Jump to content

Stary

+MODDER
  • Content count

    8,481
  • Joined

  • Last visited

  • Days Won

    99

Everything posted by Stary

  1. no I won't look into the mirror, don't wanna see who's in the back seat
  2. Kevin first and foremost I'd wait for a patch... secondly, do not panic, we'll find a workaround or fix, tell you it must be something simple... nations start dates for example? Remember using old ww-2/Korea specific files in new installments is not the good thing sometimes, as some of the files we used to have are years old -WW2 ini stuff!
  3. simply it sets how far in kilometers (Detailmeshsize=16 equals kilometers) trees and buildings, or TOD objects as they are popularly called, start to show, I think that the value is in kilometers anyway, but remember that TOD files cover whole tile which in standard SF maps is 2x2 kilometers so whole TOD shows even if one puts non power of 2 number (example: DetailMeshSize=7 will still render 8 kilometers range as whole 2x2 TOD object will load) Falcon, the actual density of objects, or more correctly the amount of placed objects that are rendered before cutting their numbers is set by entries in given terrain's _data.ini entries: [TerrainMesh] (...) SolidObjectVertexCount=16384 SolidObjectIndexCount=16384 AlphaObjectVertexCount=16384 AlphaObjectIndexCount=16384 I assume these are numbers of objects and poly numbers as hold in video memory, so on heavily populated maps like Taiwan you can try to doubling these values, when the engine hits the set limitation it skips given objects (or rather, parts of TOD file) from showing on tile I hope that makes sense
  4. Allso OD (Darius) Spectre-with-numbers "modern warfare" compilations etc
  5. nust be ini entry somewhere as all TW titles timeframe starts in 1956 by default (expansion packs that is), if so easy to fix Kevin
  6. still good old 5:4 1280x1024 here
  7. Yes Dave that's what I think he's looking for, all-in-one installs..?
  8. sorry, missed the thread, what Dave said all along guys (thanks bro!)
  9. What are we seeing here?

    I'm with storm, at that time of day the higher plane contrail is still being lit by sun over the horizont while the lower closer (too low to form a trail I guess) one is "in the darK" so to say At a glance the smaller one looks like Lear
  10. Buddy's re-modified DM

    which version is it for? Stock? With HITR? what patch level? Forgive me asking, been a while since I put my whole folder to backup drive (without uninstalling so reverting is a 5 15 minutes copy)
  11. "exe" files as... executables..? ummm, no The droids you're looking for are in the downloads section above
  12. I played 9 demo, also recently 10, looks and feels "right" There's some combat implementation in it from what I've read and seen on Ytube... worth?
  13. found lovely Jaguar Gr.3A in downloads, love the modified Tornado pit (why other Tornado models aren't updated to this pit I ask?) kudos to the creators!
  14. I'd post in Razbam forum, on their shop page I can't find any SF related products
  15. Forum language

    no łorries, zej kud fłorce evryłone to zpik polisz łor kroatian
  16. Forum language

    zat is zo kuul!
  17. you don't need LOD for that... just the ini files and proper references in ini files, check Knowledge Base for more details (it doesn't hurt!) if you mean using series2 LODs in series1, it's not possible because series1 doesn't recognize series2 format
  18. Series one only, not series 2, multuiplayer was based on Microsoft Direct play DX component that was removed from Vista and 7
  19. LODs are locked away from extraction, sorry. Covered in numerous posts and whole threads across this and other boards
  20. WBS, not being weapons systems modder and having very slim knowledge about how things works in the series (...and in real life) I think that's how it's been done since long time in SF series, WW2 installs had it somehow different IIRC to simulate earlier dumb torpedoes (tuned down guidance systems or something to that effect, so they weren't homing on target)
  21. yes, if so I'm sure locked one by now
×

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..