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Stary

+MODDER
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Everything posted by Stary

  1. Even if you don't want Win10 ...

    is hiding the W10 update (so it displays as grey on the list) sufficient? I don't know how it's called on english version of W7, "hiding" might be not the best word
  2. YS Flight has more -do we want to drown in YSFlight quality* models here too? Serious question... *which on it's own is lovely when you consider specific and adorable old school art direction of YSF
  3. it's ini workaround I think but can't say for sure from top of myhead, so yeah could be to an extend -I guess you refer to the pilot's reactions to turns etc?
  4. sure, can be tedious but when you know what causes some mismatches it's much easier later (hint: bucket tool )
  5. Kferge make sure the alpha layer on the water tiles matches colour/intensity of the water tiles in tileset you use (this case GH3.5) otehrwise your tiles will stand out as their specular/glossines will differ. Also some of these atolls could have smoother blue shallows to deeper sea transitions in diffuse
  6. having fun with viewlist, plus I love that bulgarian camo
  7. can't say which one is the best suited, personal preferences have a role here
  8. Planet Nine: A New Addition to the Solar System?

    yes it was gravitational oddities, but not really suprised as the idea was there for decades as for photography other than radar measurements I am not sure if there will be enough light that many AU away
  9. Delta-Winged Mirages? here, few of them:
  10. no worries, been digging through the posts backpages after 4 months of almost absence
  11. be it slow work, matters the results are very appealing and drawing attention Kferge!
  12. not buying it I mean nice as allways -or even better- but too sturdy airframe for 40.. make it 1936 pursuit aircraft Spinner and we're good
  13. that said I must admit it the newest Spitfire cockpit shot is gorgeous
  14. in SF2 right? Because these won't work in Series 1. Have you properly added these cockpits to the particular aircrafts? The "G" is for the new KAW "G" model, be sure to have it too
  15. can't say I understand you clearly
  16. FernSquad to the rescue! but really Ed what is that plane?
  17. Mue I might phrased it bit misleadingly but I think the engine populates the tiles with the TOD objects on the fly when the scene limits allow so -the terrains in the old pre NA format have statements about the maximum numbers of possible TOD objects spawned around player in the terrqain's _DATA.INI: example here: SolidObjectVertexCount=12288 SolidObjectIndexCount=18432 AlphaObjectVertexCount=8192 AlphaObjectIndexCount=12288 in my treemods I usually up these values twice or more as the draw ranges are now increased (via FLIGHTENGINE.INI DetailMeshSize= statements) to draw the TODs further away (thanks for your shaders too!) BUT when I lowered these values to zero I got no TOD objects, when it was small amounts only some of the meshes displayed on given corresponding tile. So I think the sim engine treats the TOD as more of objects data pool it uses to spawn the individual trees or buildings (or more accurately solidobjects and alphaobjects) on the given underlying tile, NOT as a single object- that also would make impossible to have the TODs populate slopes of any angle other than 0 degree of course. What is the biggest unknown for me, and your data seems to indicate is possible is if the TODs can have real 3D vertices orientation, meaning allowing more complex shapes than cubic/box ones (that can be done with 2.5D engine) As for "chance" value I do use it in some of my treemods for some buildings I for example don't want to spawn on every single tile in case that would create too obvious patterns. Say a barn near the field and such. That entry makes minimal usage though. Sorry Mue if I didn't make myself clear, am bit sleepy today
  18. Excellent Mue, please do! Back to jeanba question -yes, sadly the Thirdwire Terrain Editor allows the user to create just the box type of "buildings" -feasible for Middle East for sure but as far as other regions go -man I was mailing TK politely about making new types of TOD objects since early 2008 or so, and not a single time of any reply, that's how the man is sadly. IF Mue makes us custom shapes TOD objects generator -this architect here (that admit it, was scoring pretty low on the urban planning studies) would be MORE than happy! Making more believable cityscapes using multiple blocks of houses shapes is something I want since I started modding the terrain visuals 8 years ago! Heck, EAW had it better (not to mention the trees were collidable...)
  19. yup seen it, the problem here is the effect was tailored to match the fast moving jet it emitts from so the fire will look certainly odd when applied to ground targets
  20. that looks actually pretty pretty! Nice job!
  21. Steel Fury - the British are coming!

    excellent writeup as allways mate! And finally my Fury induced western front carnage dreams will fullfill more than the sole STA Sherman mission that there was TY for heads up! 4shared... wrrr why they keep these Steel Fury files on the most idiotic filehost?
  22. Thanks Crusader, I learned something new today
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