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Stary

+MODDER
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Everything posted by Stary

  1. should be there Thirdwire made, right? besides, it's almost 24 hours since the announcement, cockpit shots, but no release, isn't it weird by TK's standards?
  2. Niko I find your comments disturbing
  3. Eretz Yisrael

    2010 pictures, for Mannie B. and Ran F.
  4. I almost had one would you be so kind to clear my screen?
  5. Eretz Yisrael

    yes but not here, will post as other entry, if that's ok?
  6. Eretz Yisrael

    Yes it is Yuri, I want to grab more of it
  7. Eretz Yisrael

    there is possibility I'll visit Tel Aviv and Yavne this late spring/summer, if so, will have my camera ready Jeff
  8. I was hoping for some underlying texture-based procedurally generated ground objects like trees but we had zero prof of that :/ edit: ^that is what, 15-years old tech? (edit no 2: 20+ actually if you dig hard back into ACE on C-64 stone-age era... had that game, played to death, sprites or 3D the rules were the same)
  9. depends how the terrain is being build... I guess it is split into many sub-meshes covering areas in grid, don't think one single mesh could cover the level of detail (land curvature) we've seen in screenshots. I guess Iceland is locked from us modders, I'd need a copy and a day or two to tell, franky edit: really dunno Dave, I strongly believe terrain will be moddable... but as different area, not the one released
  10. And only you two find it funny...
  11. from a developer standpoint, a flaw... what IF the new terrain engine does not support any ground cluster of any sort be it trees, small houses..? There are guys willing to redo Vietnam map using the new engine... can they go with jungle being only flat ground texture? Don't think so... move dammit!
  12. those name-calling again! Iceland=not ice, mostly, lots of intrusive, felsic, igneous rock, known as the perfect habitat zone for plant life... Greenland=Ice,ice,ice, no plants after all
  13. what I'm saying is: do not be suprised if the Iceland terrain is dead empty (as in "dead space" term) and lacks any ground features except, well, the Earth ("Earth->ground here" -love that writing on one Harrier in museum!) itself edit:typo
  14. I hoped that would be fixed... but you can't have everything. This together with clouds apparently back at reasonable real-world height implies lack of any alpha-based ground objects (namely: trees) on the terrain mesh... just sayin'
  15. yes Dave, the railing in the aft section, old OLD bug of materials with alpha-channel for transparency (namely: Targa files) not sorting out as they should (that was the reason for moving the clouds to physically impossible levels afer Exp2, to avoid the infamous trees vs clouds rendering bug)
  16. Garrr! The century-old alpha-channel bug is still there: not nice
  17. I wonder... 12.000+ like the TW page, but how many will actually buy Tomcat?
  18. +1 same here @Mono: as much a I like working on XP and have it still on my second system, W7/8 is the way to go. It's stable and well optimized platform, being XP fan I like it.
  19. I wonder... we gain much in naval side of war apparently, but how much do we loose in ground based warfare?
  20. maybe we'll get audio only? Wasn't it in GIB's compartment?
  21. You, good Sir, have strange affection to my mom's laptop and primates.. It's the latter that worries me. Sheila!
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