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Everything posted by Panama Red
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NATIONAL INSIGNIA ON PLANE WITHOUT ONE TO START.
Panama Red replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do not forget this information on where to put your decals after you have created your decal.ini file: http://combatace.com/topic/70920-sf1-to-sf2-decals-folder-conversion-quickie-tutorial/ -
It's right where he put the first file, he just updated it to version 2: http://combatace.com/files/file/12515-galicia-eastern-front/
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Thank you for the new update.
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NATIONAL INSIGNIA ON PLANE WITHOUT ONE TO START.
Panama Red replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Wrench: Both of us have given him the exact same link, hopefully he will follow it now on how to create a Decal.ini file. -
NATIONAL INSIGNIA ON PLANE WITHOUT ONE TO START.
Panama Red replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
A lot of SF1 Knowlwdge Base still applies to SF2: http://combatace.com/topic/37836-decal-ini-definitions/ -
First Persuit Group N28's project
Panama Red replied to quack74's topic in Thirdwire - First Eagles 1&2
Your skins are a work of art !!! , but I think the decals are the way to go too. -
Building a new cockpit for F-5E tiger II
Panama Red replied to morteza1374's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I wish you luck in building your first cockpit. -
Could the Devs throw us a hint...?
Panama Red replied to Hauksbee's topic in WOFF UE/PE - General Discussion
There was a thread months ago guessing the release date of WOFF, and I guessed the anniversity of WW1, which i still stand bye. -
Merry Christmas too.
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MSN Missions
Panama Red replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Have you even looked in the Knowledge Base ??? http://combatace.com/forum/172-advanced-modding/ -
Is A Tutorial on This Available?
Panama Red replied to usafphantom2's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Did you look here: http://combatace.com/forum/172-advanced-modding/ ??? -
How to make copilot visible in A-6 cockpits?
Panama Red replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
See what happens if you also add "SeatID=1" to the [Pilot] section too. -
How to make copilot visible in A-6 cockpits?
Panama Red replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
It's in the A-6_data.ini file. Make sure that the Co-pilot has "SeatID=2" listed under the [Copilot] section. -
sf2 mission builder in fe2 ?
Panama Red replied to gambit168's topic in Thirdwire - First Eagles 1&2
FE2 does NOT have a SF2 mission builder. The SF2 mission builder was not created by TK until December 2010 (Exp 2 package) and the last FE2 update was July 2010. As for the "stand alone" Mission Builder, some one else must answer that question. As for the Seasonal Tiles, FE2 does not come with them, but you can easily "retro fit" them from the stock FE1 game, Stary FE1 Seasonal Tiles, or Jan Tuma's Seasonal Tiles.- 1 reply
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Lloyd CII skins
Panama Red replied to gambit168's topic in Thirdwire - First Eagles 1&2 File Announcements
They look great, thanks. -
Has anybody tried this skin "trick" in FE2 yet ?
Panama Red posted a topic in Thirdwire - First Eagles 1&2
Has anybody tried this SF2 trick in FE2 yet ??? http://combatace.com...ss/#entry596779 -
There are things going on, but they are all long term projects, so it takes awhile to complete.
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By "Holidays", I assume you mean Christmas and New Years. Otherwise you could be talking about Valitines Day, Easter or any other Hoilday throught the year !!! I have always wondered why people are so afraid to just say "Christmas" now days or is that just all the PC in the Western Culture ???
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South Atlantic Theatre of Operations
Panama Red replied to Rover's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Looks great, and now the Argentine planes should not be sinking into the earth like the old terrain. -
Mitsubishi F1 SF2
Panama Red replied to tokentoad's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I guess my question is, if he removed his old stuff, then why is he still posting new stuff like the Condor ??? -
Roundel problem
Panama Red replied to Phil56's topic in Thirdwire: Strike Fighters 1 Series - General Discussion
Phil56: Wrench made a typo, he meant to say DecalMaxLOD= which you already have in your decal set. Unfortunately for you, the decals are calling for the eaf_roundeloid, and if you do not have them in the "D" folder, they will not show up in the game. In my SF1 Suez 1956 game, my Egyptian Meteor uses E_Insignia and is a completely different Insignia. It looks like you are using a SF2/SF2I mod in a SF1 series game, since th insignias are different. -
Need help. Someone tries to take over my G account?!
Panama Red replied to Stary's topic in Hardware/Software Chat
FastCargo sorry about that, but thanks for fixing the link. Needless to say, it is a very disturbing article on how easy it is to aquire everything electronically now days when they use your email address as your identity !!!! -
Need help. Someone tries to take over my G account?!
Panama Red replied to Stary's topic in Hardware/Software Chat
When you read this article, you will find out just how insecure any passwords are now: http://www.wired.com/gadgetlab/2012/11/ff-mat-honan-password-hacker/ -
Extending the Range of Aircraft
Panama Red replied to warthog64's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Or just change your "Fuel Usage" from Hard to Normal, and simulates Air-to-Air refueling. -
How to install a weapon editor?
Panama Red replied to a topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Since you posted in the Pub versus the SF1 or SF2 section, I am having to guess which game you are talking about. If the plane you are talking about is a SF2 plane, you do not need a Weapons Ediitor, you add Weapons using the "folder" method (read the SF2 Knowledge Base). Trying to use a Weapons Editor like SF1 uses creates problems in SF2.