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Rends

JAGDSTAFFEL 11
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Everything posted by Rends

  1. Florian, Hab ein bisschen an der Pferdsfeld ini rumgedreht. Bei den headings hab ich die Minuten entfernt, sonst wurde die Mission mit mehreren Fliegern nicht richtig geladen. Hatte bei 80 % loading screen den ingame sound aber weiter ging es nicht. Dann fehlte noch ein Minus bei einem Eintrag, Evtl. Entzerre ich die Taxi Positionen noch, die stehen doch arg gedrängt hintereinander. Hatte auf dem Drewitz airfield mal das Problem, dass einer anfing deswegen Kreise zu drehen.
  2. If i change the skin to Maersk i get the blue hull but i don't get the company or ship name texture on top of it. Same with the other texture
  3. Werde sehen was ich machen kann.
  4. Ok, dann Sonntag.
  5. Brauch jetzt eigentlich nur noch die LKW textur und die Pferdsfeld.ini dann kann ich es hochladen. Wäre schön, wenn ihr die Dateien fertigstellen könnt, dann kann der upload noch heute beginnen. Rends
  6. What exactly do i need to edit in the mission.ini?
  7. Nice ship. One question. How come that i never see the blue hull texture with Marck on it but a brownish weathered locking texture?
  8. Prima, Ich dachte schon du wärest zur Klärung eines Sachverhalts abgeholt worden ;-) Ps: die Parkpositionen werden nie alle gleichzeitig besetzt sein. PPS: mit Schatten auf unlimted habe die nun auch,ggg
  9. Volker, Ich habe gerade auf deinem Phantom Screenshot gesehen, das die Terrain Häuser Schatten werfen. Wie hast du das gemacht? Ich hab hier bei Terrainobjekte noch nie Schatten gesehen.
  10. Brummies
  11. Nix neues von Florian? Hat keiner was gehört? PS: gestern bin ich für die Roten eine armed recon geflogen. Und was fuhr da auf der Straße? Ein dutzend weißer LKWs, war schon lustig.
  12. Eric , That sounds great. Hope that someone with more knowledge than me could came up with Warsaw Pact units and numbers. I might help with some East Germany Units for a 1979 campaign. And what i would like to know is if Nato Fighters would be compatible with my germany terrain rework. I've not tested it yet but i know that the Nato mod comes with it's own Germany terrain. I need to check what was changed compared to the stock one.
  13. I guess not much in the moment of impact .LNG doesn't burn so far i know. But i'm pretty sure that it would be dangerous afterwards if there is an open fire and one of the tanks had a leak.
  14. Nice image Wrench. Is that the new desert terrain? I guess the gas storage tanks we he had in Germany looked somewhat different compared to the spherical ones. At least the ones in my hometown looked like cylindrical black oil tanks and the top moved up or down depending on the ammount of gas in it.
  15. Fubar, Can you point me to the download. I can't find it.
  16. Whow, Fubar, compared with your one there is only a tiny Containership on the map. Where to get yours?
  17. If you look closer you will find a containership next to a cargoship in one of the screenshots. There is also a Soviettanker on the map.
  18. Thx for clarification. One more. Is it allowed that routes cross each other?
  19. Today i noticed on two tracks that the ground units didn't move from start to end but from end to start. The first mission was a antishipping one and i had created a short shipping route with start town Cuxhaven and endtown Hamburg. But once i reached the area with my Mig the Ships moved the wrong direction from Hamburg to Cuxhaven. The other mission was armed recon . I had to shoot some soviettrucks but instead moving from east to west they headed to opposite direction. I checked the routes in tfd tool. The shiptrack was created by myself but the track route not. Both tracks had in common that they are realy short and have start and end points only. Other tracks guess they are stock are way longer with more waypoints. And they work fine. Should i spread the routes or add more waypoints to make them working correctly?
  20. Wäre echt Klasse, wenn du das noch machst :-)
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