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Stary

+MODDER
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Everything posted by Stary

  1. yeah, surely, all those who invest in DCS titles have no idea of 60s planes
  2. somehow I think TK doesn't understand fully the amount his "niche" has grown these days... It's time to say to TK "hey Mister, we're no longer in 2002, things HAVE changed!" Ok name me three simulators, 3rd party ventures aside that have modeled together: Hunter, Skyhawk, Canberra, Phantom set against Fresco, Fagot, Beagle, Badger You say..? Didn't heard you, speak louder
  3. same engine, different title IMO, with no mods for common server and selected ones for others, see no issues there. File check at server level, sealed key-check mods to use BIS style. Works in Arma series
  4. Share your Favorite Utility

    oh the freeware PSP version, had it for years too DARoot!
  5. don't think so, but haven't looked into it... but that would explain why ED's cockpits sucks in general -FC2/LOMAC ones for example are quite flat bitmap ones really compared to say TW Series2 ones
  6. surely IRIS for example makes great FS planes (haven't bought them personally for FSX, speaking about pics and vids) but DCS modules will face these issues IMO 1) coding the avionics/fm/dm stuff right 2) not making them insanely difficult to operate 3) releasing in forsible future also some relatively sense timeframe in general would be nice, that would require some comunications between groups about back on topic... TW could quite easily* re-release some of their stuff for DCS... just sayin'... ED already stated they don't expect the modules to be all of A-10/Ka-52 fidelity *quite easily=not having to build and map the models and pits from scratch edit: clarification: relatively sense timeframe = not having group A releasing Bearcat, group B F/A-18F and Group C Harrier Gr.1... not to mention lack of new theaters so far
  7. hmm, the developers of those modules can easily kill the joy by going over the top realism way, I aint holding my breath yet
  8. Jonathan, problem is TK does zip to broaden his fan base. No press releases, flat refusal to even suggestions of doing interviews AFAIK for flightsim sites, no tiny WIPs others cream all over the forums etc. I wish all those 15k+ fans from FB were real buyers of at least one title but dunno. I wish. SF NA was best occasion to do so, didnt happened
  9. Share your Favorite Utility

    Two for me: IrfanView, great graphic formats viewer/batch conversion/adjustments/effects/etc application, for both batch texture works and photos manipulation (to an extend) "It is designed to be simple for beginners and powerful for professionals." http://www.irfanview.com Moffiki's Autoclicker premium: freeware mouse autoclicker app I use to make TODs for SF series also have some use in PS-type programs, basically clicks your mouse set number of times with set miliseconds intervals http://www.mofiki.com/2011/mofikis-automatic-mouse-clicker/
  10. interesting SZ... I guess it's not possible to buy that title anywhere..? I've seen some 3 screenshots of it somewhere at best
  11. right now away from my system, trying to play at 1,4 Ghz, 1 Gb ram XP, 256 GF7300 GT suprisingly SF2 Jun2010 runs... at medium
  12. I agree, would be too obvious giveaway
  13. I'll install DCS World when it's finally downloaded, add A-10 to it, I must say now that they opened to 3rd party modules it looks more and more promising -already seen some hq stuff WIPs on their forums
  14. we have two excellent sound pack, one is voicepack by Renegade the other fx pack by Brennus: http://combatace.com/files/file/11855-sfg1wmspeechrar/ and http://combatace.com/files/file/12887-strike-fighters-2-sounds/ this combined with Crusader's avionics tweaks, weapons edits should do fine
  15. Don't think so to be honest, that would make us dwell into ever possible subvariant -which leads to adding another and another ->6GB compilation
  16. true Kevin (how's at Weyland? Payin' good? ) but you did some additional targeting to stock maps that possibly could be included, like for IsraelME, but I think those require additional terrain objects etc
  17. 15 MB??!! Oh noes! heh I wonder how many remember times when one had to download thrilling whole 3 MB WADs for Doom2
  18. dunno, this way we go straight into 6+ GB NF type install, I think primary this realism mod should focus on ini files tweaks..?
  19. Carlo now that thanks to suddenly-no-longer-mute DanW (thanks buddy, really!) I know that all major handheld systems will receive Angry Fighters Strike Fighters for mobiles app (Android in my case) I think I will buy the droid version -yes, mostly out of curiousity and to show my everlasting support* *everlasting support does no longer include skinpacks I have no interest in
  20. So far it's easy on Normal, no one came even closer than few miles...
  21. is it me or framerates actually improved a bit in June patch..?
  22. me too, tried doing something with then unlocked teralphaobject shader to increase it but it seems hardcoded somewhere else
  23. problem is it's not ancient technology MB, problem is it's very Iceland specific one (read: empty volcanic/icy/steppish) so nogo for lush South America terrain etc. at the moment. Also really really unfriendly -ons has to connect land mesh parts via coordinates in ini file, a thing that could be automated batch process as far as I know, so far I gave up on cracking it, I can contribute more by doing good old tilesets/treemods to older still functional maps. Miss the new water though
  24. anything from late 2011 or 2012? Oct2011 was a good patch IIRC Spiff
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