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Everything posted by VonS
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BH&H 2 Screenshots and Movies Thread
VonS replied to Polovski's topic in WOFF BH&H2 - General Discussion
That's an interesting pic Socrate - I'm guessing either a custom-terrains mod. or perhaps the Alsace region in a pre-WoFF-UE era install? Thank you for sharing the pic, always nice to see the history of WoFFing. Cheers all, Von S -
Probably good also to post under the FE2 thread over here - for quicker replies regarding the FE series. Hopefully someone will pitch in with more info. I am unfortunately not a load-out and/or terrain specialist so can't offer any info. other than to speculate that maybe there is something in the terrain data ini file for that particular map and that is limiting load-out options, etc. Cheers, Von S
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Yes, relevant entries related to "gunner," under the [AIData] section of a data ini, also the various [Dogfight] skill entries, if they are available (specifically gunner-related info. in the dogfight entries) - are worth checking out. Possibly most important to look over are the various values under the gunner section of a data ini (for example, for the Nieup. 12, relevant info. follows below): [Gunner] SystemType=GUNNER_STATION SeatID=2 GunnerID=2 PilotModelName= GunnerBodyNodeName=Gunner SetCockpitPosition=FALSE Position=0.0,-1.02,0.95 MinExtentPosition=0.25,-1.1,-0.29 MaxExtentPosition=-0.25,-0.6,1.08 PitchModelNodeName=GunTiltMount YawModelNodeName=Gunner GunRange=400 PitchAngleRate=12 MaxPitch=25 MinPitch=-10 DefaultPitchAngle=5 YawLimited=TRUE YawAngleRate=12 MaxYaw=260 MinYaw=100 DefaultYawAngle=180 Entries in bold are the ones to tweak, for increased/decreased movement and speed of the AI gunners in two-seaters. Cheers (and happy tweaking), Von S
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While FE1/FEgold-era aircraft may be used in FE2, I have never tested data ini files from FE2 in older vers. of FE (I only have FE2). Might be worth a try, though. The inis are found in the individual aircraft folders of the various FM packs - they do not need to be extracted from anywhere. If a data ini is missing from a stock aircraft folder, simply copy over the one available in the FM packs - and that corresponds with that aircraft folder. For extraction of data inis and other files in FE/FE2 that are not initially viewable, see this post. Recommended is to see that entire thread, "New in FE2," if new to the FE series of sims. (Much of the info. might be helpful for older vers. of FE too.) Cheers, Von S
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@OP, I've been a bit out of the loop with FE2 for awhile (too busy with work currently), but as far as I remember, stock gunner AI in FE2 is laser-perfect and will often make for difficult attacks on two-seaters. Best is to dive on them, pull up, and leave as quickly as possible - do a wide turn, rinse and repeat, etc. If you feel that the gunner AI on two-seaters is a bit too perfect - load either the old Peter01 FM mods available for FE2, or the various FM mods available in my (newer) FM/realism packs for FE2 - see the main FM realism pack download page, but also the "support pages" for that thread because there are a lot of separate FM packs available under the support thread too. The various FM mods (of the data ini files for various two-seater aircraft) tone down gunner AI accuracy somewhat, especially in cases where my FM tweaks were based on older Peter01 tweaks that had already toned down the AI gunners. When toned down, the gunners are sometimes accurate, but oftentimes they miss or cause only minor damage to attacking fighters (more realistic that way, overall). On an unrelated note, if you also fly WoFF (Wings Over Flanders Fields), there is a similar problem with laser-perfect gunners in two-seater aircraft. Best is to adjust AI gunner accuracy values in WoFF too, but via a little Java applet called "MultiMod" (see the various support threads on SimHQ, also CombatAce, for WoFF-related mods). Come to think of it, RoF (Rise of Flight) has the same precision-gunner problem in stock mode too - and benefits from various gunner mods that tone down AI-gunner accuracy. Happy flying, Von S
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Try also running WoFF/BH&H2 (also WOTR) in "Windows 7 Compatibility Mode" if they are installed in Windows 10 (or 11). I run them in Win7 compatibility mode (in my Win10 install on a Mac) and they are very stable. Cheers, Von S
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Mod install conundrum...operator error
VonS replied to busdriver's topic in WOFF BH&H2 - General Discussion
+1 For what it's worth, I have both mods. running in my 1.22 install of BH&H2 - no incompatibilities spotted. The only "mod." that I am so far aware of that is not compatible with BH&H2 patch 1.21 or later is not even a JSGME-loading mod., but a standalone Java applet - JJJ's MultiMod (simply doesn't open with BH&H2 1.21 or later). I'm sure that JJJ will eventually update the excellent MultiMod. Cheers all, Von S -
And a big hurray for JJJ's Mission Editor and Multi Mod. too - great additions to the WoFF series. Thank you JJJ for your WoFF-friendly Java applets. Good WoFFing to you gents', Von S
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WOFF BH&H 2 Mods-Compatibility Lists, Mod FAQs, etc.
