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Stary

+MODDER
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Everything posted by Stary

  1. 'lil Sa'ar goes to the front against suprisingly calmy straight flying Egyptian yyy remind me how that obscure forgotten fighter jet was called 'lil Sa'ar got one damaged but then out of the blue catched acute case of sparrowinenginemia the pit is basically my own >what if< guess take on update of SMB2 one, with some repaints, added RWR from Ahit, some RHAW attenuation lights and such; has to have that "let's do field upgrade with what's in the Mannie's box" feel to it
  2. F-94B cockpit (proper)

    yeah would be cool to have one for some DBS campaigns
  3. F-94B cockpit (proper)

    Version 1.0

    295 downloads

    This is correct 360-degree F-94B cockpit, to replace my earlier F-94C Starfire released in 2015 (as we lack Starfire model still...) unpack to your F-94B folder, overwrite when asked (you might want to delete replacement cockpit folder first if exists any)
  4. Super Mystere B2 cockpit

    version 1.2 posted, pending approval
  5. uploaded version 1.2, pending approval: -fixed typo on the airbrakes plate -fixed stick pivot point, hinges properly now -added working waypoint distance instrument (at least I think -or no, wait- in my version IT IS waypoint distance gage, live with it nitpickers) -some other minor fixes
  6. New Ghostbusters trailer

    meh but I'll keep my eue on this topic to make fun of grown 40-something male snowflakes bitching about this year not being 1987 and them no longer being kids as for Ghostbusters? I don't care, honestly the first two movies weren't that good anyway
  7. I have Ouragan started a while ago, and given Ouragan is like 90% the same as Mystere...
  8. man I wonder why The Man never gave us modellers any hints how to make working lod-format terrain. I wonder if because it is THAT porked engine or what?
  9. PC version uses newer graphics engine with new beautiful ocean system, self-shadowing ships, normalmaps and overall polishing
  10. I think I know what is wrong with the stick movement, easy to fix in Max came up with simple rudimentary what-if Sa'ar cockpit but can't attach pictures somehow here now..?
  11. heheh these are leftovers from Vamypre cockpit textures I reused to an extend here, yeah the current attitude is of more modern look, the other one is indeed old style
  12. I think what Fubar said, as for clipping -can't we have the offending stores hidden in "retracted" position?
  13. WBS Steam only, I think it is possible to run it via emulator (earlier Pacific Fleet can be as I did so myself) but the PC version is quite enhanced over mobile one
  14. ATLANTIC FLEET WARSHIP SIM

    Atlantic Fleet is turn-based strategy/sim and thus plays different than Silent Hunter series, also has more focus on surface action -but submarines are also used to an extend -or when playing KM side essential to win here is CombatAce discussion about PC version: http://combatace.com/topic/88386-atlantic-fleet-pcmac-edition-available/ and Steam store page: http://store.steampowered.com/app/420440
  15. Paulo, I was wondering the same -and came to conclusion I >could< try making from this one bit "what if Sa'ar cockpit" with added RWR receiver, HUD like in say Mirage 3, grey-black interior etc anyway it is idea I am toying with
  16. will check into it, yeah I seem to noticed something off too but then when I was looking at it doing some all-axes movements it was behaving correctly, might be axis-specific
  17. Third from the bottom feels like photo Good work on those mate
  18. Dammit sgain that bloody plate... will fix tomorrow if time allows me to do so *again, stupid phone
  19. guys mod updated to version 1.1 please redownload -fixed "utilisation" typo, -added side walls levers for flaps, pressurisation, release -modified main canopy glass to reduce glass culling artifacts + new hopefully better smoothing -modified HUD glass shape a bit (less stretched vertically) -added airbrake light -bigger reticule -new cockpit position to match the outside model better -modified airbrake indicator to fit gauge better -maybe some other small adjustments I already forgot
  20. Flightenginesystem.ini detailmeshsize= entries in kilometers you might want to check Mue's extra fading trees/buildings shaders, that reqires additional tweaking fo the shaders (juuust two lines in each of two) and ObjectsFade=TRUE in opitions.ini
  21. it's inherent from the way camera (head view position) moves in cockpit around -to do so yeah I'll have to make the canopy glass a bit bigger -buged if you would- to prevent this I'll have an updated version of the cockpit ready, with corrected some spelling and added side boards details I think you can prevent the head through glass bug now by adjusting this line in your AIRCRAFTOBJECT.INI [Views] DefaultCockpit=A-4B_cockpit.ini CockpitOffsetDist=0.07 -try making zero also, modyfying viewlist entries for cockpit views the line(s) are OffsetDistance=0.06 0.06 is default I think
  22. yup Aerocoefficients are essential to FMs handling @jeanba, thanks, I shall fix the typo
  23. wait your ladies have cockpits? that's a new to me... ahhhh-a cock pits, got me there Mattsquatch
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