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Stary

+MODDER
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Everything posted by Stary

  1. Baltikas' British Isles map could have a update
  2. Congratulations to My Wife

    Congrats to Sheila!
  3. thanks Jonathan! I'll upload additional seasons in the evening
  4. also I converted 24bit bitmaps to 100%quality jpegs, as otherwise whole pack takes over 3 gigabytes of drive space, haven't noticed performance or texture quality issues after that
  5. I'll upload two more seasons (thaw and light snow) tomorrow
  6. so, I got bored today... F-105I A-105 Invader, designed after initial issues with F-105D (61) introduced in 1965 as low-level attacker operating deep behing enemy lines, specially for (Northern) ETO
  7. "SDK: Yes, User? user: SDK, generate me F-42 Twister SDK: wait, please... (thinks 3 seconds) It's available in you hangar, User. Let me add flight model will be adjusted during your first flight. Ohhh, User, I think I forgot two rivets on the left vertical stabilizer, let me fix that" Lol, kinda like those talking self-aware Apple 1 lookalike computers from teenage movies in the early 80s
  8. yeah, it's a real bugger yet I guess few good days worth of coding to fix it
  9. the negative values are as I suppose, well to start fog behing the camera so to speak, to make it densier at the viewpoint; think of a white-black gradient carpet for example, white being full fog -you start with pure black normally, getting more and more white as you look forward, but with negative values you move forward and find yourself somewhere in the grey zone in the middle of it. I couldn't make simplier and more lame explanation, forgive me
  10. simple: very unperfect graphic engine that becomes dumb as brick when it comes to alpha-channel based objects rendering ontop of alpha-channel based objects with fog thrown in; secondly poor handling of the shadows in fog is a known issue too
  11. 6 is 6 meters, you'd need to set StartClear= to 6000.0 to match DetailMeshSize=6 also notice that overcast uses negative values for fog distance I've been trying this yesterday for Sweden tileset as it apparently seems that fog has impact on the fading of trees, notice when having objectsFade=true, in overcast trees fade even closer to POV
  12. that's how Thirdwire should have made it look like out of the box Kout
  13. Mirage F1 expansion first screenshots...

    I knew it's a set up no one would post it in Pub, would run to SF2 section screaming, also not on this day
  14. Ravenclaws_007's new Block25 cockpit, new modified sky colour and clouds sizes/shapes for SARCASM 1.2, almost done TSF tileset (buildings yet to be repainted) and Jules' new Raptor pit: it's good to be SF afficionado despite all the flaws post scriptum: I take back what I wrote about TK breaking TODs rendering, it was my error to use old entries
  15. World of Warplanes

    too early April Fools guys, easy btw last pic, that bridge in the background does look familiar, ain't?
  16. Look At The Tits On This

    All hail Falcon! heck even the background looks like my area, must finally go outside and check if there are chicks lying around in the snow
  17. Look At The Tits On This

    ban him! it used to be good, honest, male-friendy sexist place
  18. nice one Spinners! some more modern day flying over Baltic states: side note: OF COURSE TK (specially?) fu**** up the way TOD objects are rendering post March2012 (NA.exe) and other older format map shaders for land and water too, so using my good old proven settings messes things up. Sheesh
  19. and it will have DRAGONS!!!!!!!!!!!! http://na.worldofwarplanes.com/media/show/137/ too early April's Fools
  20. You can't use Series2 stuff in Series1, period. Especially from North Atlantic, geez think for a second people!
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