VonS replied to VonS's topic in WOFF/WOTR - FAQ/Technical Issues
Latest update to this thread - a small FM Addon Package (Ver. 1.3) has been included for BH&H2 under this post. The package contains a Fokker-built D.VII with the Mercedes D.III(au) engine of estimated 200 HP, and which replaces the stock D.VII in WOFF/BH&H2. Load either the 200 HP variant or the early 180 HP variant - not both at once. The tweak is also available for WOFF UE/PE - see the relevant link under the BH&H2 FM post to get to the other post in the same thread for WOFF UE/PE FM downloads. EDIT: see top post of this thread for relevant download link(s), etc. Cheers all, Von S- 23 replies
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- mods lists
- woff
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@Becker, as far as I know the "WOFF PE Historical Victory Information" mod. is not needed with BH&H2 -- since those changes were already implemented under-the-hood in the BH&H2 series. Same rule applies for the older "News mod." (which you don't have but a public service announcement doesn't hurt since I'm already posting) - that one was also implemented sometime earlier, during the WOFF PE era, if I'm not mistaken, while the historical victory info. mod. made its way into BH&H2. INTERESTING INFO.: if running BB's "Historical Weather Mod 1.45" (the older version) in BH&H2 (also in WOFF UE/PE) -- you will get more days in which you still have to fly in poor weather, while the ver. 2.02 mod. will give you less days of flying in poor weather - with the weather manager more frequently grounding flights during poor weather. The grounding "threshold," so to speak, is lower in ver. 2.02 - while 1.45 is the favorite for us gluttons for punishment. Cheers all, Von S
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Exciting news indeed. WoFF is that rare software that I actually upgrade regularly, and even have an older version (or two) archived for museum goodness. Other things usually have a "best version" beyond which I don't upgrade unless I want to break things or slow down the computer. Looking forward to future updates OBD. Carry on gents', Von S
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Can you move the Save game/mod folder to a different drive?
VonS replied to Chugster's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Usually it's just simpler to paste a link to the original post, but I am nonetheless flattered to see you ventriloquating on my behalf Crawford. Cheers all and happy posting in various voices, Von S -
BH&H 2 Screenshots and Movies Thread
VonS replied to Polovski's topic in WOFF BH&H2 - General Discussion
Been a while since I posted under this thread so here are a few screenies from a "refreshed" and transplanted campaign that originally began under the casual campaigns thread for WOFF on SimHQ (during the WOFF-PE era). Yes, it's the Ritt. Kiener and company episodes (still in Dec. of 1915) -- a bashful looking flight mate Bonk in the last pic. by the way (he was on leave for a few days; Hutzenlaub was unfortunately listed as missing in action a few episodes back so now Bonk accompanies Kiener sometimes). M.G. wasn't working on the Eindecker this time so I parked Kiener's 'crate and went sightseeing using the "K" key disembodied view and left-mouse click to cycle through -- was pleased to see several flights doing their thing in the early morning. Pics. are with my ReShade profile for BH&H2 loaded, also UE/PE-era terrains mixed in via JSGME. Also loaded is the "lite" tweak of Xjouve's water mod. ver. 1.1, etc. BH&H2 patch level is 1.20. Cheers all and happy BH&Hing, Von S -
alter chance of getting certain missions ?
VonS replied to lederhosen's topic in WOFF BH&H2 - General Discussion
Recommended is to check this thread for mouse view fluidity tips/suggestions. Cheers all, Von S -
@Seb, the best loading order for the various FrankenBHAH addons is as follows: 1. the main FrankenBHAH package (Ver. 1.1) 2. the hardcore addon (Ver. 1.15) 3. the mini tuner improvement (Ver. 1.2) Also recommended is to offload/remove "GPUtuner ver. 1.1.1" because it is technically not compatible with the various FrankenBHAH packages and addons. For example, the main FrankenBHAH package replaces many of the files in the older GPU Tuners and makes them redundant anyway; also, the hardcore addon and mini tuner improvement were only tested with the main FrankenBHAH package, not with the older GPU Tuners, so no guarantees as to how they will behave with the GPU Tuners. Those using only the older GPU Tuners for PE/BH&H2 WOFF are recommended not to load the FrankenBHAH packages, and vice versa. Personally, I prefer the FrankenBHAH package and addons since they are more "refined" upgrades over the older GPU Tuners. @lederhosen, my older GPU Tuners and the various FrankenBHAH packages/addons were tested/tweaked on AMD video cards only but may work well on nVidia too -- BB's packages were specifically tested on nVidia and may indeed work better on many nVidia setups. Best is to pick a tuner that works best for your rig -- the good thing is that both my tuners/enhancement packages and BB's packages eliminate terrain tearing and blue triangles, so you don't have to worry about those no matter what package you install. Cheers all, Von S
