Don't Miss" - AH-6F Supporting Grunts. You Call We Haul. -
Reposition on aircraft carrier catapults
yakarov79 replied to DEVIL11's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
in ship data.ini file change - CatapultID=1. There wil be few cat entrys, like cat1, cat2, cat3. Chose one you want to use and set ID to 1. Player is always launched from ID=1. -
SA342 Gazelle. Anyone can help ?
yakarov79 replied to yakarov79's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Checking files already. -
F-106 aircraft and cockpit MAX file question.
yakarov79 replied to KJakker's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Last thing you can do is to remove canopy. And add new one via fakepilot. It is not perfect but only way for now. ...until someone will do new Six family. -
Airport: a proposal..
yakarov79 replied to daddyairplanes's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Very good idea. For sure we need more traffic. On ground, sea and air. Not only military. And it will be nice to have more airliners, especialy ones that were in use in military also. -
Strike Fighters 2 Screenshots
yakarov79 replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Screen Shots
"Look Ma, No Hook" USS Forrestal, November 1963 -
AH-64 Apache model, work in SF1?
yakarov79 replied to winson's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Are you sure you are not mixing SF2 download with SF1 game ? For sure Cobra/Loach/Lahatut is exported to game in two diferent versions for SF2 and SF1. I used different exporter plugin, so SF2 mod will not show up in SF1. SF1 cobra - I think got different data.ini file than SF2. Few changes but still changes. But don't remember right now what exactly. As for the rotors on other aircrafts. look for line in _data.ini : PropDiameter= [value] and change to lower number like 2, 3 or similiar. And what is your game patch level ? Had to put some work for those helos to work also. Sorry that you are disappointed. But for me it looks like some instal issue / ini conflict than corupted files. -
AH-1 Cobra. Family wip.
yakarov79 posted a topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
This is still in progress build of Ah-1G Cobra for sf1/2 series. Anyone is still interested in SF helos ? Because for me its still lot of fun, plus there is not much games to fly choppers over Nam. (none ?) Anyway. This is just part of my hobby. And since i was builiding some snakes in 1/72 and 1/32 scale i started to scratch some lines in max. I started long time ago. But never finished before. So since I quit job and couldnt find good one i had lot of time recently to finish cobra. I planned to build just cobra, but later it started to get bigger with weapons, versions skins etc. It works fine with SF2 series but most of the time am using older PC with xp so am much comfortable in testing etc on SF1. All weeepons are also made by me. Mk40 rockets (several diferent warheads) launchers, gunpods etc. Turret is made as weapon station so you can load one M134 plus one M129 or both of each type. IN TAT102 turret you can load only M134 minigun. Plus after change of turret gun there is diferent ammo box loaded. Of course you can use any weapons on this, but it has specific stations codes, and my weapons got slighlty moded ammunitions. Data file still needs some work as not everything is perfect. Cockpit. Am using Ah-1g cockpit from capun site for now. My cockpit is not finished yet as i cant get work it properly. (front /back seat will be available) Animations. Cockpit door for gunner/pilot, ammo bays doors and gun turret fairings. Stabs are moving and i made some simple animations for rotor blades of course when you are flying you cant see it. Anyway blades animations is not the way i wanted, but way i want is not working. So i left it the way its working. Weapons: Mk40 rocket with warheads: M151, M156, M229, M257. m247, M255a1, with diferent model for each type. XM-158 7 Tube rocket launcher XM-158 7 Tube rocket launcher another with diferent type of mount. XM-157 7 Tube rocket launcher XM-159 19 Tube rocket launcher XM-200 19 Tube rocket launcher ***only for USMC*** In game diferences between B/A and A/A is only fairing color. LAU-61A/A 19 Tube rocket launcher (white) LAU-61B/A 19 Tube rocket launcher (filed green) LAU-68A/A 7 Tube rocket launcher (white) LAU-68B/A 7 Tube rocket launcher (filed green) TAT-102 Turret 7.62mm M134 Minigun 8000 rounds. Only on early model. M-28 Turret: 7.62mm M134 Minigun with 4000 rounds 40mm M129 Grenade launcher with 231 rounds. You can load one of each or two M134 or Two M129. Have it your way. XM-35 - Contains 20mm M195 Vulcan canon. De-rated to 750rpm. With 1800 rounds in box containers above skids on each side of aircraft. This subsytem was fitted to some aircrafts (not every could carry) in late 1969 onwards. Mostly fitted in new arived aircrafts. Not evry aircraft in unit was able to carrythis subsytem - usually 2-3. *For those who are not familiar with cobra weapon subsytems it could be carried only on left wing. M18 Gunpod - 7.62mm M134 Minigun in pod fairing. 