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Everything posted by Panama Red
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Albatros D.III Oeffag Ba.53/153/253
Panama Red replied to Jan Tuma's topic in Thirdwire - First Eagles 1&2
Thank you, thank you, thank you. These will go perfectly with the new Italian Front terrain being created as well as the Italian Campaign that quack74 is making. I like I said thank you, thank you, thank you. -
WoV, overwhelmed by amount of mods and DL limitation, need help on what to DL
Panama Red replied to SkyHigh's topic in Thirdwire: Strike Fighters 1 Series - Mods/Skinning Discussion
Just download this package and you will have vertually all the best WoV mods: http://combatace.com/files/file/11793-wov-air-ground-war-expansion-pack-gold-vpaf-add-on/ You need all the parts for it to play as designed. It's large, but it has everything you want. -
Finally a REAL Italian Front !!!
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FM questions
Panama Red replied to logan4's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
You might start with "fixing" the Canard location. I do notice that you tell the Canards that they are located back at the stabilizer area versus ahead of the Cockpit: "XacMachTableData=-4.849,-4.852,-4.858,-4.876,-4.921,-5.024,-5.084,-5.136,-5.184" Anything AHEAD of the CG is positive, behind the CG is negative. -
Aircraft "porpoising". Why?
Panama Red replied to DoctorQuest's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
If it is porposing while using the AI, you can also check to see if your "Cruise" speed is 76% of your Max speed. Otherwise it will "hunt" the proper speed to stay level, at 76%, it stops the hunting. Each plane's stabilizer lift numbers are specific to that plane. Just because one set of CL0 numbers are good for one plane does not mean that they will work for another. Try lowering the CL0 number until the porposing stops. -
Aircraft "porpoising". Why?
Panama Red replied to DoctorQuest's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
How much "lift" do you have in your stabilizers ??? -
Is there a Minimum length limit for pylons? i.e only big bombs no little ones
Panama Red replied to ianh755's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Do not forget Mass limitations too. -
Mission editor not FE2 compatible?
Panama Red replied to Stratos's topic in Thirdwire - First Eagles 1&2
That is a very good idea streakeagle. FE2 planes do not fly that well in SF2, but since you are only creating the missions to port back to FE2, it should not matter. -
Mission editor not FE2 compatible?
Panama Red replied to Stratos's topic in Thirdwire - First Eagles 1&2
Last patch for FE2 was Jul10, Mission Editor did not come out until Dec10. As a result, the Core "XXXX.dll's" do not match. -
That is what my FE2 FlightEngine.ini currently reads under the [GraphicsSettings]. What I did see a while back on the TW site was some one else having the same problem (occasionally hanging on "Esc" key) that I was having. And since he had a different CPU and Video card than me, that told me that it was not my video card or drivers, but in the game itself. My solution was to just use the "Q+Alt" which takes you straight to desktop, so there is no hanging.
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Have you thought about a possible corupted FE2 download, bad install or bad spot on your HD ??? If you save your FE2 mod folder, you might re-download and install it again to see if that may be a problem. I do not have your problem, but the biggest problem that I have with FE2 is the occasional "hang" when using the "Esc" key ending a mission.
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New versions of the SPAD A2, Vickers Gunbus, and Voisin LAS
Panama Red replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Thank you. -
Updates to Nieuports 10 & 12
Panama Red replied to Stephen1918's topic in Thirdwire - First Eagles 1&2
Stephen1918 has always used the same link as the original posting, just updated it. -
I have no problems with FE2 using the skin that I maunally put at the top of the list in the XXXX.ini file. The only time it will not coperate is if the NationName=XXXXXXX (in the Aircraft_data.ini file) is not the same nation of the skin that is at the top of the XXXX.ini file skins.
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180 years ago: The King is dead, long live the Nation!
Panama Red replied to Capitaine Vengeur's topic in The Pub
Is 180 (verusu 220) the new math that they use in Europe ??? If it is, no wonder thay are so deep in debt. -
What does it take to destroy an AEG bomber?
Panama Red replied to Slant6's topic in Thirdwire - First Eagles 1&2
Did you see them crash ???? -
I know what he said, but I have been down this road before and it did not turn out pretty. I learned the hard way that in SF2 and FE2, you use the folder method to add weapons and guns, which in the end is far easier that the old mehtod. But as they say "this is a free country and you can do as you want".
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peter01's Weaponsdata.dat is for FE1, not FE2. You are correct in the aspect of making multiple copies of a particular gunpod (naming each one a different name) if you want to adjust their aim direction.
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You will find a number of them here, but you have to sign in and be accepted before you can download any of them: http://cplengineeringllc.com/SFP1/
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Sopwith "Pup" Naval 3 skin with flight decals
Panama Red replied to quack74's topic in Thirdwire - First Eagles 1&2
Looking good. -
You never touch the Weapondata.dat in FE2. All new weapons/guns get installed by the SF2 "folder" method. Fooling around with the FE2 Weaponsdata.dat will cause you nothing but grief in the end, so just leave it alone.
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Campaigns.
Panama Red replied to TheWarrior's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Flight folder, MissionDataXXX.cat -
Thank you, works perfect now.
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Great plane, thank you. A question, the compass in my plane does not move like the rest of you planes. Is this as designed or do I have a problem with my particular plane ???
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Tree Mod for Korea3?
Panama Red replied to arthur666's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
All you have to do is "fix" the new intended Terrain_data.ini file, import the new tree tod files and tree.bmps to your intended Terrain folder. I have used his trees from other modded terrains, in completely different terrains, so it is not difficult, just time consuming getting eveything correct.