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Also, a brief follow-up - if you are running any of my older "WOFF GPU Tuners" for WOFF (which are BH&H2 compatible too) - recommended then is not to run the "FrankenBHAH Enhancement Package" since, technically, they are not compatible. The FrankenBHAH Enhancement Package, also the addon "Franken Mini Tuner" that loads after the Enhancement Package, tweak things a bit more so that terrains are slightly crisper than was possible using the WOFF GPU Tuners, with no major drop in average FPS over the previous Tuners. Cheers all and happy WOFFing, Von S
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BH&H2 Patch 1.20 (same as for my Patch 1.17 install); will not bother posting my PE/UE 4.18 mods. list (suffice it to say that it's similar and extensive ). Take note that "WOFFueBH2_SelectSounds" and "WOFFconsolidatedSceneryMod" are not available publicly - those are mods. to load UE-era sounds, also UE/PE/4L0M textures and terrains, into my BH&H2 install(s). Such mods. require that simmers own WOFF UE, the PE addon, also BH&H2 - see the last few pages of the "casual campaigns" thread over on SimHQ (WOFF) for representative pics of the terrain mod. and for instructions relevant to that. Also, recommended is to load any custom terrain mods. after the big package of RJW & Company's auto-consolidated and auto-supplementary airfields, objects and terrains mods. - for seamless integration of UE/PE/BH&H2 terrains and tiles. Cheers all & happy mod. loading, Von S
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"Morane-Saulnier Type H" trick successful in the PWCG ver. 16.x.x - allows the Entente to fly the Fokk. E.III disguised via any of the relevant, available MS Type G/H skins for RoF. Pleased with the results - more info. and a link to download the tweak available under my AI/DM mod. (consolidated) post for RoF United. Cheers all and happy early campaigning in RoF United, Von S
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WOFF BH&H 2 Mods-Compatibility Lists, Mod FAQs, etc.
VonS replied to VonS's topic in WOFF/WOTR - FAQ/Technical Issues
Brief update to this thread - a small FM Addon Package (Ver. 1.2) has been included for BH&H2 under this post. The package includes an early variant of the Aviatik B.I (replaces the stock B.I and is a bit more historical with regard to top speed, etc.). For the WOFF UE/PE version of the same addon, please see the relevant link under this post in the same thread. EDIT: see top post of this thread for relevant download link(s), etc. Cheers all, Von S- 23 replies
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- mods lists
- woff
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I sometimes use FaceTrackNoir with my backport WOFF PE/UE 4.18 and BH&H2 (latest patch 1.20) - profiles available at the following link. Perhaps the settings are similar or interchangeable with OpenTrack. Cheers, Von S
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As far as I know, trueSky is an Unreal and/or Unity engine plugin - good luck plugging that into modified CFS3-era code. And even if possible to plug in, it would probably result in a nasty FPS hit with the legacy WOFF code. Best is to enjoy the painterly 2D clouds present in WOFF as is - patch 1.17 of BH&H2 brought in some nice cloud enhancements that can also be ported to WOTR, and to WOFF UE-era installs, via JSGME packages. Cheers, Von S
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And let's bump up this thread with a few fresh screenies from the new year - I hope to find more free time in the future to return to modding occasionally for FE2 since this, I think, is still one of the best WW1 flight sims when fully modded. Graphics look fine, the FMs are in many ways more realistic/balanced than in RoF - and nothing beats the hands-on action of FE2 with its good AI. While the WOFF series may be the gold standard for campaigns, FE2 really is the go-to sim for quick combat or single missions. And where else can you fly the Morane Saulnier Type N (with the exception of the now ancient Red Baron II/3D). Happy flying all, Von S
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Thank you for this Harry - one of these days I will roll your improved/refreshed preload.xml file into my various enhancement packs and tuner packages for WOFF/WOTR, since I currently have an older preload.xml file in those - WOFFers/WOTRers can of course replace the slightly older preload.xml file available in my various tuner/enhancement packages with your newer one, if they like, prior to loading said packages via JSGME. Happy flying all, Von S
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WOFF BH&H 2 Mods-Compatibility Lists, Mod FAQs, etc.
VonS replied to VonS's topic in WOFF/WOTR - FAQ/Technical Issues
Technically not a mod. update - but I have now included my tinkered/subtle settings files, for BH&H2/WOTR and WOFF UE (up to 4.18) - and that I use with FaceTrackNoir (Ver. 2.x.x) - under the following post. More info. provided under that post, as well as in the included "Read Me" file. EDIT: see top post of this thread for relevant download link(s), etc. Cheers all, Von S- 23 replies
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- mods lists
- woff
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DiD IV Campaign - Flight reports & Player instructions
VonS replied to epower's topic in WOFF BH&H2 - General Discussion
Great opening reports gents - looking forward to more. An excellent initial entry Raine - I particularly like the interlude about Mr. Cust (reminds one of the clumsy Mr. Toad from Wind in the Willows). Happy DiDing all, Von S