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Panama Red

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Everything posted by Panama Red

  1. I am currently downloading as I write this, so I do not know what your problem is. You might try again.
  2. And the price for these two planes on top of the rest of the game is ???
  3. Thanks, so what you are telling me is that you did not need to "tweak" any of the plane's FM's (as mentioned in another post) to bring them up to the Oct08 standard ???
  4. I always keep the original game "as is" because if I mess anything up or want to check the original file data that may have been over written with a mod, I can go back to the original. Plus, when a new patch comes out, you need the original unmodded game to update.
  5. That is exactly how I have all of my ThirdWire games. I copy the whole game and just rename the base folder (i.e. WWI to WWI Western Front, etc). This way, I keep the original game/files and just mod the particular game that I want. Just make sure your Shortcut on your Desktop points to your new folder/game.
  6. As a whole, Peter01's update FM's have the Start and End dates close to reality, but there are some small discrepancies with some dates. If you are going to add a bunch of new planes, it is advisable to get Peter01's updated Flight Models (available in the First Eagles Add-on Plane section). He spent a lot of time trying to get all the planes to fly correctly and relative to each other with each First Eagle patch upgrade.
  7. Could you elaborate a litte more please. I would like to upgrade my Spanish Civil War to the Oct08 patch too.
  8. The "fix" is to make sure you have the proper "ServiceStartDate" and "SerivceEndDate" in each plane's Data.ini file. (Month/Year).
  9. Best pedals for OFF?

    British_eh: Thank you, I had always just used the defaul controls, and this worked great. Panama Red
  10. Best pedals for OFF?

    uncleal: I would like to remove the brakes too, but I'm not quite sure I understand you when you say "In Controls you Delete the Function of the brakes from the Pedals" ??? What Controls are you talking about ???
  11. Track IR Beta or regular software?

    Homeboy: I agree that 5 Beta 4 eliminated the "snap lap" problem on 4.1.036 & .037, but when 5 Beta 4 caused the two other problems, I went back to 4.1.028. Since it was version 4.1.030 where they added the Vista support, I suspect that it has something to do with that which causes the "lap snap" problem, which is why 4.1.028 works okay.
  12. Track IR Beta or regular software?

    I have TrackIR Pro 4 and I still have to use 4.1.028. The 4.1.036 and 4.1.037 have the "snap lap" problem and the 5 Beta 4 reboots my PC 67% of the time when ever I try to play OFF (works fine on my other flight games), plus I can not startup the PC with 5 Beta 4 on or it will disable my ATI Crossfire. As a result, I have stayed with 4.1.028 since it does not cause any problems with any of my games or PC. My PC specs: XP Sp3; AMD 6400+, ATI 3870 Crossfire.
  13. PlaneFest II

    quack74: Definately loking forward to your new DH4 skins.
  14. CH Pedals are strictly "plug 'n play", unlike some other items.
  15. PlaneFest II

    If you do not apply, you will never get the planes needed, so it's your choice.
  16. Best pedals for OFF?

    Pedals do allow more rudder control than a twisty stick, but pedals over a FF stick is all a matter of preference. Actually, the best thing of all for combat flying is the TrackIR before anything else. You can now get the TrackIR 4 for $99 and that should really help you in combat (plus immersion).
  17. Best pedals for OFF?

    I bought these CH Pedals for 33% off ($100 versus $150) here and no complaints: http://www.amazon.com/CH-Products-Pedals-S...9704&sr=8-1
  18. Are the SPAD VII 180hp, SPAD XIII 200hp and SPAD XIII 220hp going to be added to the game in future patches since these only require a FM change and no model change ???
  19. Camel FM

    The "blip switch" is in the engine section. Just disable it and you get your throttle back.
  20. Camel FM

    The reason that I say MOI, is because IIRC, TK made a comment awhile back that this was where the torque effect resided in the FE engine (memory is not as good as it used to be, so do not hold me to it).
  21. Additional SPADs in future patches ?

    SPAD VII 150hp service dates: Start 09/1916, End~11/1917 or 15 months (OFF plane) SPAD VII 180hp service dates: Start 04/1917, End~06/1918 or 15 months SPAD XIII 200hp service dates: Start 05/1917, End~04/1918 or 12 months SPAD XIII 220hp service dates: Start 02/1918, End 11/1918 or 10 months SPAD XIII 235hp service dates: Start 08/1918, End 11/1918 or 4 months (OFF plane) The SPAD VII 180hp was used as long (15 months) as the SPAD VII 150hp, so it is just as important. The SPAD XIII 200hp was used for 12 months (longer than either the 220hp or 235hp), but it was the one with the most engine problems so tends to be forgotten. The SPAD XIII 220hp was used far longer (10 months) than the OFF portrayed SPAD XIII 235hp (4 months). This is why I asked if these important SPADs will be added to OFF since it only takes a FM change to the existing models versus creating new planes from scratch.
  22. Camel FM

    Torque IS modeled in the game, it's call Moment of Inertia. On the Camel_130 Peter01 made it: MomentOfInertia=8.10
  23. Gotha GIV. shadow Fixed

    Thanks for the the "heads up".
  24. Thanks for the heads up, Amazon.com also carry's this book (from where I just ordered this book).
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