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Stary

+MODDER
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Everything posted by Stary

  1. I have the drop tanks disappear immediately after jettisoning them, anyone else noticed this too? edit: seems it's only on the planes that have the tanks build into model, tested right now on Mirage Factory Mirage 2000, work ok, new Hunter F.6 (60) and the tanks disappear instantly
  2. most interesting sadly I have no knowledge about setting up the weapons and their deployment animations
  3. hmm... I was thinking about one of those small numpads too, but decided to use old beer spilled 101 keyboard instead, adding yet another numpad would be cool I must admit that. IF only it was possible to do the binding as I would
  4. I have them working, one via usb the other via ps2 port, I perhaps wasn't too clear in the OP, I'd like for example have tabulator key "TAB" working as two independent input keys from both keyboards, for exaple as Radio Menu on one, but as Open Bomb bay doors on the other. I think that's not possible..?
  5. It may seem off topic Florian, but I was thinking the other day on modelling the Luftwaffe Minengeschoß gun ammo as not typical gun ammo but custom invisible A2A unguided rockets (so I could have them explode mid air with aliased effect) -maybe this would be some sort of solution or would give you some new idea? Never went into plane model animation beyond gear movement though
  6. ok, who's gonna make "I support DLC" badge? stock Mirage III? Needed, indeed. I remember my fuz about ROF DLC planes -I ended up buying most of them. SF2 is a different cup of tea, doesn't have 4 flyables at start (pre ROF:ICE edition)
  7. Wondering that myself Daddy, the brand new plane cost. I guess around 6-8 $ per plane* smaller for sub variant(s) (given sub-variants would require base plane DLC) *ROF initially shipped one-seaters for 7,62 so that's my estimated range, and please mind how detailed and accurate these planes are
  8. To me these two are DLC test run before Mirage F.1 addon -I'm pretty sure many will buy that one
  9. First DLC planes: these are cheap so grab them folks
  10. at quick glance A-4G has modified cockpit, without LABS equipment, hard to tell about Hunter
  11. messy SF2 download = reason why people still play series 1 j/k, it's not the only reason I voted yes, but to my understanding such process isn't simple, as Dave several times stated in the past when asked about this. For time being, search function is our friend
  12. yes they have, with Rising Sun phase 2... let them discover that by themselfs
  13. oh, my bad -older Germany HR, with it's own data file, must extract one from stock terrain and adjust. Thanks Fubar
  14. was there since SF2 Europe (june 2009) Testing the new beautiful ships I noticed water is porked, doesn't hide the ships underwater hull
  15. My advice is to install whole weapons pack, otherwise you might have some things (like effects) corrupted I use Ordnance Shop II
  16. I LOL-ed, sorry Ed... family member entered my room asking what's so funny on the web good news you're sorting this out
  17. final

    nicely done
  18. pablo10692, I tested, WP from my pack works ok here. You're sure it's the WP effect? Mine looks like this: or is it different effect?
  19. I wonder how I managed to miss the obvious -if you want the trees to render the way it was before May11 patch, go to your mod folder, open Options.ini file and change ObjectsFade=TRUE to ObjectsFade=FALSE and Voila! Old style rendering, with DetailMeashSize= working again TK, BIG Thank You Sir (no, we can't have them fading and rendering far at the same time)
  20. TK likes to throw in some hidded, undocumented... well, shall I say "easter eggs"
  21. so did I, checked if there are any custom ini files in Flight folder (none) and still no luck
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