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Everything posted by Stary
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SF2 Screenshot Thread
Stary replied to Stary's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
cracking the b**ch new terrain format is: Still lots of issues, I'll post some of my notes WHEN I decide I'm up to something btw, have 3-4 fps at that scene on unlimited edit: from what I learned so far based on making custom iceland_detailmap.bmp, and as Jules was hinting to earlier, seems we're limited to... (dramatic drums here) 4 ground textures -
What must be with next SF2 title...
Stary replied to BearGryllis's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
+4 Grinch!!! -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
you can export HFD data from Terrain Editor as green to orange bitmap and use it in MAX to create mesh displacement, been there done that, texturing is the completely other thing as now it's apparently shader based. When I'll be back home I want to test few ideas myself regarding texturing -
SF2: North Atlantic
Stary replied to Dave's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
That makes two of us, all the cracking the new stuff excitement frustration aside. Ale, TK released the CAT extractor yesterday (but it doesn't "see" and do not extract LOD files) -
Looking at redoing the new Iceland terrain
Stary replied to corey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I'm in the other home, but back in the first place I'll concentrate on cracking the terrain format... that after this weekend I guess -
TK`s Yak-38
Stary replied to 76.IAP-Blackbird's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
Su-7 BMK cockpit uploaded by Kukulino (where are you brother!?) based on Su-15 Flagon one, early 2008 upload -
Looking at redoing the new Iceland terrain
Stary replied to corey's topic in Thirdwire: Strike Fighters 2 Series - Mods & Skinning Discussion
I thought the NA one is detailed (mesh wise) -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
can't find it Icarus -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
5000? not 50000? Hmmm must check.The worst thing I'll have access to only XP/Dx9 old system next days, geeez talk about bad luck! -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
yes but max crashes on export, reason unknown, I tried to keep around 20000 polys per part edit: of course when things are getting really interesting I have to go out for few days will be back around Sunday, have fun guys! -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
dunno, I put simple green and orange texture from heightmap onto it, to my suprise ingame mesh looks like you see on screens above, notice those rocky surfaces on steep slopes. edit: seems there is no collisionmesh so far... will digg -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
seems there is poly limit per terrain mesh, that's why it looks cut (3D is complete "island") there's something like auto-texturing, seems shader-based, dependant on slopes, height etc do I have a cookie? -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
first in SF2NA custom map is here: of course land mesh doesn't show somehow yet -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
or the other way around -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
then why this locking? -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
asked the man about some terrain creation tooltips/info, I guess I won't ever have an answer -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
seems we can kiss our sorry terrain modding a**es goodbye babe! -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
just now noticed... locked locked locked... -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
anyone found where .FX shaders are..? used to be in FlightData.Cat, I hope TK haven't locked them too I'm doing some experiments in max, with 1000x1000 km mesh for water, and independent one for test island -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
good call on blending, chunks are 266 as per list in data.ini I'm getting something in max... water is independent mesh, so is land -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
as a whole, yes 1000x1000 km -
New entrys on SF2 NA
Stary replied to KnightWolf45's topic in Thirdwire: Strike Fighters 2 Series - Knowledge Base
From Iceland_data.ini: [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 .... This means mainland mesh is made of many individual meshes (size unknown) and these are referenced in the terrain data.ini I guess the names of LOD files are same as map grid, which would point to them being chunks 10x10 or 100x100 kilometers in size -
Tools are released!
Stary replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
DO NOT try adding to your favourite terrain.ini TerrainType=LOD_BASED ...or go ahead, add that NavalMap=TRUE works on Formosa, but I don't know exactly what it does -
Tools are released!
Stary replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
[TargetArea055] Name=Soltsy-2 Air Base Position=1836338.8,778392.3 ActiveDate=0 Location=2 Alignment=ENEMY OffMapAirBase=TRUE -
Tools are released!
Stary replied to bwild's topic in Thirdwire: Strike Fighters 2 Series - General Discussion
Iceland data... [TerrainData] MapWidth=1000000.0 MapHeight=1000000.0 MeshSize=19200.0 [shader001] NodePrefix=w Shader=iceland_WaterEffect.fx Specular=0.8 Glossiness=0.40 ReflectionStage=1 [shader002] NodePrefix=l Shader=iceland_TerrainEffect.fx Specular=0.1 Glossiness=0.20 [shader003] NodePrefix=t Shader=iceland_TargetAreaEffect.fx Specular=0.1 Glossiness=0.20 [WaveMesh] Filename=iceland_waves.LOD Shader=iceland_Waves.fx VertexSpacing=20.0 MaxVisibleHeight=800.0 [TreeMesh] Filename=iceland_trees.LOD Shader=iceland_Trees.fx MeshSize=4000.0 MeshCount=2 MaxVisibleHeight=10000.0 [FoilageMesh] Filename=iceland_foilage.LOD Shader=iceland_Foilage.fx MeshSize=500.0 MeshCount=1 MaxVisibleHeight=1000.0 [DefaultMesh] Filename=iceland_water.LOD [Mesh001] Filename=i012_032.LOD Position=240000.0000,624000.0000 [Mesh002] Filename=i013_029.LOD Position=259200.0000,566400.0000 [Mesh003] Filename=i013_032.LOD Position=259200.0000,624000.0000 [Mesh004] Filename=i013_033.LOD Position=259200.0000,643200.0000 [Mesh005] Filename=i013_034.LOD Position=259200.0000,662400.0000 [Mesh006] Filename=i014_028.LOD Position=278400.0000,547200.0000 [Mesh007] Filename=i014_029.LOD Position=278400.0000,566400.0000 [Mesh008] Filename=i014_032.LOD Position=278400.0000,624000.0000 [Mesh009] Filename=i014_033.LOD Position=278400.0000,643200.0000 [Mesh010] Filename=i014_034.LOD Position=278400.0000,662400.0000 [Mesh011] Filename=i014_035.LOD Position=278400.0000,681600.0000 [Mesh012] Filename=i015_028.LOD Position=297600.0000,547200.0000 [Mesh013] Filename=i015_029.LOD Position=297600.0000,566400.0000 [Mesh014] Filename=i015_030.LOD Position=297600.0000,585600.0000 [Mesh015] Filename=i015_031.LOD Position=297600.0000,604800.0000 [Mesh016] Filename=i015_032.LOD Position=297600.0000,624000.0000 [Mesh017] Filename=i015_033.LOD Position=297600.0000,643200.0000 [Mesh018] Filename=i015_034.LOD Position=297600.0000,662400.0000 [Mesh019] Filename=i015_035.LOD Position=297600.0000,681600.0000 etc