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Stary

+MODDER
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Everything posted by Stary

  1. Mig is stock one, just the pit and unfinished in many areas -yet edit: here's recent build, alots of things are WIP, some doesn't work for reason unknown -now it's .ini mess
  2. That's some great news! Somehow prefer earlier Hornets over Superbugs at the moment Hunting some Imperialists:
  3. problem is, that "deck stuff" has it's stock effect linked, namely aircraft explosion effect, and I don't know if that alias could be changed to something smaller/nicer/more fit
  4. looks like NEW C model with normalmaps and such, yess definitely new C
  5. File Name: Unified Effects pack update 1 File Submitter: Stary File Submitted: 22 May 2011 File Category: SF2 Series Add On Objects This is small mandatory update to my Unified Effects Pack available at Combatace here: http://combatace.com/files/file/11802-unified-effects-pack-10/ updated or new effect files: Effects\MediumBombEffect.ini Effects\TracerSmokeEmitter.ini Effects\LmgObjectHitEffect.ini Effects\AircraftSmokeEffect.ini Effects\AircraftEngineFireEffect.ini Effects\AircraftFuelFireEffect.ini Effects\AircraftFireEffect.ini Effects\SmallBombEffect.ini Effects\UP_bombdirtspike.tga Effects\UP_vapurwave.tga Effects\WW2_GraySMOKE2.tga Effects\ArtilleryGroundHitEffect.ini Effects\37MMGroundHitEffect.ini Effects\LargeBombAirExplosion.ini Effects\MediumBombAirExplosion.ini Effects\SmallBombAirExplosion.ini Effects\LmgGroundHitEffect.ini Effects\HmgGroundHitEffect.ini Effects\30mmGroundHitEffect.ini Effects\MissileFireEffect.ini Effects\23mmGroundHitEffect.ini Effects\23mmObjectHitEffect.ini Effects\30mmObjectHitEffect.ini Effects\20mmObjectHitEffect.ini Effects\HmgObjectHitEffect.ini Effects\ClusterBombletExplosionEffect.ini Effects\LargeBombEffect.ini Effects\blast0.tga Effects\TankGunFireEffect.ini Effects\ArtilleryFireEffect.ini Effects\VeryLargeBombAirExplosion.ini Effects\VeryLargeBombEffect.ini Effects\WW2_GraySMOKE.tga includes "muzzleflash fix" released at CA forum. Installation of this pack assumes you have installed and working Unified Effects Pack 1.0 in your desired mod install of Strike Fighters 2 Extract to your "mods" folder, overwrite files when asked. Click here to download this file
  6. the booster is shared by all missiles so I had to make is somehow between, one would have to rework data for types of missiles and then create/tune effects for every of the types
  7. (ohh... JM magically shows on forum whenever one types Tatooine... force is strong with that one ) Hehe might be so JM
  8. Have better Brain, 763 billions of whatever they use on Tatooine first pit shots will be on product page in the store
  9. Not that I had hopes for one, or I cared that much in fact. BUT some communications from the man behing would be great, possibility of modding it at least (speechlist etc)
  10. I'm pretty sure the seats are temporary (?) also notice we had zero cockpit shots -the latter maybe better, I can imagine all the nitpicking ok, as no one asked before: you think there's chance for RIO office? Or that's too far from the lite concept? @Jules: easy, just poking
  11. go on send him your CV and portfolio otherwise don't spoil my good mood (sometimes even I can't stand your constant bitching ) anyone noticed, on Kiev starboard side shot, there's also very subtle deformation of water mesh surface? Much less than in older overcast weather OHP shot but also present edit: merged double post
  12. I'd prefer them to have slightly more advanced DM, like second model or texture for damaged, and to be capsizing a bit longer than now (CFS3 mods like MAW did it very nicely...)
  13. wake effect has several new emitters aside from the one like in Fubar's modifications
  14. I think Vista/7 and Dx10 for starters the Thirdwire sims aren't that demanding on medium settings are they? -that is without all the HD HR mods added
  15. +1 I hope our neighbours from SimHQ and C6 et all will cover this one thoroughtly
  16. I DO have to say I'm quite suprised myself, must be I lowered my expectations in the past too much after all the constant budget/time standarized answers
  17. The depicted ship moves, the missile trail stays for a while so it looks like this, it's trail from one of foredeck systems
  18. knowing the man I wouldn't be suprised if these Forgers were active as aircrafts, not just sitting there for looks
  19. is it me or these are Yaks lined on Kiev...?
  20. from Google+ I still can't understand why they keep the 6 years old cloud bitman though
  21. I think the second one Haha! TK listened to my today's request at Thirdwire, asking for some new screens It's lovely shots One more thing -particles are subtely reflected in water too (I was worried about this) can't wait to try my Unified Effects pack with this one
  22. X-Plane 10

    True
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