1500 rounds of amunition. XM118 Dispenser, grenade, smoke. Two versions, for XM-157 and XM-159/200 launcher. Just for XM-157 looks not good with 19 tube. Same as bigger mount looks silly with small rocket pod. I dontk know if it was issued to army during Vietnam War. I saw this on pictures from trials. But never in action. For now its available but maybe i will remove it later. Anyway sometiems you can have a lot of fun with it. Skins and versions Mouths. Mostly sharkmouths but its snake so should be snakemouths. Looks like Marines were smarter than Army and painted real snake on nose. Anyway. I used genric style sharkmouth per unit. I didn't want to use decals for mouths so it is part of fuselage skin. In units you can find several styles of mouth. Like In C/1/9 at least there was 5 styles. I used one most common plus one extra for Cindy Ann in C/1/9. With some aircrafts should be eyes plus mouths or mouth without eyes, but since mouths are generic. It is one style for all in unit. First I was trying to put real tail codes/serial numbers to specific unit. Second is unique name/nose art. Most of them are based on available documents and photos. some numbers are placeholders. It is proper number for specific block build but i have no idea which unit it served, In some units i didnt do any decals for unknown numbers. I made several slightly diferent AH-1G 'versions'. During AH-1G service in Vietnam Cobras were upgraded maintained etc. Some units had very unique Cobras -real put together everything what we have and let it fly. 1) AH-1G Cobra named '67' represents early model with Emerson TAT-102 turret. Glass nose with landing lights. Skins for: NETT. Cobra New Equipment Trainning Team. 4 aircrafts in unit. In 1967 probably 2 were painted in SEA camo scheme. So i made two here , but i got one serial for Virginia Rose. C/1/7 Cavalry. Like I said before, sharkmouths for C/1/7 Cav is generic. I used one which is more comon and used it for all others aircraft in unit. XM-35 subsytem is not available for this model. 334th Assault Helicopter Company. Playboys. B/1/7 Cavalry. Still under construction. I like their mouth style but got only two confirmed serial numbers so it is temporary for now with number-placeholders. 2) AH-1G Cobra named '67Up' Represents late model of 67 block build and early 68 block build. Already equiped with M28 turret system. Nose light removed. Belly landing light added. Some still got glass noses some already new metal, just mix of style. XM-35 subsytem is not available for this model. SKins for: D/227 AHB 11th ACR - You wil see this aircrafts in later models also. 3) AH-1G Cobra named '68' Represents regular model of 1968 and later block build. And also repaired early 67 models upgraded to this regular Cobra standard. M28 turret system in standard, belly landing light, Hyd reservoir panel with vented inspection. This model is already wired for instalation of XM-35 weapon subsytem. Skins for: 11th ACR (some aircrafts got the same numbers as in 67up - In 11ACR aircrafts served for long time and were upgraded commonly) C/1/9 Cavalry D/1/4 Cavalry D/229 AHB C/2/20 Aerial Rocket Artilery 4) AH-G Cobra named '70' late model with tail rotor upgrade. 1968-69 block build models and also big amount of early models were upgraded to this standard since 1970-1971 onward. So you can find eraly numbers and late numbers. Right side tail rotor. This model also is wired for XM-35 weapon subsytem. Skins for: 11th ACR. Again some aircrafts are upgraded and repainted. D/3/4/ Cavalry. F/79 Aerial Field Artilery. ARA unit after reorganization and rename. Most of the aircrafts were inherited from ARA unit. 5) AH-G Cobra named '72' Late ultimate model of G. Fitted with Striela supresion system. Sugar scoop/Toilet Bowl exhaust. Engine fairing shrouds. This models were usualy equiped with all previous upgrades - right side tail rotor. Skins for: F-4 cavalry - reorganized and renamed D/3/4 cavalry unit. Some aircrafts new some inherited form previous unit. F-8 Cavalry 129 Assault Helicopter Company - last Cobra unit in Vietnam. 6) AH-1G Snake of United States Marines Corps. Marines receivved 38 aircrafts. Some (6 I think) stayed in US for training purposes. Rest was sent to Vietnam. Served firs in VMO-2 as recon aircraft Some sources says - 4 aircraftsin unit). In december 1969 HML-367 received snakes and started to work with them. Mostly early 68 build block with metal nose, Left side tail rotor. Last batch of Army transfer was late models some with right tail some with left tail. Here it is represented only by left tail. I didn't see Marines with XM-35 subsystem. So it is no available for this model. Can carry US Army and Marines rocket pods and gunpods. Skins for: VMO-2 7 Numbered as Bureu Number and original US army serial number HML-367 Numbered as Bureu Number VT-Code and original US army serial number 7) AH-1G USMC Training Cobra. Late model mostly operated after war in HMA-773. Right side tail rotor. Here will fit only USMC weapons. Skins for: HMA-773 My internet sucks last days so i got problems with uploading anything anywhere. Just links for content preview at picasa. Snake. https://picasaweb.google.com/104719896545746158712/Ah1WingsOverVietnam?authuser=0&authkey=Gv1sRgCOXYxoG7muy_rAE&feat=directlink Ah-1g units/names/nosearts https://picasaweb.google.com/104719896545746158712/AH1GSkins?authuser=0&authkey=Gv1sRgCPbEmJuYqau8Nw&feat=directlink Coming next is AH-1J for MARHUK. almost done.