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Stary

+MODDER
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Everything posted by Stary

  1. There's allways a calm before a storm...
  2. Teras, I wan't it to be still the sim-lite formula similar to as it is, just some more gameplay mehanics added to it, some new avionics modes (It's F-14 after all) and such plus of course the eye-candy that is there judging by screens
  3. I care more for gameplay mechanics (multi-weapons ships, helicopters, targetable ASMs) terain engine and pure visuals improvements than pure new planes content, I'm sure those in powers here (DAVE and bunch) will start sort of "SF2NA: Enhanced OOB" mod with extra units etc days after release. Can we program new avionics and engine and such? No, so let's hope TK focuses on those, the new planeset as per WIP shots already looks impressive to me BTW given the "no cash bugdet title" standard answer
  4. lxsapper, GH3 differens MUCH from the GH2 (which you really should try!) as I changed my approach to treemods in general, also GH3 was started for Wrench's Darwin map not Nam.
  5. File Name: WW2 "generic, stand-in" cockpits pack File Submitter: Stary File Submitted: 03 June 2011 File Category: Prop Cockpits This pack contains 8 "generic" World War 2 era cockpits for use in WW2 installs. Tested in Series2 ONLY, no idea about Gen1 compatibility!!! You have been warned!!! Info: "Generic" means these cockpits are somewhat similar to various real life ones, and are meant as replacement ones for aircrafts that by default have no custom, specific cockpits of their own. Rivet counters and/or WW2 experts please note that thesse cockpits do NOT represent any specific real-life models/variants, so if you seek for ultimate realism in modelling this pack is NOT for you. These cockpits are as follows, with the planes I use them as a guide: EARLY_WW2_COCKPIT_1 -for MartletII, Martlet III EARLY_WW2_COCKPIT_2 -for Macchi202 and other, italian gauges EARLY_WW2_COCKPIT_3 -british fighters EARLY_WW2_COCKPIT_4 -FiatG50, open cockpit with italian gauges MID_WW2_COCKPIT2 -generic, light fighter MID_WW2_COCKPIT3 -P-39D, maaaybe some soviet fighter..? Late_WW2_COCKPIT1 -P-47D, heavy ground attack aircraft, single engine bombers LATE_WW2_COCKPIT2 -like above but with bubble canopy, for late models of Jug, other heavy fighters Click here to download this file
  6. 109? uh oh, on hold right now I'm affraid, please be patient
  7. Happy New Year

    Happy New Year guys!
  8. The truth about cats

    Found this precious one on ATS, quoting whole OP I don't know... I don't like cats, cats don't like me, must be something true in this
  9. we'll s**t ourselfs figuring out how they did the terrain in Max for next two weeks after the release (Kevin I'm looking at you!)
  10. I have to credit Epizikl for providing the graphics! (Where's he anyway?!)
  11. A-7E WILL be flyable second craft just sayin'
  12. Ridley Scott's Prometheus trailer

    Prowler111, brother I feel the same! The Thing 2011 isn't that bad, in fact I think it's suprisingly good given the original behind it's trying to catch with.
  13. going down the 38th parallel fast just remember anything below it is a NOGO here
  14. in production, starring: Georgous Terrain Nifty Cat Bloweye Aqua Easy Gameplay and award winning Ten Shaders
  15. Birthdays

    Happy Birthday gang! :drinks:
  16. there are plenty of Belgium variant planes in downloads section for Series 1 (that's how we call it anyway opposeed to SF2 serie)
  17. welcome partiorDJ have you peeked into the Strike Fighters Knowledge Base (knows as KB)? A lot of interesting reading awaits you there http://combatace.com/forum/99-thirdwire-woewoiwovsf-1-knowledge-base/ and true, most switched to Series 2 which has better graphics, better optimization and tons of new features
  18. Great terrain my friend! Of course I'm spoiled big time by WIPs of new terrain engine, but your version is also very nice. Some interesting texture, tile work too!
  19. I think these will be static, but who knows
  20. at least that your perfectly clearly voiced opinion gave us new stunning water Dave so please, criticise some more
  21. or maybe vertex color channel being used
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