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Everything posted by Stary
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Open Ocean test map
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
The North Atlantic Drift part of Gulfstream is in fact that blue. As you can see I've included modified colours water files, to no effect sadly -
Open Ocean test map
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
not on stock ones or those in older format terrain editor created, this is new created in max that's why it can have proper mesh name that automatically adds water effect to the mesh -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I guess ice caps are separate mesh mapped with tga or dds for transparency, kinda like IL2 forests, sans multiple layers I still haven't figured out how to do more than two materials on ground (iceland_dirt1 and rocks ones) -
3W A-6E TRAM Upgrade Kit
Stary replied to Wrench's topic in Thirdwire: Strike Fighters 2 Series - File Announcements
TY! -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
so far I couldn't make red taskforce show on this particular map, but had no time to get into the ini things so far hovever on the other one that has some small islands and defined airport and one warehouses area (two targetareas total) they showed up perfectly, even with Migs starting and landing from that airfield -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
if we had the new .fx shaders... you know the rest. Maybe Fubar The Shaders Master will come up with something for older water shader this USGS http://eros.usgs.gov/#/Find_Data/Products_and_Data_Available/gtopo30_info -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
From my experiments, and this ruins my concepts how this works, the "global" sea that fills the map has to have holes where land meshes are, I thought (and tests proved) that the sea mesh repeats all over, but in NA map in some areas you can see chubks of land hovering ove water with empty holes underneath. Not having the holes in sea mesh causes horrible Z-buffer issues from distance in sea/land transitions. To me, the more time I spend with it, the old engine with reflective animated water could do just fine at the current new engine's state and info available to us (which is none in fact) I use GTOPO 30 DEM, has among other formats grayscale heightmap in it included for given part of the globe. I know GTOPO30 isn't state of the art resolution, but for test work should do just fine -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
interesting part about the slope SZ, I use standard TE exported heightfields from existing maps, but instead green-orange, convert them to grayscale, seems to me this way I can force Max to "see" more detail in the heightmap -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
F11 key Sidd -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
yes, but if someone actually read what I wrote earlier, such meshes aren't threated as land by engine, you can fly through them... sheesh why I'm bothering with my experiments? not to mention sea plane has to be different LOD file, not part of the land map, also the chunks have to be exported as individual parts -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
most awesome screens Dave have some souvenir for your naval operations testing pending approval -
Version 1.0
305 downloads
FOR SF2:North Atlantic ONLY! This is simple open waters map, for testing purposes. Whole map consists only of single 100x100 kilometers plane, repeating self to create 1000x1000 kilometers map. Water file is defined, so are locations of Friendy and Enemy task forces spawn points. I decided NOT to include any test islands so far to keep it clean of any land areas. For testing/evaluation purposes ONLY I've included simple Max files used to created this terrain, one is 1000x1000 KM mesh, the other, used in this map is 100x100 KM on -
SF2NA Iceland Classic TFD/HFD terrain
Stary replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
maybe the guy has his own inhouse tools he keeps for whatever reason for himself -
SF2NA Iceland Classic TFD/HFD terrain
Stary replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
my error during tests -exported as [DefaultMesh] which is on naval maps water, and thus repeats self all over the map, so the mesh of terrain was repeating over and over giving the 60 million polys (and one frame per 3 seconds...) max mesh I exported was much smaller of course -
SF2: North Atlantic
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
it works, the colors, did this myself in test terrain, it's quite simple actually -
Red Storm Rising Mod Status
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
we don't need uber realistic avionics after all, but one suggestion: new terrain engine could be a nice addition... ohhh crap! -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
I like it! -
Red Storm Rising Mod Status
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Mission & Campaign Building Discussion
Just in time as I was wondering about the status Dave and I'm all for some artistic license for fun factor, this ain't DCS after all -
SF2NA Iceland Classic TFD/HFD terrain
Stary replied to gerwin's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
I tried that Gepard, adding LOD meshes to terrain but the new way, doesn't compute funny as the more time I spend with the new terrain engine the more I think old one is better and user friendly in many areas... imported small 300x300 km part of Vietnam map, ended with 60 MILLION polys Gerwin, keep it up! -
NVidia driver update and now no screenshots anymore!
Stary replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
hmmm, I had to live with that in my case -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
man I must start adding stuff to my NA install, with that JSF's LHA working and other planes... -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
works as reverse gears or something? -
NVidia driver update and now no screenshots anymore!
Stary replied to Kodiak's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Kodiak, used to happen in my case months ago, it's not the drivers, it's the heavily modded install with alot of textures and models causing that -
SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
mmm, refueling hose, right?